fix robot rendering in inventory

This commit is contained in:
asiekierka 2015-03-09 21:33:30 +01:00
parent b520d7a5ee
commit a110ed1071

View file

@ -217,7 +217,7 @@ public class RenderRobot extends Render implements IItemRenderer {
GL11.glPushMatrix();
GL11.glEnable(GL11.GL_BLEND);
GL11.glEnable(GL11.GL_DEPTH_TEST);
GL11.glEnable(GL11.GL_ALPHA_TEST);
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, 240, 240);
@ -227,11 +227,13 @@ public class RenderRobot extends Render implements IItemRenderer {
box.render(factor);
GL11.glDisable(GL11.GL_BLEND);
GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
texManager.bindTexture(overlay_cyan);
box.render(factor);
GL11.glEnable(GL11.GL_LIGHTING);
GL11.glDisable(GL11.GL_ALPHA_TEST);
GL11.glPopMatrix();
OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, lastBrightnessX, lastBrightnessY);