math.ceil() is very slow
see http://imgur.com/nT62QYQ math.ceil is almost 100% of the cpu cost of pipePowerWood and transport.pipeTransportPower (full nps from https://www.dropbox.com/s/01ywgc8lnyr2es2/1361111585024.nps?dl=1 several hundred k items extracted from ex-dim barrels, sent to a set of act's, crafted to blocks, and then sent back to barrels. sendStack->queueRoutedItem() is to do with logistics HUD display, and is being worked on lag-wise also.)
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1 changed files with 4 additions and 4 deletions
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@ -123,8 +123,8 @@ public class PipeTransportPower extends PipeTransport {
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nearbyTransport.receiveEnergy(ForgeDirection.VALID_DIRECTIONS[j].getOpposite(), watts);
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displayPower[j] += (short) Math.ceil(watts * DISPLAY_POWER_FACTOR);
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displayPower[i] += (short) Math.ceil(watts * DISPLAY_POWER_FACTOR);
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displayPower[j] += (short) (watts * DISPLAY_POWER_FACTOR + .9999);
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displayPower[i] += (short) (watts * DISPLAY_POWER_FACTOR + .9999);
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internalPower[i] -= watts;
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} else if (tiles[j] instanceof IPowerReceptor) {
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@ -135,8 +135,8 @@ public class PipeTransportPower extends PipeTransport {
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if (prov != null) {
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prov.receiveEnergy((float) watts, ForgeDirection.VALID_DIRECTIONS[j].getOpposite());
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displayPower[j] += (short) Math.ceil(watts * DISPLAY_POWER_FACTOR);
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displayPower[i] += (short) Math.ceil(watts * DISPLAY_POWER_FACTOR);
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displayPower[j] += (short) (watts * DISPLAY_POWER_FACTOR + .9999);
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displayPower[i] += (short) (watts * DISPLAY_POWER_FACTOR + .9999);
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internalPower[i] -= watts;
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}
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