Andrew Hill
2e2e1d8ce8
math.ceil() is very slow
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see http://imgur.com/nT62QYQ
math.ceil is almost 100% of the cpu cost of pipePowerWood and transport.pipeTransportPower
(full nps from
https://www.dropbox.com/s/01ywgc8lnyr2es2/1361111585024.nps?dl=1
several hundred k items extracted from ex-dim barrels, sent to a set of act's, crafted to blocks, and then sent back to barrels.
sendStack->queueRoutedItem() is to do with logistics HUD display, and is being worked on lag-wise also.)
2013-02-18 12:26:25 +10:00
SirSengir
fefd3df7e2
Merge pull request #633 from nallar/master
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Improve quarry performance, updated build.xml. Correctly this time.
2013-02-16 14:14:47 -08:00
SirSengir
cf8b533e66
Merge pull request #637 from viper283/master
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Override canCommandSenderUseCommand
2013-02-16 14:14:17 -08:00
Ross Allan
814b450719
Improve quarry performance.
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Reduce getBlockId calls in canChangeBlock/isSoftBlock to one, add canChangeBlock/isSoftBlock with blockID parameter to allow for only a single getBlockId call per block checked for the visit list.
Use heightmaps when building visit list to increase performance when checking a mostly empty quarry
Signed-off-by: Ross Allan <rallanpcl@gmail.com>
2013-02-15 21:52:10 +00:00
viper283
8eb7af5741
Override canCommandSenderUseCommand
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This allows users to use the /Buildcraft command without needing to
enable cheats in the world creation menu
2013-02-15 19:34:24 +00:00
SirSengir
4d790e9229
Typos fixed.
2013-02-14 12:45:40 +01:00
CovertJaguar
28639f46cc
Merge pull request #636 from powercrystals/master
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Additional transactor fix for getInventoryStackLimit
2013-02-13 23:00:20 -08:00
powercrystals
016ad7082b
Update common/buildcraft/core/inventory/TransactorSimple.java
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Fix getPartialSlot for inventories with a getInventoryStackLimit less than the item's max stack size
2013-02-13 19:21:59 -05:00
CovertJaguar
8b0312b12a
Merge pull request #629 from nallar/patch-1
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Update project version in /build.xml
2013-02-12 06:04:57 -08:00
Player
bf22970fba
Add better Pipe selection checking, open the gate GUI only if it has been clicked
2013-02-11 18:39:28 +01:00
Ross Allan
8559c1a3e5
Update project version in /build.xml
2013-02-09 20:31:40 +00:00
sfPlayer1
e5c1af707f
adv. assembly workbench: Match vanilla getStackInSlot behavior
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The vanilla implementation checks for out of bound access and returns null in that case.
This fixes the following incompatibility: http://pastie.org/private/mn2yefhc5yddahbkxgcqw
2013-02-08 14:03:43 +01:00
Krapht
374aa6ebc1
Merge pull request #622 from immibis/master
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Fix world-breaking infinite loop in TransactorSimple
2013-02-04 23:21:59 -08:00
immibis
b4d9b73a99
Removed any possibility of TransactorSimple entering an infinite loop when getPartialSlot and addToSlot disagree.
2013-02-05 19:33:04 +13:00
CovertJaguar
78745179ce
Marked vines as a soft block
2013-02-01 06:15:28 -08:00
CovertJaguar
47541f7478
Better solution to the last commit
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Don't even register the decorator if we aren't going to modify the
world.
2013-01-31 23:10:14 -08:00
CovertJaguar
2dab4b0a8b
Added config check to prevent crashes
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Fixes part of #618
2013-01-31 23:03:35 -08:00
Christian
ff05f75e12
Buff the autarchic gates - they always pulse at a single, fast rate, about
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10% faster than a top speed RS engine. This means they're usefully responsive
in a gate network environment
2013-01-30 20:57:35 -05:00
Krapht
78be7c1b7d
Fix potential NPE in RenderTank when liquid no longer exist. Closes #614
2013-01-29 17:28:42 +01:00
SirSengir
65dd923bb0
Merge pull request #611 from viper283/patch-1
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Fix /buildcraft not working in singleplayer
2013-01-28 14:56:18 -08:00
viper283
7f4b9b3927
Fix /buildcraft not working in singleplayer
2013-01-28 22:39:16 +00:00
Krapht
06b938d007
Enabled glass facades
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Closes #606
2013-01-28 22:02:09 +01:00
Krapht
9d20450f81
Remove redundant loop
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Closes #608
Closes #566
2013-01-28 20:01:13 +01:00
CovertJaguar
2bd1e96e11
Fix Tanks filling and added safety check on load
2013-01-28 04:26:04 -08:00
CovertJaguar
1c6cb011c8
Update Forge req
2013-01-27 12:25:56 -08:00
CovertJaguar
91dd6785ae
Merge pull request #605 from viliml/patch-10
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Added a failure check
2013-01-27 03:31:20 -08:00
viliml
31372ebb53
Added a failure check by https://github.com/nallar
2013-01-27 11:15:44 +01:00
CovertJaguar
573630b601
Fixed last commit cause the PR was lazy
2013-01-26 16:10:37 -08:00
CovertJaguar
79274a36ec
Merge pull request #581 from bculkin2442/master
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Proper PR for issue #563 - dont make me fix it next time
2013-01-26 16:08:06 -08:00
CovertJaguar
581c95e14d
Registered Pipe items with FML
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This will cause the mismatched id warning to display once for existing
worlds. It should be ignored.
2013-01-26 16:00:23 -08:00
pahimar
9ddd728711
BC Version check now threaded, will attempt the check 3 times, waiting 10s between failed attempts
2013-01-26 15:15:46 -05:00
Krapht
129a437d4e
Added onBlockPlacedBy() wrapper to BlockGenericPipe and Pipe
2013-01-26 17:58:06 +01:00
SirSengir
6ab8a50b64
3.4.2 build.
2013-01-26 17:28:20 +01:00
SirSengir
5659043223
Sanity checked for itemstacks returned from extract. (NPE check) Fixes #601
2013-01-26 10:04:18 +01:00
Krapht
1b4f9fb431
Added a helper for merging stacks
2013-01-26 03:24:37 +01:00
SirSengir
35e3532f3d
Created BC tab for creative inventory. (Yes, finally.)
2013-01-23 21:04:36 +01:00
SirSengir
5b68af8bee
Merge pull request #590 from snyke7/patch-2
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Fix fuel burning mechanic in EngineIron
2013-01-23 10:25:47 -08:00
SirSengir
efb932abf0
Update README.md
2013-01-23 15:07:03 +01:00
snyke7
1afcf370b5
Fix fuel burning mechanic in EngineIron
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Old implementation was not as intended I think. For example, lava as fuel should have outputted 20000 MJ, but actually outputted 20980 MJ.
This was because burnTime's value went 20,19,...2,1,0,20 - so that it had actually outputted 21 MJ for each amount of fuel.
Also, when the last amount of fuel was burned, burnTime would be 20 but fuel would be null, and so would currentFuel so that the last cycle was skipped.
So the actual output of some fuel was:
powerPerCycle * ((amount - 1) * (totalBurnTime/1000 + 1) + 1).
There probably are better ways to fix it but this is what seemed best to me.
2013-01-21 14:27:38 +01:00
Christian
d7e06e07a3
Update rendering to use the vanilla renderitem- 3d items in pipes :)
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Fixed for recent MCP update in forge as well. Refreshed the TileEntityPickupFX code
from the vanilla source. Easier to diff against that source too now.
2013-01-20 20:53:01 -05:00
CovertJaguar
03a14b6444
Merge pull request #584 from viliml/patch-6
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Fix typo
2013-01-20 17:27:56 -08:00
CovertJaguar
304fc8cb97
Updated World Gen to the Event based system
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Hopefully I did this correctly.
@ScottKillen could you take a look, I'm sure you have more experiance
than I.
2013-01-17 23:37:37 -08:00
pahimar
2936174e53
Temporarily neutered the world destruction potention of Builders until a proper fix is implemented
2013-01-17 12:37:05 -05:00
viliml
2377075577
Fix typo
2013-01-17 13:29:05 +01:00
SirSengir
8d6231d3e3
Merge pull request #578 from aznhe21/patch-pipes-useable
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Close the GUI when pipes destroyed
2013-01-17 01:21:34 -08:00
CovertJaguar
8dfa54d930
Merge pull request #579 from psxlover/EngineGui
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Fix #577 energy and heat on combustion engines reseting.
2013-01-16 18:09:05 -08:00
CovertJaguar
a830ab8d8a
Merge pull request #580 from bculkin2442/patch-1
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Fix part of issue #552
2013-01-16 18:08:15 -08:00
CovertJaguar
9c8953a830
Fixed Quarries breaking Bedrock
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Closes #519
2013-01-16 18:04:09 -08:00
bculkin2442
71c84fc6b1
Part two of proper fix for issue #563
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Implement ILiquidTank getTank properly
2013-01-16 19:49:54 -05:00
bculkin2442
96f1aed0a2
Part 1 of proper fix for issue #563
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Implement ILiquidTank getTank properly.
2013-01-16 19:46:10 -05:00