Commit graph

1768 commits

Author SHA1 Message Date
Cisien
b039726ef1 addFacade with an ItemStack of 0 would create a facade recipe without a block
fixed some spelling mistakes in build.grade
added IDEA project files to .gitignore
2014-02-23 15:24:49 -08:00
SpaceToad
ef2980ccc2 merged with builder branch 2014-02-23 23:28:15 +01:00
SpaceToad
681b3372f7 Merge branch 'BuildCraft-5.0.x' into builder 2014-02-23 23:25:30 +01:00
SpaceToad
830df9948f fixed id mapping computation 2014-02-23 23:16:28 +01:00
SpaceToad
d52acfa732 worked on old bpt files, and fixed requirements computation 2014-02-23 20:38:29 +01:00
SpaceToad
4ab0eaf290 last set of fixes for blueprints authoring 2014-02-23 17:36:47 +01:00
SpaceToad
5c5819f28d resurrected basic library functionalities 2014-02-23 17:14:11 +01:00
SpaceToad
d8c4d5db14 first implementation of save / load of blueprint on the disk 2014-02-23 15:33:28 +01:00
SpaceToad
8980dfdcdf reorganized class serialization, now accepts more objects 2014-02-23 11:59:30 +01:00
Cisien
fdd8800f2b Remove extra logging 2014-02-22 16:38:42 -08:00
Cisien
1c61f29259 Spaces 2014-02-22 16:20:25 -08:00
Cisien
5ebb0e4338 clean up some spaces tabs 2014-02-22 16:12:46 -08:00
Cisien
55ef362018 Better support for mod blocks in facades
Blocks can be blacklisted from becoming facades in the config
Added an IMC message for blacklisting facades. send an IMC message with the item stack, and the blacklist-facade command
Register FacadeRecipe with the RecipeSorter
Facades store the block registry block name in place of the ID. Existing facades will be updated automatically.
The add-facade IMC string message implementation now requires block registry name instead of id. (but still works with id, for now)
The FacadeRecipe handler will rotate through the meta of the blocks the facade is made from allowing cycling through variants (such as colors of wool).
2014-02-22 15:41:46 -08:00
SpaceToad
3dbf9b6495 re-established raw building capability 2014-02-22 13:54:47 +01:00
SpaceToad
51f0580374 initiated replacement of schematics with updated version of original Bpt code 2014-02-22 13:21:49 +01:00
SpaceToad
b4deff27bd progress in fixing back tile architect 2014-02-22 00:14:49 +01:00
SpaceToad
e55950dee6 started to resurect old blueprint system and simplified tiles with boxes 2014-02-21 21:30:12 +01:00
SpaceToad
a69d4a3df6 Merge pull request #1461 from Cisien/patch-4
Set the block name for lasers
2014-02-21 07:42:47 +01:00
Chris
e0f968eeb9 Set the block name for lasers 2014-02-20 21:45:36 -08:00
Chris
8d1a56f02e SideOnly on client only methods in gates
Problem: When loading a world that has gates, the server will crash with this exception:
http://paste.cisien.com/f/33730518.txt

Solution: add @SideOnly(Side.CLIENT) to the methods that deal with IIcon, since they are client-side only.

Tested item pipes with gates pulling items from a chest in single player, and in multi-player
2014-02-20 20:38:28 -08:00
SpaceToad
95cb00fe91 connected builder robots to filler urbanist 2014-02-20 21:26:54 +01:00
SpaceToad
880fc11c4f implemented synchronization of box kind 2014-02-20 09:31:33 +01:00
SpaceToad
aa65b484ac fixed villages generation, fix #1458 2014-02-20 08:47:24 +01:00
SpaceToad
84d3cd6948 fixed block urbanist rendering 2014-02-20 08:43:05 +01:00
SpaceToad
d27f8d90ab fixed serialization for urbanist over the network 2014-02-19 23:37:35 +01:00
SpaceToad
4b144864d6 avoid using entities when rendering frames 2014-02-19 22:43:29 +01:00
SpaceToad
b517ce2bf6 fixed (again) item facades, fix #1454 2014-02-19 08:27:53 +01:00
SpaceToad
bcd31a1f96 made progress in block selection from third person view 2014-02-19 00:23:06 +01:00
SpaceToad
2f1eb04d5d merged with builder 2014-02-18 21:22:58 +01:00
SpaceToad
85149631ad merged with 5.0.x branch 2014-02-18 21:20:29 +01:00
SpaceToad
873c39f314 added back some proxy code, fixing server load, fix #1447 2014-02-18 20:42:57 +01:00
SpaceToad
31f6516b79 Merge branch 'patch-2' of https://github.com/viliml/BuildCraft into viliml-patch-2 2014-02-17 21:32:49 +01:00
viliml
5facf915ba Fix Facade names
This is how to control name of items.
2014-02-17 16:27:11 +01:00
Robin
7a48cd63f3 fix format and use splitToList 2014-02-17 13:31:48 +01:00
SpaceToad
be5b87eb12 attempt at making facade computation more robust, fix #1444 2014-02-16 22:33:42 +01:00
SpaceToad
f943487150 added save / load for pickup robot 2014-02-16 22:29:46 +01:00
SpaceToad
3ccc60a119 finalized initial implementation of picker AI, and refactored a bit robots 2014-02-16 18:36:35 +01:00
SpaceToad
4948e02cb5 initial categorization of items 2014-02-16 17:21:22 +01:00
SpaceToad
1677fa3785 merged with latest changes and fix compilation errors 2014-02-16 12:14:30 +01:00
SpaceToad
347bfd7a2e Merge branch 'BuildCraft-5.0.x' into builder 2014-02-16 12:10:42 +01:00
SpaceToad
90f2532278 migrated to Minecraft 1.7 2014-02-16 12:10:01 +01:00
SpaceToad
ce393ec0ef fixed conversion error, fix #1439 2014-02-16 09:37:00 +01:00
SpaceToad
f5f192e7df removed all references to EntityClientPlayerMP and fixed filler packet, fix #1437 2014-02-16 09:29:26 +01:00
SpaceToad
5be1c3d066 changed biome ids in config, fix #1438 2014-02-16 09:19:11 +01:00
robin4002
754857dbb6 Move to assets lang system 2014-02-16 00:48:23 +01:00
SpaceToad
2709b8a1b7 fixed compilation errors with Minecraft 1.7 2014-02-15 22:29:48 +01:00
SpaceToad
ce432eaa76 further fixes in facades 2014-02-15 14:45:22 +01:00
SpaceToad
6b21bdd901 more fixes following last pull 2014-02-15 14:16:23 +01:00
SpaceToad
8a30d95286 Merge pull request #1433 from fabricator77/BuildCraft-5.0.x
Fix IIcon sided crashes on dedicated server
2014-02-15 14:06:26 +01:00
SpaceToad
88bb117094 added more gate options in creative 2014-02-15 09:57:27 +01:00
SpaceToad
360d782ea9 normalized file headers 2014-02-15 09:21:40 +01:00
fabricator77
d2a4dabdc7 Fix IIcon sided crashes on dedicated server 2014-02-15 14:09:48 +10:30
SpaceToad
b3dac23866 fixed generic fluid pumping 2014-02-14 08:53:53 +01:00
SpaceToad
ebbc8d2146 resurected minimum amount of blueprint for quarry frame 2014-02-11 22:46:50 +01:00
SpaceToad
3580d4b34a fixed quarry placement and various minors twearks 2014-02-11 21:11:06 +01:00
SpaceToad
12ec799ea3 fixed calls to sendNetworkUpdate 2014-02-11 08:23:55 +01:00
SpaceToad
9742bd6911 fixed location of icons/triggers to get proper icon load 2014-02-10 21:49:48 +01:00
SpaceToad
ef400b1d92 fixed missing packet ids transmission 2014-02-10 18:24:27 +01:00
SpaceToad
8f7f8d31ad fixed player in net handler and deprecated proxies 2014-02-10 18:06:44 +01:00
SpaceToad
f227dc2afc fixed items traveling in pipes 2014-02-10 16:05:05 +01:00
SpaceToad
f10e728b59 fixed pipe state synchronization 2014-02-10 15:16:32 +01:00
SpaceToad
944b9d693b fixed get description packets 2014-02-10 13:04:20 +01:00
SpaceToad
32e3d44e13 added missing channel to energy mod 2014-02-09 21:29:23 +01:00
SpaceToad
4d1e73f9e7 added discriminator for tile update 2014-02-09 21:19:35 +01:00
SpaceToad
976b6733da fixed setBlock calls to null 2014-02-09 19:55:54 +01:00
SpaceToad
c516cc5862 fixed facade display and pipe initialization 2014-02-09 19:03:13 +01:00
SpaceToad
58ed5ee20c fixed biomes conflicts and forge version 2014-02-09 18:15:15 +01:00
SpaceToad
4dacb568ba fixed last compilation errors 2014-02-09 18:02:44 +01:00
SpaceToad
6692683e4f removed obsolete file 2014-02-09 12:30:02 +01:00
SpaceToad
36a9ef91e5 more compilation fixes for 1.7.2 2014-02-09 12:29:21 +01:00
SpaceToad
6b36051353 progress with 1.7.2 port 2014-02-08 20:39:39 +01:00
SpaceToad
20d08f393a progress with 1.7.2 port 2014-02-08 16:04:03 +01:00
SpaceToad
2bc0a85bbe made progress with 1.7.2 port 2014-02-08 14:47:31 +01:00
SpaceToad
87562542c9 Merge branch 'marmot' into BuildCraft-5.0.x 2014-02-08 10:39:18 +01:00
SpaceToad
2995c13c1d Merge branch 'marmot' into builder 2014-02-08 10:38:03 +01:00
SpaceToad
fce098b021 Merge branch 'nightly' into marmot 2014-02-08 10:37:36 +01:00
SpaceToad
ec265fd6f3 implemented robot stations and robot hierarchy 2014-02-08 10:28:16 +01:00
SpaceToad
12cb51373e various experiments for BC NextGen 2014-02-01 17:19:07 +01:00
SandGrainOne
5055d8c146 Fluid level trigger for tanks 2014-01-30 20:08:01 +01:00
SpaceToad
fef5ccbac1 further progress in supporting fillers for urbanist module 2014-01-25 11:45:26 +01:00
CovertJaguar
7c09c24499 Add NPE check in Iron Engine
Closes #1420
2014-01-21 20:24:36 -08:00
SpaceToad
3dd418a27a progress in tool filler 2014-01-20 21:15:30 +01:00
SpaceToad
8584db25a9 fixed robots for urbanist 2014-01-19 11:02:11 +01:00
SpaceToad
3742dfdec9 removed unused files 2014-01-18 14:53:57 +01:00
SpaceToad
48ec6c9da7 further progress in urbanist implementation 2014-01-18 14:53:09 +01:00
SpaceToad
b4a668e91f first set of Urbanism experiments 2014-01-16 22:53:16 +01:00
SpaceToad
3b973044ea migrated part of the sendTo* calls to the new network API 2014-01-14 19:22:10 +01:00
SpaceToad
14003341e3 progress made in MC 1.7 network support 2014-01-13 20:26:16 +01:00
SpaceToad
13213cd59d fixed IIcon and IIconRegister names 2014-01-12 23:05:36 +01:00
SpaceToad
be872d3692 Starting the port to Minecraft 1.7
Initial set of very obvious fixes for Minecraft 1.7 port, with
an early version of Forge.
2014-01-12 19:12:40 +01:00
SpaceToad
db943bff47 Merge branch 'marmot' into builder 2014-01-12 18:23:46 +01:00
SpaceToad
1c2e28f2dd Merge branch 'nightly' into marmot 2014-01-12 18:23:34 +01:00
SpaceToad
7af855040b Further progress for the library
Blueprint identification has been adjusted a bit in order to make it easier
to have an ordered list. Loading functions are temporary deactivated waiting
for some more insights on the serialization. Server and client databases have
been separated.
2014-01-12 17:57:32 +01:00
SpaceToad
33a77efaf2 Blueprint serialization over the network
This patch changes a bit the behavior of the Library. Instead of being an
item browsing blueprints on the server, it's going to retreive blueprints
built on the server for the client, and then allow the client to send back
its blueprints to the server.

This patch is a first milestone, with functional serialization and
deserialization of a blueprint over the newtork, using the Library as interface.
2014-01-11 20:55:24 +01:00
SpaceToad
3cf761226e Polymorph classes supported in serializer.
The serializer now supports cases where the actual object is different from
the object declared, sending once the class name on the stream.
2014-01-11 17:27:53 +01:00
SpaceToad
08d01c0394 Re-introduction of the builder block
Added back the builder block to the world, with fixes of initial obvious errors.
TileArchitect is now passing its name through RPCs.
2014-01-11 13:59:30 +01:00
SpaceToad
9dab76fc71 Support for multi-dimentional arrays in serialization.
Carrying on with the work on RPC, this patch implements support for multi-
dimension arrays in serialization.
2014-01-11 12:49:10 +01:00
SpaceToad
4e23782911 added nissing deprecated annotation 2014-01-11 10:56:01 +01:00
SpaceToad
4f4818bb35 Merge branch 'marmot' into builder 2014-01-11 10:49:45 +01:00
SpaceToad
c0cbc7f841 Merge branch 'nightly' into marmot 2014-01-11 10:49:34 +01:00
SpaceToad
7e4b66c127 Merge branch 'nightly' of github.com:BuildCraft/BuildCraft into nightly 2014-01-11 10:47:32 +01:00
SpaceToad
36c2d8d8e2 generalized change made for #1410 2014-01-11 10:46:30 +01:00
SpaceToad
3f591439f1 Merge branch 'TurtleQuarryFix' of https://github.com/acmihal/BuildCraft into acmihal-TurtleQuarryFix 2014-01-11 10:37:06 +01:00
acmihal
7e9f75a7bc Use rotationYaw to set quarry orientation.
Allows computercraft turtles to place quarries.
2014-01-10 21:28:08 -08:00
SpaceToad
498676bf0c updated documentation 2014-01-09 21:15:12 +01:00
SpaceToad
ce215587a8 Further changes in data synchronization.
ClassMapping now supports more advanced behavior, in particlar cases where
the destination object do not exist. It has now a much more comprehensive
documentation. TileNetworkData has been renamed NetworkData, as it's used
for more than just tile synchronization. Some additional markers have been
placed on the blueprints to make progress and identify which areas still
need support.
2014-01-09 09:02:23 +01:00
SpaceToad
17ed47d2a2 Improved RPC parameter support - now classes can be serialized through the
same system as tiles, and fields selected through @TileEntityNetwork. Improved
the TileLibrary rpc calls to take advantage of this new capability. The RPC
world identification has been fixed as well.
2014-01-08 22:43:25 +01:00
ArkeousAero
09e32da2c7 Added cylinder pattern for the filler. 2014-01-08 04:07:18 -06:00
CovertJaguar
282128d9a6 Close Gate GUI if someone removed the Gate 2014-01-07 16:33:36 -08:00
SpaceToad
1596c5ffc5 This patch is done in the context of TileLibrary synchronization and RPC
implementation.

Through the process of implementing RPC, a intrusive simplification in the
network message system has been implemented, completely removing the use
of PayloadArray. On top of that, ClassMapping is now much more flexible,
and doesn't need to be provided with a static size anymore, making it closer
to a suitable class for the needs of RPC message passing.

The result of this simplification is also a slight optimization of message
passing, where certain data needed to be passed over the network (for example
on null objects) which is not needed anymore.

With regards to the TileLibrary itself, the implementation is yet pretty
basic, showcasing the use of RPC to retreive a list of strings computed on
the server.
2014-01-07 22:52:10 +01:00
SpaceToad
ab37498ef1 Merge branch 'marmot' into builder 2014-01-06 20:37:23 +01:00
SpaceToad
78f62ffffb Merge branch 'nightly' into marmot 2014-01-06 20:24:58 +01:00
SpaceToad
da65d20282 removed unexpected network handler, fix #1405 2014-01-06 20:07:40 +01:00
SpaceToad
d697944364 added missing files for initial RPC implementation 2014-01-06 19:59:09 +01:00
SpaceToad
b1f5a4b96a initial set of experiments with RPC implementation 2014-01-06 19:57:54 +01:00
SpaceToad
69079dab94 Fixed lasers looking for tables on a regular basis, fix #1400
Attempt at improving SafeTimeTracker interface and implement
automatic randomization. If interface is confirmed, other places
in the code will need to be updated to the interface.
2014-01-05 17:47:48 +01:00
SpaceToad
c4cbdcc584 Implemented graphical animation for pulsing gates, close #1390
Fixed lit stage of gates, for #1401
2014-01-05 13:29:38 +01:00
CovertJaguar
8ee5270145 Merge branch 'marmot' into builder 2014-01-04 11:26:48 -08:00
CovertJaguar
b73a2d4f51 Fix Engine dupe
Closes #1361
2014-01-04 11:25:13 -08:00
CovertJaguar
f87e5c0add Fix Gate lit state 2014-01-04 07:42:53 -08:00
CovertJaguar
23a3a7004d Merge branch 'marmot' of https://github.com/BuildCraft/BuildCraft into marmot 2014-01-04 07:12:00 -08:00
CovertJaguar
2f7f6635fc comments 2014-01-04 07:11:43 -08:00
SpaceToad
fd058efd01 fixed location of icon for eneryg pulsar, following #1391 2014-01-04 16:06:33 +01:00
SpaceToad
197c5b7edf Implemented icons for pulsar and single pulsar, close #1391 2014-01-04 15:43:44 +01:00
CovertJaguar
5d9a9fa4e0 Add some stat tracking ability to the Power API 2014-01-03 16:47:30 -08:00
CovertJaguar
7fc7f25661 Bump Power API version 2014-01-03 01:32:19 -08:00
CovertJaguar
bb527bb48c Merge branch 'marmot' into builder
Conflicts:
	common/buildcraft/BuildCraftCore.java
2014-01-03 01:21:50 -08:00
CovertJaguar
ee71e86409 Merge branch 'nightly' into marmot 2014-01-03 01:19:52 -08:00
CovertJaguar
6c73c1a070 Convert Power API to use Double instead of Float
Closes #1288
2014-01-03 01:17:19 -08:00
CovertJaguar
da35a13f45 Fix derpy Filler Pattern selection
Closes #1394
2014-01-02 05:16:09 -08:00
CovertJaguar
3b0a047570 Finalize Gate Rework
-Added Integration Table Recipes
-Finished and tested Integration Table
-Re-added all Gate recipes
-Clean up Pipe Wires, Chipsets, etc...

Changes:
-Gate Logic Swap recipes moved from Workbench to Integration Table.
-Pipe Wires condensed into a single Item
-Pipe Wires are now distributed evenly between the gates: Red with the
Basic Gate, Blue with Iron, Yellow with Gold, and Green with Diamond.
Recipes adjusted to match.

As of this commit, Gates should be both craftable and usable again. The
Integration Table is also ready to be used. Gate Expansions are
completely implemented and usable.

Enjoy!
2014-01-02 04:58:08 -08:00
CovertJaguar
0c057f28d1 Flesh out remaining Integration Table details
No recipes defined yet, so no idea if it actually works.
2013-12-29 03:05:21 -08:00
CovertJaguar
173aabf91d Implement Integration Table logic 2013-12-28 23:01:15 -08:00
CovertJaguar
edf8f17a6f Add Integration Table Recipe API 2013-12-28 01:24:18 -08:00
CovertJaguar
4356c1098b Refactor Laser Tables to share common ancestor 2013-12-28 01:11:03 -08:00
CovertJaguar
fedb4d5a42 Merge branch 'nightly' into marmot 2013-12-28 00:43:25 -08:00
CovertJaguar
d77ee030c2 Modify Pipe RayTrace to better reflect EyeHeight 2013-12-28 00:41:05 -08:00
CovertJaguar
5150d01672 Add Redstone Fader Exp + major cleanup 2013-12-27 08:40:44 -08:00
Speiger Bär
d3a178375e Added gate changing on FluidPipes 2013-12-26 01:14:26 +01:00
CovertJaguar
4e3f4c1e94 Rewrite Timer Trigger so it actually works...
...and add Clock Timer Gate Expansion.
2013-12-24 00:22:17 -08:00
CovertJaguar
b3aa1aaafd Missed a line 2013-12-23 23:29:36 -08:00
CovertJaguar
d9f655d52b Merge branch 'marmot' into builder
Conflicts:
	common/buildcraft/BuildCraftCore.java
	common/buildcraft/builders/TileBuilder.java
2013-12-23 23:28:19 -08:00
CovertJaguar
f353d04feb Merge branch 'nightly' into marmot 2013-12-23 17:07:14 -08:00
CovertJaguar
46612e4e3c Desert Oil Biome should decorate
Closes #1374
2013-12-23 17:02:03 -08:00
CovertJaguar
f67d1a29b8 InventoryIterator should support Double Chests
Closes #1363
2013-12-23 16:58:46 -08:00
CovertJaguar
b64a8977c6 Modify Trigger API slightly to support Expansions
Unfortunately, this will break existing mods. But its a simple fix, just
implement the ITileTrigger interface.
2013-12-23 16:49:04 -08:00
CovertJaguar
1cb20ea59d Kill Gate Icon Provider, and cleanup unused icons 2013-12-21 19:49:20 -08:00
CovertJaguar
a0c2e5807c Serialize and Sync Gate Expansions
Expansions are synced in a similar manner to fluid ids. A packet is sent
on login with a String<->Byte mapping for each Expansion. The Pipe uses
this lookup table construct the Gate on the client side.

Remaining Todo List:
-Add Integration Table for adding Expansions to Gates
-Add Deconstruction Table for dismantling Gates
-Adapt Clock Timer Expansion to new framework
-Add Redstone Fader Expansion (name not final)
2013-12-21 19:11:51 -08:00
CovertJaguar
88c320a56b Move Pipe API into transport for now 2013-12-20 17:01:05 -08:00
CovertJaguar
c1cd0fa02b Remove IPipe, cleanup IPipeTile 2013-12-20 16:55:47 -08:00