CovertJaguar
96ac7f6bf4
Rename pipes appropriately
2013-07-12 16:44:54 -07:00
CovertJaguar
62a75524c8
Tweak Pipe Fluid renderer
2013-07-12 16:41:06 -07:00
CovertJaguar
a3e30d57cc
More update work
...
Fluids are mostly converted, including rendering and registration. Added
Fuel Block.
2013-07-12 16:38:03 -07:00
CovertJaguar
1d11beaa6b
More update work
2013-07-12 14:21:44 -07:00
CovertJaguar
175138eab8
Update build.xml
2013-07-12 10:45:26 -07:00
CovertJaguar
5aecd9aa87
Merge Power into mc16
2013-07-12 10:37:11 -07:00
SirSengir
1b186df3f8
Changes for 3.7.2 build.
2013-07-12 09:33:15 +02:00
SirSengir
f074c0ad6a
Fix incorrect casts in gui code.
...
Caused by removed IInventory implementations.
2013-07-10 20:39:48 +02:00
Christian
103a8c124b
First draft 1.6. Lots still to do. :(
2013-07-07 22:57:05 -04:00
SirSengir
0cd627ce0d
Unused imports must die. Some formatting.
2013-07-06 09:41:47 +02:00
Christian
10452d4964
Merge branch 'power'
2013-07-05 14:32:47 -04:00
Christian
190e6a2935
Merge branch 'master' into power
2013-07-05 14:32:26 -04:00
Christian
1e0fa98484
Fix facade rotation. It works again with new meta system.
2013-07-05 13:50:50 -04:00
CovertJaguar
d0a7a64505
Exploding Engines should kill themselves
...
Added because someone decided turning off explosions was a good idea.
2013-07-04 03:37:36 -07:00
CovertJaguar
93409516b1
Merge branch 'power' into builder
2013-07-04 03:22:41 -07:00
CovertJaguar
f83e2072d6
Merge branch 'master' into power
2013-07-04 03:22:07 -07:00
CovertJaguar
d1a39072af
Removed unneeded ISpecial refs
2013-07-04 03:20:28 -07:00
CovertJaguar
392498ff74
Fix brightness issues with Quarry/Pump
2013-07-04 03:07:46 -07:00
CovertJaguar
599afc578e
Cleaned up some code.
2013-07-04 00:30:15 -07:00
CovertJaguar
71c79606c0
Fix typo in javadocs
2013-07-02 08:01:09 -07:00
CovertJaguar
c3a54f2a24
Added IPowerEmitter
2013-07-02 07:56:36 -07:00
CovertJaguar
5492f83a31
Should fix Wooden Power Pipe power sources issues
2013-07-02 07:11:57 -07:00
CovertJaguar
c3d1df0c4e
Merge Power into Builder
2013-07-02 06:56:03 -07:00
CovertJaguar
55c4abac12
Merge branch 'master' into power
2013-07-02 06:50:45 -07:00
CovertJaguar
9489bbb508
Merge branch 'master' into SandGrainOne-FilteredBuffer
2013-07-02 06:45:26 -07:00
CovertJaguar
4d547c89f4
Moved everything again.
...
Fleshed out Schematic classes.
Quarry works in this build.
2013-07-02 06:42:34 -07:00
CovertJaguar
499b6f342d
Re-add update function
...
Some weirdness occurs with some applications without it unfortunately.
2013-07-01 15:53:33 -07:00
CovertJaguar
9daec45638
Fixed perdition issues
2013-07-01 15:26:57 -07:00
CovertJaguar
af89a9470b
Power API Take 3
2013-07-01 14:21:51 -07:00
CovertJaguar
3a8c0f95c8
Significant rework of API
...
Moved everything not needed out of API package.
Rewrote BlockHandler and BlockSchematic to be more NBT dependant.
2013-07-01 05:40:51 -07:00
CovertJaguar
9262324160
Fix pipe plug select box + fill/drain
...
It should now be possible to add plugs to adjacent pipes without
breaking either pipe.
2013-07-01 00:44:38 -07:00
CovertJaguar
3cdcf094db
Added color modifier support to Facades
2013-06-30 23:21:55 -07:00
CovertJaguar
670c2684e7
Fix Iron Engine heat issues
2013-06-30 17:52:57 -07:00
CovertJaguar
4a1469a055
Convert TileQuarry and EntityRobot to new API
...
Note this breaks the builder.
2013-06-30 17:49:20 -07:00
CovertJaguar
705798b744
Fix Iron Engine heat issues
2013-06-30 17:44:47 -07:00
CovertJaguar
6cdf94b109
First iteration of BlueprintBuilder
...
Some significant hurdles remain to be overcome in regard to how the
BlueprintBuilder interacts with EntityRobot.
Also, rotation and builder positioning is a massive headache that still
needs to be tackled.
2013-06-30 06:09:44 -07:00
CovertJaguar
2e4f27ba6a
Merged Power into Builder
2013-06-30 00:48:33 -07:00
CovertJaguar
fd73836a67
Add Blueprint and Serialization
...
Also renabled the Builder for testing purposes.
2013-06-30 00:46:15 -07:00
CovertJaguar
88b98d044b
Cleaned up buffer code a bit.
...
Just headers and stuff, and moved one of the slots out of the container
because it might be useful for other stuff.
2013-06-29 18:59:04 -07:00
SandGrainOne
370c33ee70
Adding FilteredBuffer
2013-06-29 19:03:36 +02:00
Zero
700fc14b85
Optimized image files. Saved 72.80 KB (47.86%)
2013-06-29 09:25:39 -04:00
CovertJaguar
b1041e19d6
Some minor bits
2013-06-29 03:22:55 -07:00
CovertJaguar
593d889468
Fixed Legacy code
2013-06-29 02:21:54 -07:00
CovertJaguar
f92576ed36
Forgot a minor bit the alt impl
2013-06-29 01:37:41 -07:00
CovertJaguar
b25b08c827
Engine rewrite
...
Killed Engine class, merged into TileEngine and subclasses.
Converted to Forge rotation API.
Split heat from stored energy and set proper temp bounds.
Rewrote IronEngineCoolant API, changed to degree based temp reductions
(its 0.0025 times the previous values). Added support for solid coolants
(they have to melt into a liquid coolant, like Ice to Water).
There is a commented out alternative implementation for constant power
output instead of pulsed.
2013-06-29 01:33:21 -07:00
Krapht
8867512f38
Removed crafting/Creative inventory for Blueprints, Architect table and blueprint library
2013-06-28 20:36:02 +02:00
SirSengir
365d9a27d6
Fix determination of crafting equivalency.
...
Items can be registered with multiple ore ids in the OreDictionary. A direct comparison of the ore ids may fail in that case.
2013-06-28 20:05:48 +02:00
CovertJaguar
f9374eb0e5
Fixed Wooden Item and Liquid Pipes
2013-06-27 14:33:33 -07:00
CovertJaguar
c8db1dcb19
Merge branch 'master' into power
2013-06-27 13:49:31 -07:00
CovertJaguar
12de71213a
Convert Pipe Icon Prov to enum
...
And fixed a issue with the PowerProvider casting objects to TileEntities
that aren't TileEntities. Fixed by adding a getWorldObj() function to
IPowerReceptor.
2013-06-27 13:10:01 -07:00