apm2/src/main/java/com/kaijin/AdvPowerMan/containers/ContainerChargingBench.java
2015-05-25 08:55:25 -04:00

525 lines
18 KiB
Java
Executable file

/*******************************************************************************
* Copyright (c) 2012-2013 Yancarlo Ramsey and CJ Bowman
* Licensed as open source with restrictions. Please see attached LICENSE.txt.
******************************************************************************/
package com.kaijin.AdvPowerMan.containers;
import com.kaijin.AdvPowerMan.Info;
import com.kaijin.AdvPowerMan.slots.SlotChargeable;
import com.kaijin.AdvPowerMan.slots.SlotInput;
import com.kaijin.AdvPowerMan.slots.SlotMachineUpgrade;
import com.kaijin.AdvPowerMan.slots.SlotOutput;
import com.kaijin.AdvPowerMan.slots.SlotPlayerArmor;
import com.kaijin.AdvPowerMan.slots.SlotPowerSource;
import com.kaijin.AdvPowerMan.tileentities.TEChargingBench;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import ic2.api.item.IElectricItem;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.InventoryPlayer;
import net.minecraft.inventory.Container;
import net.minecraft.inventory.ICrafting;
import net.minecraft.inventory.Slot;
import net.minecraft.item.Item;
import net.minecraft.item.ItemArmor;
import net.minecraft.item.ItemStack;
public class ContainerChargingBench extends Container{
private static final int topOffset = 68; // Got tired of forgetting to
// manually alter ALL of the
// constants. (This won't affect
// the energy bar!)
protected final int benchShiftClickRange = 17;
protected final int playerInventoryStartSlot = 19;
protected final int playerArmorStartSlot = 55;
protected TEChargingBench tileentity;
protected int currentEnergy;
protected int adjustedStorage;
protected short adjustedMaxInput;
protected short powerTier;
protected int energyRequired;
protected int ticksRequired;
public int averageInput;
protected SlotPowerSource powerSlot;
public ContainerChargingBench(InventoryPlayer player, TEChargingBench tile) {
// if (ChargingBench.isDebugging)
// System.out.println("ContainerChargingBench");
tileentity = tile;
currentEnergy = -1;
adjustedMaxInput = -1;
adjustedStorage = -1;
powerTier = -1;
energyRequired = -1;
ticksRequired = -1;
averageInput = -1;
int xCol;
int yRow;
// Input charging slots
for(yRow = 0; yRow < 4; ++yRow) // 4 rows high
{
for(xCol = 0; xCol < 3; ++xCol) // 3 columns across
{
this.addSlotToContainer(new SlotChargeable(tile, 3 + xCol + 3 * yRow, 52 + xCol * 18, topOffset + yRow * 18, tile.baseTier)); // 52,
// 32
// is
// upper
// left
// input
// slot
}
}
// Upgrade slots (Overclocker, storage)
for(yRow = 0; yRow < 4; ++yRow) // 4 rows high
{
this.addSlotToContainer(new SlotMachineUpgrade(tile, 15 + yRow, 152, topOffset + yRow * 18));
}
// Input Slot
this.addSlotToContainer(new SlotInput(tile, 0, 130, topOffset, tile.baseTier));
// Output slot
this.addSlotToContainer(new SlotOutput(tile, 1, 130, topOffset + 54));
// Power source slot
powerSlot = new SlotPowerSource(tile, Info.CB_SLOT_POWER_SOURCE, 130, topOffset + 27, tile.powerTier);
this.addSlotToContainer(powerSlot);
// Player inventory
for(yRow = 0; yRow < 3; ++yRow){
for(xCol = 0; xCol < 9; ++xCol){
this.addSlotToContainer(new Slot(player, xCol + yRow * 9 + 9, 8 + xCol * 18, topOffset + 76 + yRow * 18));
}
}
// Player hot bar
for(yRow = 0; yRow < 9; ++yRow){
this.addSlotToContainer(new Slot(player, yRow, 8 + yRow * 18, topOffset + 134));
}
// Player armor
for(yRow = 0; yRow < 4; ++yRow){
this.addSlotToContainer(new SlotPlayerArmor(player, player.getSizeInventory() - 1 - yRow, 8, topOffset + yRow * 18, yRow));
}
}
@Override
public void detectAndSendChanges(){
// if (ChargingBench.isDebugging)
// System.out.println("ContainerChargingBench.updateCraftingResults");
super.detectAndSendChanges();
final int syncAvg = (int) (tileentity.inputTracker.getAverage() * 100);
for(int crafterIndex = 0; crafterIndex < crafters.size(); ++crafterIndex){
ICrafting crafter = (ICrafting) crafters.get(crafterIndex);
if(this.currentEnergy != tileentity.currentEnergy){
crafter.sendProgressBarUpdate(this, 0, tileentity.currentEnergy & 65535);
crafter.sendProgressBarUpdate(this, 1, tileentity.currentEnergy >>> 16);
}
if(this.adjustedMaxInput != tileentity.adjustedMaxInput){
crafter.sendProgressBarUpdate(this, 2, tileentity.adjustedMaxInput);
}
if(this.adjustedStorage != tileentity.adjustedStorage){
crafter.sendProgressBarUpdate(this, 3, tileentity.adjustedStorage & 65535);
crafter.sendProgressBarUpdate(this, 4, tileentity.adjustedStorage >>> 16);
}
if(this.powerTier != tileentity.powerTier){
crafter.sendProgressBarUpdate(this, 5, tileentity.powerTier);
}
if(this.energyRequired != tileentity.energyRequired){
crafter.sendProgressBarUpdate(this, 6, tileentity.energyRequired & 65535);
crafter.sendProgressBarUpdate(this, 7, tileentity.energyRequired >>> 16);
}
if(this.ticksRequired != tileentity.ticksRequired){
crafter.sendProgressBarUpdate(this, 8, tileentity.ticksRequired & 65535);
crafter.sendProgressBarUpdate(this, 9, tileentity.ticksRequired >>> 16);
}
if(averageInput != syncAvg){
crafter.sendProgressBarUpdate(this, 10, syncAvg & 65535);
crafter.sendProgressBarUpdate(this, 11, syncAvg >>> 16);
}
}
this.currentEnergy = tileentity.currentEnergy;
this.adjustedStorage = tileentity.adjustedStorage;
this.adjustedMaxInput = (short) tileentity.adjustedMaxInput;
this.powerTier = (short) tileentity.powerTier;
this.energyRequired = tileentity.energyRequired;
this.ticksRequired = tileentity.ticksRequired;
this.averageInput = syncAvg;
powerSlot.setTier(powerTier);
}
@SideOnly(Side.CLIENT)
@Override
public void updateProgressBar(int param, int value){
// super.updateProgressBar(param, value);
switch(param){
case 0:
tileentity.currentEnergy = tileentity.currentEnergy & -65536 | value;
break;
case 1:
tileentity.currentEnergy = tileentity.currentEnergy & 65535 | (value << 16);
break;
case 2:
tileentity.adjustedMaxInput = value;
break;
case 3:
tileentity.adjustedStorage = tileentity.adjustedStorage & -65536 | value;
break;
case 4:
tileentity.adjustedStorage = tileentity.adjustedStorage & 65535 | (value << 16);
break;
case 5:
tileentity.powerTier = value;
powerSlot.setTier(value);
break;
case 6:
tileentity.energyRequired = tileentity.energyRequired & -65536 | value;
break;
case 7:
tileentity.energyRequired = tileentity.energyRequired & 65535 | (value << 16);
break;
case 8:
tileentity.ticksRequired = tileentity.ticksRequired & -65536 | value;
break;
case 9:
tileentity.ticksRequired = tileentity.ticksRequired & 65535 | (value << 16);
break;
case 10:
averageInput = averageInput & -65536 | value;
break;
case 11:
averageInput = averageInput & 65535 | (value << 16);
break;
default:
System.out.println("ContainerChargingBench.updateProgressBar - Warning: default case!");
}
}
/**
* Merges provided ItemStack with the first available one in the
* container/player inventory
*/
@Override
protected boolean mergeItemStack(ItemStack stack, int startSlot, int endSlot, boolean reverseOrder){
boolean result = false;
int slotID = startSlot;
if(reverseOrder){
slotID = endSlot - 1;
}
Slot currentSlot;
ItemStack currentStack;
if(stack.isStackable()){
while(stack.stackSize > 0 && (!reverseOrder && slotID < endSlot || reverseOrder && slotID >= startSlot)){
currentSlot = (Slot) inventorySlots.get(slotID);
currentStack = currentSlot.getStack();
if(currentStack != null && Item.getIdFromItem(currentStack.getItem()) == Item.getIdFromItem(stack.getItem())
&& (!stack.getHasSubtypes() || stack.getItemDamage() == currentStack.getItemDamage())
&& ItemStack.areItemStackTagsEqual(stack, currentStack) && currentSlot.isItemValid(stack)){
int limit = Math.min(stack.getMaxStackSize(), currentSlot.getSlotStackLimit());
int sum = currentStack.stackSize + stack.stackSize;
if(sum <= limit){
stack.stackSize = 0;
currentStack.stackSize = sum;
currentSlot.onSlotChanged();
result = true;
}else if(currentStack.stackSize < limit){
int diff = limit - currentStack.stackSize;
stack.stackSize -= diff;
currentStack.stackSize = limit;
currentSlot.onSlotChanged();
result = true;
}
}
if(reverseOrder){
--slotID;
}else{
++slotID;
}
}
}
if(stack.stackSize > 0){
if(reverseOrder){
slotID = endSlot - 1;
}else{
slotID = startSlot;
}
while(!reverseOrder && slotID < endSlot || reverseOrder && slotID >= startSlot){
currentSlot = (Slot) inventorySlots.get(slotID);
currentStack = currentSlot.getStack();
if(currentStack == null && currentSlot.isItemValid(stack)){
int limit = currentSlot.getSlotStackLimit();
if(stack.stackSize <= limit){
currentSlot.putStack(stack.copy());
currentSlot.onSlotChanged();
stack.stackSize = 0;
result = true;
break;
}else{
currentSlot.putStack(stack.splitStack(limit));
currentSlot.onSlotChanged();
result = true;
}
}
if(reverseOrder){
--slotID;
}else{
++slotID;
}
}
}
return result;
}
@Override
public ItemStack transferStackInSlot(EntityPlayer p, int slotID){
ItemStack original = null;
Slot slotclicked = (Slot) inventorySlots.get(slotID);
if(slotclicked != null && slotclicked.getHasStack()){
ItemStack sourceStack = slotclicked.getStack();
original = sourceStack.copy();
// Charging Bench Slots
if(slotID < playerInventoryStartSlot){
// Look for electric armor to move into armor equipped slots
// from inside our charging bench
if(original.getItem() instanceof ItemArmor && original.getItem() instanceof IElectricItem
&& !((Slot) inventorySlots.get(55 + ((ItemArmor) original.getItem()).armorType)).getHasStack()){
int armorType = 55 + ((ItemArmor) original.getItem()).armorType;
if(!this.mergeItemStack(sourceStack, armorType, armorType + 1, false)){
return null;
}
}
// If there wasn't room, or it isn't armor, toss it into the
// player inventory
else if(!this.mergeItemStack(sourceStack, playerInventoryStartSlot, inventorySlots.size(), false)) // False
// to
// not
// use
// the
// stupid
// reverse
// order
// item
// placement
{
return null;
}
}else if(slotID >= playerArmorStartSlot && slotID < playerArmorStartSlot + 4){
// Player Armor Slots
if((original.getItem() instanceof ItemArmor) && !(original.getItem() instanceof IElectricItem)){
// Move regular armor from armor slots into main inventory
if(!this.mergeItemStack(sourceStack, playerInventoryStartSlot, inventorySlots.size(), false)) // False
// to
// not
// use
// the
// stupid
// reverse
// order
// item
// placement
{
return null;
}
}else if(!this.mergeItemStack(sourceStack, 0, benchShiftClickRange, false)){
// Put electrical armor items from armor slots into bench
// if that fails, try to put them into our main inventory
// instead
if(!this.mergeItemStack(sourceStack, playerInventoryStartSlot, inventorySlots.size(), false)) // False
// to
// not
// use
// the
// stupid
// reverse
// order
// item
// placement)
{
return null;
}
}
}else if((original.getItem() instanceof ItemArmor) && !(original.getItem() instanceof IElectricItem)
&& !((Slot) inventorySlots.get(55 + ((ItemArmor) original.getItem()).armorType)).getHasStack()){
// Move regular armor from main inventory into armor slots
int armorType = 55 + ((ItemArmor) original.getItem()).armorType;
if(!this.mergeItemStack(sourceStack, armorType, armorType + 1, false)){
return null;
}
}else{
// Move stuff from anywhere not caught above to our charging
// bench inventory
if(!this.mergeItemStack(sourceStack, 0, benchShiftClickRange, false)){
if(original.getItem() instanceof ItemArmor && original.getItem() instanceof IElectricItem
&& !((Slot) inventorySlots.get(55 + ((ItemArmor) original.getItem()).armorType)).getHasStack()){
// Move electric armor from main inventory into armor
// slots
int armorType = 55 + ((ItemArmor) original.getItem()).armorType;
if(!this.mergeItemStack(sourceStack, armorType, armorType + 1, false)){
return null;
}
}else{
return null;
}
}
}
if(sourceStack.stackSize == 0){
slotclicked.putStack((ItemStack) null);
}else{
slotclicked.onSlotChanged();
}
}
return original;
}
/*
* @Override public ItemStack slotClick(int slotID, int button, int
* shiftclick, EntityPlayer par4EntityPlayer) { ItemStack result = null;
*
* if (Info.isDebugging)
* System.out.println("ContainerChargingBench.slotClick(slotID=" + slotID +
* ", button=" + button + ", shift=" + shiftclick + ") by " +
* (AdvancedPowerManagement.proxy.isClient() ? "client" : "server"));
*
* if (button > 1) { return null; } else { if (button == 0 || button == 1) {
* InventoryPlayer invPlayer = par4EntityPlayer.inventory;
*
* if (slotID == -999) // Dropping items outside GUI, identical to vanilla
* behavior { if (invPlayer.getItemStack() != null && slotID == -999) { if
* (button == 0) {
* par4EntityPlayer.dropPlayerItem(invPlayer.getItemStack());
* invPlayer.setItemStack((ItemStack)null); }
*
* if (button == 1) {
* par4EntityPlayer.dropPlayerItem(invPlayer.getItemStack().splitStack(1));
*
* if (invPlayer.getItemStack().stackSize == 0) {
* invPlayer.setItemStack((ItemStack)null); } } } } else if (shiftclick ==
* 1) { ItemStack original = this.transferStackInSlot(par4EntityPlayer,
* slotID);
*
* // For crafting and other situations where a new stack could appear in
* the slot after each click; may be useful for output slot if (original !=
* null) { int originalID = original.itemID; result = original.copy(); Slot
* slot = (Slot)inventorySlots.get(slotID);
*
* if (slot != null && slot.getStack() != null && slot.getStack().itemID ==
* originalID) { this.retrySlotClick(slotID, button, true,
* par4EntityPlayer); } } } else { if (slotID < 0) { return null; }
*
* Slot slot = (Slot)inventorySlots.get(slotID);
*
* if (slot != null) { ItemStack clickedStack = slot.getStack(); ItemStack
* mouseStack = invPlayer.getItemStack();
*
* if (clickedStack != null) { //if (ChargingBench.isDebugging)
* System.out.println("Clicked stack tag: " + clickedStack.stackTagCompound
* + " / Item ID: " + clickedStack.itemID); result = clickedStack.copy(); }
*
* int quantity;
*
* if (clickedStack == null) { // There's nothing in the slot, place the
* held item there if possible if (mouseStack != null &&
* slot.isItemValid(mouseStack)) { quantity = button == 0 ?
* mouseStack.stackSize : 1; if (quantity > slot.getSlotStackLimit())
* quantity = slot.getSlotStackLimit();
*
* ItemStack temp = mouseStack.splitStack(quantity); slot.putStack(temp);
*
* if (mouseStack.stackSize == 0) { invPlayer.setItemStack((ItemStack)null);
* } } } else if (mouseStack == null) { // Pick up what's in the slot
* quantity = button == 0 ? clickedStack.stackSize : (clickedStack.stackSize
* + 1) / 2; ItemStack remainder = slot.decrStackSize(quantity);
* invPlayer.setItemStack(remainder);
*
* if (clickedStack.stackSize == 0) { slot.putStack((ItemStack)null); }
*
* slot.onPickupFromSlot(par4EntityPlayer, invPlayer.getItemStack()); } else
* if (slot.isItemValid(mouseStack)) { // Both the mouse and the slot
* contain items, run this code if the item can be placed here if
* (clickedStack.itemID == mouseStack.itemID &&
* (!clickedStack.getHasSubtypes() || clickedStack.getItemDamage() ==
* mouseStack.getItemDamage()) &&
* ItemStack.areItemStackTagsEqual(clickedStack, mouseStack)) { quantity =
* button == 0 ? mouseStack.stackSize : 1;
*
* if (quantity > slot.getSlotStackLimit() - clickedStack.stackSize) {
* quantity = slot.getSlotStackLimit() - clickedStack.stackSize; }
*
* if (quantity > mouseStack.getMaxStackSize() - clickedStack.stackSize) {
* quantity = mouseStack.getMaxStackSize() - clickedStack.stackSize; }
*
* mouseStack.splitStack(quantity);
*
* if (mouseStack.stackSize == 0) { invPlayer.setItemStack((ItemStack)null);
* }
*
* clickedStack.stackSize += quantity; } else if (mouseStack.stackSize <=
* slot.getSlotStackLimit()) { // Exchange the items since they don't match
* slot.putStack(mouseStack); invPlayer.setItemStack(clickedStack); } } else
* if (clickedStack.itemID == mouseStack.itemID &&
* mouseStack.getMaxStackSize() > 1 && (!clickedStack.getHasSubtypes() ||
* clickedStack.getItemDamage() == mouseStack.getItemDamage()) &&
* ItemStack.areItemStackTagsEqual(clickedStack, mouseStack)) { // Both the
* mouse and the slot contain items, run this code if they match quantity =
* clickedStack.stackSize;
*
* if (quantity > 0 && quantity + mouseStack.stackSize <=
* mouseStack.getMaxStackSize()) { mouseStack.stackSize += quantity;
* clickedStack = slot.decrStackSize(quantity);
*
* if (clickedStack.stackSize == 0) { slot.putStack((ItemStack)null); }
*
* slot.onPickupFromSlot(par4EntityPlayer, invPlayer.getItemStack()); } }
*
* slot.onSlotChanged();
*
* } } }
*
* return result; } }
*/
public boolean canInteractWith(EntityPlayer var1){
// if (ChargingBench.isDebugging)
// System.out.println("ContainerChargingBench.canInteractWith");
return tileentity.isUseableByPlayer(var1);
}
}