fix robot rendering in inventory
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b520d7a5ee
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a110ed1071
1 changed files with 3 additions and 1 deletions
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@ -217,7 +217,7 @@ public class RenderRobot extends Render implements IItemRenderer {
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GL11.glPushMatrix();
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GL11.glEnable(GL11.GL_BLEND);
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GL11.glEnable(GL11.GL_DEPTH_TEST);
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GL11.glEnable(GL11.GL_ALPHA_TEST);
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GL11.glDisable(GL11.GL_LIGHTING);
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GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
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OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, 240, 240);
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@ -227,11 +227,13 @@ public class RenderRobot extends Render implements IItemRenderer {
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box.render(factor);
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GL11.glDisable(GL11.GL_BLEND);
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GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
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texManager.bindTexture(overlay_cyan);
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box.render(factor);
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GL11.glEnable(GL11.GL_LIGHTING);
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GL11.glDisable(GL11.GL_ALPHA_TEST);
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GL11.glPopMatrix();
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OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, lastBrightnessX, lastBrightnessY);
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