Commit graph

651 commits

Author SHA1 Message Date
Ross Swartz
148ee72092 Fixed crash with Factorization Barrels. 2013-01-09 12:38:22 -05:00
CovertJaguar
513388f6e3 Backs of Engines are now solid 2013-01-09 08:40:38 -08:00
CovertJaguar
f03c00fba3 Transactors now obey getInventoryStackLimit() 2013-01-09 08:17:43 -08:00
Christian
c95063ebd3 Fix wrench to pass sneak-clicks to blocks 2013-01-09 08:35:16 -05:00
CovertJaguar
371189814b Minor Stuff 2013-01-08 18:12:30 -08:00
CovertJaguar
389d74b0ba Fixed last commit
Closes #550
2013-01-07 23:00:17 -08:00
CovertJaguar
ca93a6661b Fixed NBT bugs and converted Hopper to Transactors
And I really need to fix my dev env so I can test these commits.
2013-01-07 18:12:26 -08:00
Agarb
3fae38c1e8 Solution for issue #544
If mining is disallow, then recipe of pump change
2013-01-05 15:29:15 +09:00
CovertJaguar
d48c9f6dca Hopper now interates its inventory
Instead of only attempting to move the first stack, the Hopper will now
test each stack in turn until it finds something to move. (untested)
2013-01-04 07:08:33 -08:00
CovertJaguar
e4ef3b8108 Loosened up Power acceptance on Quarry/Refinery
I don't know if its enough to prevent Industrial Steam Engines from
exploding, but its better than it was. Should not affect overall power
usage.
2013-01-03 15:21:10 -08:00
SirSengir
0bb128acfd Merge pull request #525 from aznhe21/patch-pipes-refresh
Pipes should not refresh.
2013-01-03 05:19:44 -08:00
SirSengir
a345329843 Merge pull request #539 from Flow86/patch-gate
Make gates and wires available for other mods in "preInitialize" phase
2013-01-03 04:58:46 -08:00
Flow86
34ce0a9cc1 Make gates and wires available for other mods in "preInitialize" phase 2013-01-03 13:55:14 +01:00
Christian
e073bf604c Change the filler to stop it's use as a mining tool:
1. It empties from the top down now.
2. It uses less "max power" now.
3. Entity items dropped by the filler last 20 ticks.

It still works very well (better in fact) as a clearing and building
tool, but it's not a mining tool any more.

With thanks to the Mindcrack crew for demonstrating it's obvious flaws.
2013-01-02 22:01:03 -05:00
SirSengir
a817dab2d8 Merge pull request #530 from DeliciousJaffa/master
Filler Flatten only reaching 128
2013-01-01 16:10:09 -08:00
MrTJP
85644a33cf Made transactor alert inventory changes
Eliminates some client-server sync issues (given that the TE alerts server).
Also enables things like Factorization Barrels to update their item count.
2012-12-31 15:50:39 -05:00
SirSengir
f664ff8084 Fixed NBT data not synching when manipulating the diamond pipe gui. 2012-12-30 12:35:12 +01:00
SirSengir
e6a9ab6652 Mcp naming fix. 2012-12-30 10:08:06 +01:00
Kevin Murphy
e6009aed5c Stacked tanks no longer store different liquids 2012-12-30 01:03:03 -05:00
Christian
424329f164 Update for MCP updates with MC1.4.7 2012-12-28 15:29:35 -05:00
Jordan (DeliciousJaffaJaffa)
85a95543e4 Fix Filler Flatten
Now goes to the full 256 instead of 128, must have been overlooked,
2012-12-27 01:21:50 +00:00
aznhe21
e34b5b151f Override shouldRefresh. 2012-12-22 18:46:03 +09:00
tcooc
209f382aee Pipes replace blocks like grass, vines, etc.
Pipe place sound.
2012-12-21 16:28:37 -05:00
Octav Sandulescu
d6a0457368 Add way to query for refinery recipes 2012-12-19 15:02:00 +02:00
SirSengir
d8750a5d08 Fixed NPE when no recommended version is found. 2012-12-18 20:56:43 +01:00
SirSengir
a2d69bc4f8 Initial 1.4.6 port. 2012-12-18 20:43:22 +01:00
SirSengir
e42c71e9a3 Refactor/cleanup. 2012-12-17 23:30:54 +01:00
SirSengir
6ed78f37b2 Repackage for new Forge. 2012-12-17 23:29:42 +01:00
NeverCast
7d8efe6296 Liquid Pipes do a full update periodically for client sync
Added config option in BuildCraftCore regarding long update period
Added to core as it may be used for other things in future too
2012-12-15 21:47:42 +13:00
NeverCast
f23ddb476a Liquid Packets should not send before chunks on client join 2012-12-15 21:04:25 +13:00
NeverCast
3dbc451f31 Redudent null check on instanceof 2012-12-15 19:27:31 +13:00
NeverCast
8073fed1d1 Fix some NPEs on TileEngine when it has not be initialized 2012-12-15 17:32:58 +13:00
gishicrafter
93f9c25ba8 Fixed EngineIron fuel acceptance problem. 2012-12-14 20:59:49 +09:00
CovertJaguar
9c0e9205cf Power Pipes now display power stored too
There is now a visual indicator that a pipe will soon explode.
2012-12-14 02:15:26 -08:00
SirSengir
c1089e5e8a Added update notice. Will only display once per update and not annoy the player on each startup. 2012-12-13 20:46:20 +01:00
CovertJaguar
9fbdd4040b Some more minor opts 2012-12-12 23:10:56 -08:00
CovertJaguar
2c888525d6 Minor opt to TileEngine.fill() 2012-12-12 22:51:54 -08:00
CovertJaguar
4773280c5b More Item Pipe opt to net and cpu
PipedItem IDs reduced to Short.MIN - Short.MAX to shave bytes off the
packet size. It could in theory be reduced to a byte and changed to a
per pipe ID, but that would require a larger rewrite.

The packet no longer send the pipe location and instead derives the pipe
location from the item location.

In total, 13 bytes were removed from the item packet size.

Also a number of cpu optimizations were performed, mainly by using more
appropriate collections and cleaning up some simple but often called
functions.
2012-12-12 22:28:22 -08:00
pahimar
4cec777807 ACTs now play the item break sound for all entities nearby them when they break a tool 2012-12-11 14:03:00 -05:00
pahimar
6ff25b24e4 Missed the case where an item could be used up when it reaches its max durability. Also made it throw a PlayerDestroyItemEvent with the Buildcraft user when a damageable item is used up in autocrafting. 2012-12-11 13:06:51 -05:00
pahimar
b0fc220cef Merge remote-tracking branch 'origin/master' 2012-12-11 12:29:06 -05:00
pahimar
2446d7a3d6 Updated ACT to properly handle container itemstacks 2012-12-11 12:28:45 -05:00
CovertJaguar
8478177503 Added Oil/Fuel to Liquid Dictionary 2012-12-10 11:31:07 -08:00
CovertJaguar
9a465cff69 Fixed liquid junction issue
Closes #336
2012-12-09 13:53:31 -08:00
CovertJaguar
5886faecc4 Power pipes shouldn't check connections every tick 2012-12-09 12:28:17 -08:00
CovertJaguar
965112a4d9 ForgeDirection optimizations in the Power pipes 2012-12-09 12:00:27 -08:00
SirSengir
be3ed84657 Imports! 2012-12-09 19:23:08 +01:00
SirSengir
3751149fe0 Fixed incorrect item rendering. Still failing to display correctly since the item stack contained in EntityPassiveItem seems to be missing the NBT data client side. 2012-12-09 17:09:46 +01:00
CovertJaguar
462f7e9226 Power packet optimization
By increasing the number of display stages to 100, I was able to easily
map internal power to display stage by sending a byte representing the
display stage rather that the amount of power in the pipe. This allows
me to reduce the packet size in half by converting from Shorts to Bytes.

Additionally, I created an alternative display list that uses a red
texture to indicate that pipe is nearing maximum capacity.
Unfortunately, this still gives no visual cue that a wooden pipe is
about to explode, becasue for some reason wooden pipes don't render the
power they contain when connected to an engine. This should probably be
rectified in the future.
2012-12-08 16:13:13 -08:00
Octav Sandulescu
ad341592dd Moved default oil block ID to 1520 and 1521 2012-12-07 08:54:57 +02:00