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2e2e1d8ce8
see http://imgur.com/nT62QYQ math.ceil is almost 100% of the cpu cost of pipePowerWood and transport.pipeTransportPower (full nps from https://www.dropbox.com/s/01ywgc8lnyr2es2/1361111585024.nps?dl=1 several hundred k items extracted from ex-dim barrels, sent to a set of act's, crafted to blocks, and then sent back to barrels. sendStack->queueRoutedItem() is to do with logistics HUD display, and is being worked on lag-wise also.) |
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buildcraft_resources | ||
common/buildcraft | ||
.classpath | ||
.gitattributes | ||
.gitignore | ||
.project | ||
build.xml | ||
README.md |
Welcome to Buildcraft on GitHub
Contributing
If you wish to submit a pull request to fix bugs or broken behaviour feel free to do so. If you would like to add features or change existing behaviour or balance, please discuss it with Sengir or Krapht before submiting the pull request.
Compiling and packaging Buildcraft
- Ensure that
Apache Ant
(found here) is installed correctly on your system.
- Linux users will need the latest version of astyle installed as well.
- Create a base directory for the build
- Clone the Buildcraft repository into
basedir/BuildCraft/
- Optional: Copy BuildCraft localization repository into
basedir/BuildCraft-Localization
- Copy the minecraft bin dir and minecraft_server.jar into
basedir/jars/
- Navigate to basedir/Buildcraft in a shell and run
ant
(this will take 2-5 minutes) - The compiled and obfuscated jar will be in basedir/build/dist
Your directory structure should look like this:
basedir
\- jars
|- minecraft_server.jar
\- bin
|- minecraft.jar
|- ...
\- BuildCraft
|- buildcraft_resources
|- common
|- ...
\- BuildCraft-Localization
|- lang
Localizations
Localizations can be submitted here. Localization PRs against this repository will have to be rejected.