IMC has a built-in way of sending ItemStacks through it, and it would be simpler if mods could simply use that, instead of encoding the ID and metadata a string. Decoding is a lot simpler too, just one line.
Modified Logemerald:
-Added ability to paint items as they are extracted
-Renamed to Emzuli, texture and recipe changed accordingly
PipeEvents:
-Added PipeEvents a replacement for Hook interfaces, precursor to 1.7
Pipe API
-Implement methods with signature "eventHandler(PipeEventClass event)"
to receive events
Widgets:
-General improvements for use as a button
This is an action sensitive extraction pipe. The pipe can be configured
with 4 different items and actions will decide which one to extract from
the connected inventory.
Changes:
-The "crafting grid" is gone.
-API completely reworked
-Patterns can be "stateful", this could bring major improvements to the
scanning algorithms if utilized
-You can change the pattern via Gate Actions
-Various peripherally related GUI framework changes
- Moved AssemblyRecipes to Init phase in BuildCraftTransport so that the
OreDictionary is completed by then
- Added new AssemblyRecipe constructor that can take ore tag strings
paired with a desired stack size
- Changed pipe wires over to new constructor
Things it still doesn't do:
-blueprints are not persistent between sessions
-serialization code isn't being called and needs a rewrite
-material usage is not implemented
-path building doesn't exist
-vanilla block handlers don't exist
-templates don't work
Things it doesn't do:
-blueprints are not persistent between sessions
-serialization code isn't being called and needs a rewrite
-bounding box lasers won't appear
-orientation is wrong
-material usage is not implemented
-path building doesn't exist
-default block handlers don't exist
-templates don't work