tcooc
0256e24215
Fix iron pipe redstone behaviour.
2012-10-27 17:19:00 -04:00
CovertJaguar
aab9ce0509
Significantly buffed Oil/Fuel
...
Values may need tweaking.
2012-10-24 23:09:01 -07:00
CovertJaguar
c7799cf3e2
Removed BC dep from FacadeManager - untested
2012-10-24 22:54:23 -07:00
Christian
485a278afe
Fix rendering ItemStacks in the advanced guis
2012-10-24 22:13:39 -04:00
Christian
58c7dd3d1e
Item Facades now use the IMC comms system to know about custom facade
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block types. Send your blocks through the API (FacadeManager) or
the IMC system (use key "add-facade" and value "blockid@meta")
2012-10-24 21:57:31 -04:00
Christian
047120b324
Fix pipe rendering for 1.4.1. Fix facades handling block ids > 2097, hopefully. Gold pipes are on by default now.
2012-10-24 01:15:33 -04:00
Christian
cd31b76e2b
A couple of significant forge API changes.. No more deprecated!
2012-10-22 10:44:23 -04:00
Christian
4f60ae8705
Fix up for forge deprecations
2012-10-22 09:13:47 -04:00
Christian
b18369b0ed
Fix up Advanced Assembly Workbench. It uses the vanilla crafting slots now, so will have all the same
...
behaviours as them. This means it should work with things like redpower saws.
2012-10-22 08:27:32 -04:00
Christian
8c0696b73f
Update for 1.4
2012-10-21 23:58:00 -04:00
Christian
39572b281d
Small fixes to Advanced workbench
2012-10-21 21:34:05 -04:00
CovertJaguar
49153e1df9
TileBuffer should not return invalid tile entities
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This might fix a crash with the Portable Hole.
2012-10-19 10:08:18 -07:00
CovertJaguar
27396299dd
Removed random println *waves at RichardG*
2012-10-19 08:57:08 -07:00
CovertJaguar
1a421bf3b4
Fixed Facades for mod blocks and cleaned up file
2012-10-18 19:48:58 -07:00
CovertJaguar
744c3d63da
If the item is somehow corrupted on reversal it will be discarded instead of ignored.
2012-10-18 18:09:16 -07:00
CovertJaguar
47d2cc68de
Fixed a potential CC Modification Error in item pipes
2012-10-18 18:03:17 -07:00
CovertJaguar
8a73df84e4
RS Engines no longer chain with other engines.
2012-10-18 04:59:19 -07:00
CovertJaguar
6b96ce7fd2
RS Engines can no longer power pipes.
2012-10-18 01:57:39 -07:00
Christian
bba98ed3c2
Fix AIOB exception when reading a blueprint during startup.
2012-10-17 20:58:45 -04:00
CovertJaguar
81b4078bd0
Revert "Loosened up the quarry power acceptance."
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This reverts commit 99b019c7ac
.
2012-10-16 22:23:40 -07:00
CovertJaguar
0e9b780635
Revert "Changed power request to activation energy."
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This reverts commit 7e6c979ad5
.
2012-10-16 22:23:38 -07:00
CovertJaguar
7e6c979ad5
Changed power request to activation energy.
2012-10-16 22:16:31 -07:00
CovertJaguar
99b019c7ac
Loosened up the quarry power acceptance.
2012-10-16 22:15:33 -07:00
Christian
d61811616b
Silently drop exceptions when searching for facades to apply
2012-10-14 00:44:48 -04:00
Christian
e4c96c89bb
Remove debug code
2012-10-14 00:37:46 -04:00
Christian
36b7a92116
Small cleanups for dedicated server
2012-10-14 00:00:56 -04:00
Christian
87dc61c615
Serious automatic crafting table anyone?
2012-10-13 23:47:16 -04:00
Christian
d53b8b326c
The GUI is working. Nice..
2012-10-13 22:56:49 -04:00
Christian
c67cc7ae4f
Fix wrong variable name. Does ANYONE test for compilation???
2012-10-13 22:18:24 -04:00
Christian
d5491c5229
Initial draft of assemblyadvancedworkbench
2012-10-13 21:41:14 -04:00
Christian
39a6cbd137
Refactor: factory should *not* refer to silicon... Move assembly table to silicon module
2012-10-13 21:41:14 -04:00
CovertJaguar
98d8f5c6e0
Merge pull request #354 from taralx/patch-3
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addToRandomPipeEntry should use the correct orientation for isPipeConnected
2012-10-13 17:13:05 -07:00
CovertJaguar
0d598b3e59
Wires and Gates are no longer consumed in Creative
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See #334
2012-10-13 17:08:43 -07:00
CovertJaguar
36d8aba644
Creative no longer uses up Facades from Inv
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See #334
2012-10-13 17:05:51 -07:00
CovertJaguar
4f087ed26a
Merge pull request #351 from taralx/patch-2
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Convert diamond pipes to use the new pipe data sync.
2012-10-13 16:56:01 -07:00
JP Sugarbroad
131cb81be1
addToRandomPipeEntry should use the correct orientation for isPipeConnected.
2012-10-13 16:48:57 -07:00
Christian
7d4b5d62c3
Prelude for an advanced crafting table: lasers talk to anything implementing ILaserTarget now
2012-10-13 16:20:22 -04:00
Christian
06099ffcdd
Fix sync issues for pipe data, mostly. Closes #352
2012-10-13 16:19:18 -04:00
Christian
30fe5841c1
Assembly table now has a little ledger panel. Strings are updated.
2012-10-13 15:57:32 -04:00
JP Sugarbroad
2b64be0179
Convert diamond pipes to use the new pipe data sync.
2012-10-13 12:57:12 -07:00
cpw
4c05ccbde9
Merge pull request #350 from Vany/master
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Some people wants miningwell to work with hopper
2012-10-13 12:26:23 -07:00
Christian
5fe98733e0
Fix assembly table smp derpiness, somewhat. Should close #348
2012-10-13 15:24:57 -04:00
Christian
752a5eb2bd
Remove debug
2012-10-13 15:24:43 -04:00
Christian
6299c472bb
Revert "Merge pull request #329 from Xhamolk/patch-2"
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This reverts commit 83d2b51931
, reversing
changes made to 2cd7857d07
.
Conflicts:
common/buildcraft/transport/Pipe.java
common/buildcraft/transport/PipeTransportItems.java
2012-10-13 14:54:54 -04:00
Christian
e89d3525b4
Fix facades working in SMP: the items should now exist both client and dedi server side. closes #338
2012-10-13 13:41:44 -04:00
Christian
ad8b896ef7
Attempt to fix liquid pipe flows. Should close #336
2012-10-13 12:14:07 -04:00
Vany Serezhkin
30bbb8930b
Update common/buildcraft/core/utils/Utils.java
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Allow Utils.addToRandomInventory() to work with hopper
2012-10-13 19:11:09 +04:00
CovertJaguar
1e0e23fe49
Add some null checking to the pipe GUIs
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Fixes #345
2012-10-12 17:36:08 -07:00
CovertJaguar
d351f6455e
Fix NPE if setInvSlotContents() fails.
2012-10-12 17:18:14 -07:00
CovertJaguar
b33f2ef369
Merge pull request #347 from CovertJaguar/master
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Major pipe routing and net sync rework
2012-10-12 16:15:51 -07:00
CovertJaguar
0c8ac25122
Major pipe routing and net sync rework
2012-10-12 16:05:25 -07:00
JP Sugarbroad
fe8b1d4fa6
Allow pipes to sync data to the client.
2012-10-11 14:37:29 -07:00
CovertJaguar
89b5096d06
Merge pull request #327 from psxlover/master
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Added facade collision
2012-10-11 14:10:31 -07:00
CovertJaguar
83d2b51931
Merge pull request #329 from Xhamolk/patch-2
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Pipes connecting improperly (fix of my last PR)
2012-10-11 14:09:21 -07:00
CovertJaguar
2cd7857d07
Merge pull request #335 from Xhamolk/patch-3
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Machines should no longer send items to Sandstone pipes
2012-10-11 14:08:51 -07:00
RicBr
5b2c2c7fb7
Update common/buildcraft/transport/BlockGenericPipe.java
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Added missing ;
2012-10-10 19:17:46 +02:00
CovertJaguar
cb65663589
Added missing import
2012-10-09 14:52:15 -07:00
CovertJaguar
e84a42162a
Added missing import
2012-10-09 14:51:44 -07:00
CovertJaguar
a39924a5a4
Fixed RP2 wires connecting to normal pipes
2012-10-09 14:45:35 -07:00
CovertJaguar
b2ec6d6ae8
Fixes a crash, experienced while playing.
2012-10-07 14:54:41 -07:00
SirSengir
8dca5e6fda
Merge pull request #320 from tcooc/itembpt-fix
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Blueprints sync in SMP
2012-10-06 23:34:48 -07:00
Xhamolk
db09ffe65f
Only route items when pipe is connected.
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Will no longer send items to a pipe that does not allow the connection.
2012-10-05 10:01:50 -06:00
Andrew Hill
1f6003e722
fix filter shift-click
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The gui should not direct stacks moved by shift-click to the filter
area, just to the inventory area.
2012-10-05 19:16:44 +10:00
Andrew Hill
7fcc3dcd54
fix for #301
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filler is now sided - top for pattern, all other sides for inventory.
2012-10-05 17:01:23 +10:00
Xhamolk
342d6fe871
Routing and connection fixes
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2) Items pipes should no longer connect to ISidedInventory sides where getSizeInventorySide <= 0.
This allows third-party modders to prevent pipes connection to their machines without having to depend on BC's IPipeConnection.
3) Improved the routing mechanism for piped items.
Now it's properly checked if the input is accepted, before trying to send it there.
2012-10-04 17:16:26 -06:00
Xhamolk
76adffe05c
Pipes connecting improperly (fix of my last PR)
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1) Pipes now properly check if IPipeConnection allows the connection.
2) Items pipes should no longer connect to ISideInventory sides where getSizeInventory <= 0.
This allows third-party modders to prevent pipes connection to their machines without having to depend on BC's IPipeConnection.
3) Improved the routing mechanism for piped items.
Now it's properly checked if the input is accepted, before trying to send it there.
4) Fixes the bug my previous PR generated.
2012-10-04 17:05:11 -06:00
psxlover
b77cf79b96
Added facade collision
2012-10-04 23:46:52 +03:00
Christian
5885f08fab
IronEngines now accept Ice at a 1:1 ratio with water buckets, assuming your engine is hot
2012-10-02 00:09:26 -04:00
Christian
e8571a8e53
Fix up a bunch of "markBlockAsNeedsUpdate" to markBlockNeedsUpdate" and fixed engine to notify neighbours
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This fixes the engine being a bit derpy when being rotated
2012-10-01 23:56:26 -04:00
Christian
890c4d45e9
Fix addToRandomInventory putting stuff from quarries etc into adjacent
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engines..
2012-10-01 23:37:17 -04:00
Christian
ba1562b67f
Revert broken pipe logic changes. No pipes are connecting anywhere now..
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Revert "Update common/buildcraft/transport/PipeTransportItems.java"
This reverts commit 07cca7ad05
.
Revert "Fixes pipes connecting improperly"
This reverts commit e7bd894e15
.
2012-10-01 23:24:16 -04:00
Christian
2e6c0ea475
Fix chunkloading for quarries.
2012-10-01 22:49:16 -04:00
SirSengir
6802a14545
Merge pull request #318 from psxlover/LaserFix
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Refactored lasers.
2012-10-01 01:41:59 -07:00
tcooc
6635f23ec6
Blueprints sync in SMP
2012-09-30 22:28:51 -04:00
psxlover
6d5942bc8a
Refactored lasers.
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Moved PowerLaser logic from EntityLaser.
2012-09-30 22:42:09 +03:00
SirSengir
3658f908dd
Merge pull request #302 from Xhamolk/patch-1
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Fixes pipes connecting improperly
2012-09-30 01:15:16 -07:00
Christian
ded3f14ab9
It's 285, not 286 :(
2012-09-25 23:40:11 -04:00
Christian
425f131ded
Depend on a known good version of Forge
2012-09-25 23:19:29 -04:00
Christian
bb7da60425
Update to use proper forge chunkloading API
2012-09-25 23:14:21 -04:00
Christian
8da16b8956
Add an example chunkloading capability to the quarry. Also fix some
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naming issues.
2012-09-25 23:14:21 -04:00
Christian
78dc1708d0
More MCP updates
2012-09-25 23:14:21 -04:00
Christian
61fd692f77
Update to new MCP
2012-09-25 23:13:36 -04:00
Xhamolk
07cca7ad05
Update common/buildcraft/transport/PipeTransportItems.java
2012-09-22 12:23:42 -06:00
Xhamolk
e7bd894e15
Fixes pipes connecting improperly
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Pipes now check if IPipeConnection allows the connection.
2012-09-22 12:15:48 -06:00
davboecki
3518db7093
Fix ItemStack merging of ItemStacks with different NBTTagCompount information.
2012-09-20 00:41:16 +02:00
psxlover
4e13b09177
Missing import from pr #283 .
2012-09-19 04:29:21 +03:00
CovertJaguar
625fb692b4
Merge pull request #291 from Flow86/patch-npe
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fix NPE if pipe does not exist (null pipe)
2012-09-18 17:01:33 -07:00
CovertJaguar
c4633a4225
Merge pull request #293 from Xfel/master
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Fixed pipe connections with tile entities whose blocks don't extend BlockContainer
2012-09-18 16:51:36 -07:00
CovertJaguar
f7d0b80093
Merge pull request #285 from Kubuxu/buckets
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Creative buckets behavior and template and blueprint in creative inventory
2012-09-18 15:48:34 -07:00
Xfel
09d522be58
Fixed Pipes not connecting to tile entities whose blocks don't extend BlockContainer
2012-09-18 21:38:56 +03:00
FloSoft
788b449ad3
fix NPE if pipe does not exist (null pipe)
2012-09-18 18:42:48 +02:00
psxlover
1472cdd558
One (hopefully) last bug on path markers
2012-09-18 14:58:56 +03:00
psxlover
b4e3277f8b
Proper fix for clearing the path markers list, and fix for connecting to path markers on a different world.
2012-09-18 14:25:52 +03:00
Kubuxu
123aba184c
Makes buckets behavior like in creative mode
2012-09-16 16:24:13 +03:00
Kubuxu
4cb363db13
makes buckets unused while player creative mode
2012-09-16 15:40:41 +03:00
Kubuxu
8d4b0eddf5
Makes buckets while player creative mode
2012-09-16 14:59:36 +03:00
Kubuxu
1f9e6f6303
Update common/buildcraft/builders/ItemBptBase.java
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Shows templates and blueprints in creative inventory.
2012-09-16 11:17:43 +03:00
CovertJaguar
0479fab15d
Update common/buildcraft/builders/EventHandlerBuilders.java
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Referencing WorldClient is bad
2012-09-15 19:28:26 -07:00
SirSengir
f1c67bc518
Merge pull request #278 from Kubuxu/patch-1
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Update common/buildcraft/transport/ItemFacade.java to facades won't be consumed in creative mode
2012-09-15 14:09:55 -07:00
SirSengir
066e9b1cb8
Merge pull request #275 from tcooc/patch-3
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Fix #267
2012-09-15 14:09:25 -07:00
Kubuxu
189e46221e
Update common/buildcraft/transport/ItemFacade.java
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Facades won't be consumed in creative mode.
2012-09-15 21:49:45 +03:00
tcooc
863f0184fc
Fix #267
2012-09-15 13:20:14 -05:00
tcooc
fb86ea064a
Partial fox for #267
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Switched to vanilla rendering
2012-09-15 13:06:32 -05:00
FloSoft
52dd797b77
Fix #271
2012-09-15 16:22:22 +02:00
psxlover
ae0a265751
Fix builder with path.
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No crashing now after setting the builder.
Also made the builder not crash if there is only one point in the path (probably it was crashing in a prior version too).
2012-09-15 00:09:15 +03:00
psxlover
362c95be2b
Fixed path showing of builder.
2012-09-14 23:26:39 +03:00
psxlover
6ebd570eb1
Removed some useless code
2012-09-14 22:47:45 +03:00
psxlover
b1bc60ed0b
Fixed PathMarkers.
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It was using EntityLaser while a recent commit changed the renderer to work on EntityPowerLaser.
Also the EntityLaser wasn't syncing the texture (another partial fix for #263 )
Also both the client and the server threads were manipulating the available pathMarker list. Now only the server side tiles are added.
Finally synced the state of the pathMarkers (whether or not they are searching for a new marker to connect)
2012-09-14 22:32:04 +03:00
CovertJaguar
2b00da5446
Added bottles as a water container.
2012-09-14 10:17:12 -07:00
SirSengir
0ce95c3134
Removed incorrect optimization for landmarks and path markers.
2012-09-14 19:04:58 +02:00
SirSengir
92195e8613
Synch powerAverage on laser entities. Partial fix for #263
2012-09-14 18:24:20 +02:00
SirSengir
151b576b49
Cleaned up a bunch of unneeded imports. Clean up your stuff before doing PRs please!
2012-09-14 14:04:36 +02:00
SirSengir
2f2dbe65b9
Merge pull request #249 from krisavi/Buildstuff
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Builders language file fix
2012-09-14 04:57:46 -07:00
Andrew Hill
fdb3e85346
place the actual block consumed, rather than what is in the template
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in almost all cases there is no difference, but there have been reports
that mod items with inventories get the inventories duplicated. this
should fix that.
2012-09-14 19:44:15 +10:00
Andrew Hill
2df8069c57
correctly save and restore hasPulsar()
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tested by saving and restoring a std. aut. gate.
2012-09-14 07:37:57 +10:00
Kris Avi
92fb7e8afe
Translatable areas
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Translatable Template table gui title, gates gui title, still and moving
oil (in NEI) (and added Oils to en_US.properties)
2012-09-13 10:49:26 +03:00
Kris Avi
b264f29f88
Builders language file fix
2012-09-13 06:32:20 +03:00
tcooc
2d40f13d5b
Added ClassMapping for String[] and finished bpt library fixes
2012-09-12 12:03:09 -05:00
tcooc
9ae784309e
Architects create bpts properly now + some bpt library fixes
2012-09-12 01:09:11 -05:00
SirSengir
a00f6129fa
Added special case handling for the vanilla furnace to squash XP exploits.
2012-09-11 22:38:16 +02:00
SirSengir
20df5fe093
Fixed renderer for pipe items using a max of two render passes.
2012-09-11 17:49:40 +02:00
tcooc
2ce657e4aa
Added missing fields and imports
2012-09-10 21:29:04 -05:00
tcooc
a65b768f34
Synched Blueprint Library progress bars
2012-09-10 20:10:29 -05:00
tcooc
450ca9e59e
Added Builder to creative inventory
2012-09-10 20:06:37 -05:00
Andrew Hill
9d80b9e4fb
fixed wrong variable in condition.
2012-09-10 08:17:36 +10:00
SirSengir
047cb4eaed
Merge branch 'master' of github.com:SirSengir/BuildCraft
2012-09-09 18:59:34 +02:00
SirSengir
1131a8d661
Added AartBluestoke's PR for RoundRobin transactor. Closes #234
2012-09-09 18:59:05 +02:00
Techjar
1bf15b06cd
I don't think pipe recipes should have to be in the middle row of the crafting grid.
2012-09-09 07:29:55 -03:00
SirSengir
30aef0704c
End tank rendering if contained liquid does not exist. Closes #227
2012-09-09 12:14:35 +02:00
SirSengir
585095b0c2
Fixed exception in conjunction with NEI integration server side. Closes #229
2012-09-09 12:10:33 +02:00
SirSengir
d24b26d960
Fixed chunk reset related to autarchic gates. Closes #231
2012-09-09 12:06:59 +02:00
SirSengir
a47461a306
Some fixing of assembly table lasers.
2012-09-09 11:54:17 +02:00
SirSengir
8f298b4eb7
Fixed double chests not being recognized by pipes.
2012-09-09 09:59:17 +02:00
SirSengir
5303b5a5de
Possible fix for rendering NPE.
2012-09-09 09:31:44 +02:00
Christian
8335cbd15e
Change the quarry so all processing is in the TileEntity. The entity is
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now completely dumb and does nothing on either side.
Also, the quarry now plays the block break effect when it breaks a block
for sheer awesome :)
2012-09-09 02:45:27 -04:00
SirSengir
37994cdbd5
Moved BuildCraftBlockUtil.java which was located in the wrong package.
2012-09-08 21:59:19 +02:00
SirSengir
10143101da
Added versioning.
2012-09-08 21:46:17 +02:00
SirSengir
428d119699
Merge branch 'master' of github.com:SirSengir/BuildCraft
2012-09-08 21:21:31 +02:00
SirSengir
3a571db502
Moved network.v2 to network.
2012-09-08 21:21:07 +02:00
JP Sugarbroad
bacc554832
Check for nulls in stacks returned from extractItem.
2012-09-08 09:53:10 -07:00
SirSengir
6576f72cb4
Fixed issue with TransactorSided.java.
2012-09-08 17:58:53 +02:00
SirSengir
2df33ac081
Removed StackUtil.java.
2012-09-08 17:45:04 +02:00
SirSengir
1e40b70649
Removed StackUtil from TileAutoWorkbench.java.
2012-09-08 17:40:38 +02:00
SirSengir
d30717b271
Replaced StackUtil.addToRandomInventory.
2012-09-08 16:20:21 +02:00
SirSengir
5059cd9abe
Fixed pipes replacing other blocks in certain instances.
2012-09-08 15:58:30 +02:00
SirSengir
5a6fcf03d2
First attempt at removing StackUtil.
2012-09-08 13:40:05 +02:00
SirSengir
9e7e30bcfc
Merge branch 'master' of github.com:SirSengir/BuildCraft
2012-09-08 09:49:09 +02:00
SirSengir
495ee0bd96
Fix for dupe bugs on chests.
2012-09-08 09:42:11 +02:00
JP Sugarbroad
cf28f59ed8
Gold item pipes will accelerate if their gate emits redstone.
2012-09-07 17:16:23 -07:00
SirSengir
ff16f89921
Merge pull request #217 from taralx/master
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Consume power when pulling from ISpecialInventory.
2012-09-06 01:20:23 -07:00
JP Sugarbroad
0488ff552a
Properly update neighbors for redstone signal changes.
2012-09-05 23:17:51 -07:00
JP Sugarbroad
667bad3b92
Consume energy when pulling from ISpecialInventory. Also pull multiple stacks if energy permits.
2012-09-05 22:06:44 -07:00
SirSengir
51b8e73f26
Fixed proxy naming derp.
2012-09-05 22:56:45 +02:00
SirSengir
5a9e195938
Removed unneeded import.
2012-09-05 22:30:37 +02:00
SirSengir
be58eee547
Reorganizing namespaces.
2012-09-05 22:29:38 +02:00
SirSengir
9643f4d52d
Fixed subblock adding.
2012-09-05 21:23:34 +02:00
SirSengir
c82220d562
Shuffled some stuff around in creative inventory.
2012-09-04 23:12:37 +02:00
Andrew Hill
12e4b94714
Quary should not use energy when 0 movement would result
...
Position is stored in 1/32's so if the movement is less than that, it will take the energy, then not move at all. This means that energy less than about 3.2/tick will never move the quary arm.
2012-09-04 19:31:52 +10:00
Techjar
95c0d1eacb
Better fix for nether oil generation.
2012-09-03 18:50:46 -03:00
Techjar
98441500d9
Oil should only generate in the overworld.
2012-09-03 18:40:51 -03:00
Andrew Hill
7a3bbe8f14
StackUtil.itemsAdded should be >0 when doAdd is false
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all current uses of tryAdding(doAdd:false) which access itemsAdded compare the result to 0.
NOTE: while this does fix the AutoCraftingTable to accept items, it exposes the infinite recursion bug where it recursivly tries to add 1 item, then recurses without changing the stack size. (i'll do a seperate PR for that bug)
2012-09-03 20:30:29 +10:00
JP Sugarbroad
304e776203
Small fixes
2012-09-02 20:33:10 -07:00
SirSengir
eac30bea26
Fixed broken version.
2012-09-02 20:01:35 +02:00
SirSengir
9d7bc305a8
Merge pull request #147 from Chicken-Bones/master
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Old world tank compatibility.
2012-09-02 09:18:59 -07:00
SirSengir
a78d325cff
Merge pull request #203 from tcooc/patch
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Fix for markers + moved logic to server
2012-09-02 09:13:47 -07:00
SirSengir
e5a62dd1b5
Merge branch 'master' of github.com:SirSengir/BuildCraft
2012-09-01 15:16:30 +02:00
SirSengir
38b11a9221
Removed references to BuildCraftAPI.BUCKET_VOLUME.
2012-09-01 15:15:56 +02:00
tcooc
cb2cfb00ca
fix for markers not receiving redstone
2012-08-31 14:48:22 -05:00
SirSengir
e5d1a950eb
Merge pull request #200 from AartBluestoke/patch-7
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refineries now check liquid AND volume
2012-08-31 07:10:59 -07:00
Andrew Hill
e32eef5d1a
fixed derp
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should check the stack has enough for the recipe, not the reverse.
2012-08-31 23:56:27 +10:00
Andrew Hill
167d0d6426
refineries now check liquid AND volume
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refineries which don't check volume end up with strongly negative liquid amounts, but never run out.
2012-08-31 23:42:03 +10:00
Andrew Hill
ade53fc283
Tanks should sync to the client (set hasUpdate)
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Tanks do not set hasUpdate anywhere, and so never send the client any updates:
client side tanks don't visually change.
client de-syncs cause buckets to behave wonky (server thinks the bucket you hold is full, client thinks the bucket you hold is empty, you right click an "empty" bucket, and you place the liquid instead.
this patch resolves the first, and mostly resolves the second. it is still possible to get a visually incorrect bucket if you right click a bucket on a client-side-empty,server-side-has-liquid tank. (ie, before a sync occurs)
2012-08-31 23:25:29 +10:00
SirSengir
ef44692f1f
Merge pull request #194 from Tinytimrob/master
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More minor fixes
2012-08-31 01:27:07 -07:00
CovertJaguar
0073b52075
Added override tag
2012-08-30 02:58:48 -07:00
CovertJaguar
820dd20a09
Removed render distance check
2012-08-30 02:16:54 -07:00
CovertJaguar
c014124a0e
Added render distance hook
2012-08-30 02:15:50 -07:00
Tinytimrob
322f305c46
Adding blueprint library and pipe wires to creative inventory
2012-08-29 23:58:42 +00:00
Tinytimrob
f2a9fc5d12
Prevent gates with damage value 0 from being shown in creative inventory twice
2012-08-29 23:30:35 +00:00
Tinytimrob
6ba900d5e3
Added configuration properties for wires, gates and facade
2012-08-29 23:26:57 +00:00
Tinytimrob
9787df588e
Fix pick block function returning incorrect item ID when used on pipes
2012-08-29 20:04:51 +00:00
Tinytimrob
bfff6e7a88
Adding some missing items to the creative inventory
2012-08-29 19:41:02 +00:00
Tinytimrob
101d626c47
Added configuration properties for redstoneChipset and pipeWaterproof
2012-08-29 18:48:08 +00:00
CovertJaguar
111694b644
Removed BuildcraftAPI ref from LiquidData
2012-08-28 03:03:18 -07:00
CovertJaguar
3666f4095a
update imports
2012-08-28 02:52:06 -07:00
CovertJaguar
85573e46cc
Depreciated BUCKET_VOLUME + removed BP init
2012-08-28 02:51:26 -07:00
CovertJaguar
7929afd912
Moved blueprint init
2012-08-28 02:50:00 -07:00
CovertJaguar
cbc8dbb8b4
Added Bucket volume constant to Liquid Man
2012-08-28 02:46:57 -07:00
Christian
a57141bc21
Send packets for liquids and power. also assembly table but that might be wrong?
2012-08-27 22:36:00 -04:00
SirSengir
a4aec7a6c5
Merge pull request #186 from CovertJaguar/patch-6
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Gauge render tweak
2012-08-27 14:26:17 -07:00
Christian
9bbf92b39a
Fix entities on the server side
2012-08-27 14:48:14 -04:00
CovertJaguar
9ac167e7ba
Gauge render tweak
2012-08-27 04:56:50 -07:00
Christian
8d05d476f6
Fix up @Instance: it should refer to the mod in a multimod package
2012-08-26 14:41:44 -04:00
SirSengir
2c401220c1
Underped dedicated server.
2012-08-26 20:35:57 +02:00
Krapht
ab119af770
Separate the static travelling item collection between client and server
2012-08-26 12:56:34 +02:00
Krapht
7faf685e42
Fix for renderer to take the filler blocks into account.
2012-08-26 12:55:59 +02:00
SirSengir
17d73a9fdf
Removed WorldClient references.
2012-08-25 22:12:51 +02:00
SirSengir
05fe385507
Removed debug stacktrace in quarry arm.
2012-08-25 20:37:30 +02:00
SirSengir
d5fcbdf329
Removed unneeded imports.
2012-08-25 19:29:39 +02:00
Christian
d86472a495
Fix up quarry, also trying to fix other entities to be less
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derpy
2012-08-25 13:04:35 -04:00
SirSengir
38fe0d4081
Merge branch 'buildcraft131' of github.com:SirSengir/BuildCraft into buildcraft131
2012-08-25 11:49:38 +02:00