CovertJaguar
46d73fbc50
Fix AIOOB in RenderPipe
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Closes #1059
2013-07-27 13:39:39 -07:00
CovertJaguar
d62148bb07
Merged EntityData and EntityPassiveItem
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They have been replaced by TravelingItem. Which means yes, I broke the
various pipe hooks again.
Additionally IPipedItem and IEntityPassiveItemContribution have been
deleted. Contributions were replaced by a simple NBTCompoundTag field in
TravelingItem (which is essentially all that contributions were anyway).
2013-07-27 05:59:57 -07:00
CovertJaguar
d9636a7455
Fix shift-left clicking Lapis pipes
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Unfortunately I need to fix a Forge bug to make them swing properly.
2013-07-27 00:07:33 -07:00
CovertJaguar
474d422bb6
Merge pull request #1058 from tommy1019/patch-1
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Shift-right click on lapis pipe scrolls backwards.
2013-07-26 23:03:25 -07:00
tommy1019
339675aee8
Shift-right click on lapis pipe scrolls backwards.
2013-07-26 23:44:03 -05:00
CovertJaguar
71bd0a92fd
Merge pull request #1055 from viliml/patch-2
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Temporary solution to fluids eating other fluids
2013-07-26 20:51:25 -07:00
CovertJaguar
2abeb62d78
Merge pull request #1056 from FyberOptic/mc16
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Assembly Table isInvalid() Crash Fix
2013-07-26 20:47:27 -07:00
FyberOptic
bffa773344
Assembly Table isInvalid() Crash Fix
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Solution for #1054 . Avoids crash from name conflict with .isInvalid()
between ILaserTarget interface and TileEntity class, in relation to
TileAssemblyTable and TileAdvancedCraftingTable.
2013-07-26 13:02:12 -04:00
viliml
c057307f33
Temporary solution to fluids eating other fluids
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This will work for BC, untill the Forge devs decide what would be the best universal approach. For now this is a solution to prevent the issue for Oil and Fuel, using the rule "first fluid wins".
2013-07-26 14:20:05 +02:00
CovertJaguar
0909ed9875
Update lang file with new blocks
2013-07-25 00:19:45 -07:00
CovertJaguar
9fcf4044e0
Added direction triggers to Iron and Daizuli Pipes
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Someone made these nice icons and never used them!
2013-07-24 17:59:13 -07:00
CovertJaguar
50d9a1814a
Added Daizuli Pipe
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The Daizuli Pipe is similar to a Iron Pipe, except it only routes
matching colored itemstacks that have been painted by a Lapis Pipe.
The color can be set via Gate Action or via shift-click with a Wrench.
2013-07-24 14:39:07 -07:00
CovertJaguar
1745d270d8
Internalized IPipedItem
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May delete eventually depending on feedback.
2013-07-24 13:14:32 -07:00
CovertJaguar
fe1af19227
Clean up and consolidate Pipe API interfaces
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Note: injectItem() takes the opposite side that entityEntering() used
to.
2013-07-24 13:07:09 -07:00
CovertJaguar
f457df7ced
Add Flood Gate Texture
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Provided by laz2727, many thanks!
2013-07-24 05:16:50 -07:00
CovertJaguar
2bd4e6ef84
Fix pipe renderer using wrong texture for center
2013-07-24 05:12:13 -07:00
CovertJaguar
1f5ee1225e
Desync Pump/FloodGate from world tick
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Having all the pumps/floodgates rebuild their queues on the same tick is
probably a bad idea.
2013-07-24 01:41:10 -07:00
CovertJaguar
47cc3032c5
Swap out FML events
2013-07-24 01:23:23 -07:00
CovertJaguar
28c3b15c58
Use Generics to reduce annoying casts in Pipe
2013-07-24 01:17:55 -07:00
CovertJaguar
1f80338819
Fix Fluid Sandstone Pipe
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Closes #1026
2013-07-24 01:02:07 -07:00
CovertJaguar
9150c673a5
Tweak Pump
2013-07-24 00:30:31 -07:00
CovertJaguar
3f21c33427
Fix Painted Item rendering with some items
2013-07-24 00:30:13 -07:00
CovertJaguar
05c9cb18f0
Some more Flood Gate tweaks
2013-07-24 00:12:12 -07:00
CovertJaguar
e66ed0d900
Add Lapis Pipe Actions
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Icons provided by tommy__123__, many thanks!
2013-07-23 23:27:36 -07:00
CovertJaguar
83431cebf0
Added Lapis Item Pipe
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This pipe paints passing items pretty colors.
TODO:
Add support to Diamond Pipe for painted items.
Add actions to set the Pipe color.
NOTES:
This required way more changes to the Pipe code that it should have.
2013-07-23 21:48:51 -07:00
CovertJaguar
f43e12e9b2
Fix render state from sending too many bytes
2013-07-23 17:37:42 -07:00
CovertJaguar
35501234d8
Restore pump throttle, oops.
2013-07-22 22:53:15 -07:00
CovertJaguar
337a94848f
Added Flood Gate + Pump tweaks
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The Flood Gate still needs a texture, but functionally it all there.
All you have to do is pump in a fluid and it will place it in the world.
2013-07-22 22:50:53 -07:00
CovertJaguar
a8f43acfbd
Don't render tank sides where stacked
2013-07-22 22:50:52 -07:00
CovertJaguar
e581841eaa
Fix Pipe connections with Iron Engine
2013-07-22 22:50:52 -07:00
CovertJaguar
07372587cf
Fix Tank net sync
2013-07-22 22:50:51 -07:00
CovertJaguar
6e1788fb0c
Add block disables to BCFactory
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Now if you set the blockId to 0 or -1 in the config, the block will not
be loaded.
2013-07-22 22:50:50 -07:00
CovertJaguar
e523988ea2
Merge pull request #1042 from AartBluestoke/language_update
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Liquid -> Fluid
2013-07-22 19:07:07 -07:00
Andrew Hill
45964dde3a
Liquid -> Fluid
2013-07-23 12:02:16 +10:00
CovertJaguar
fe9dc15423
Bump forge dependancy
2013-07-22 16:45:41 -07:00
CovertJaguar
a14ac77ec3
Add new Fluid blocks to softBlocks
2013-07-22 16:41:58 -07:00
CovertJaguar
8995ff79bf
Clean up some Gate code
2013-07-22 14:14:36 -07:00
CovertJaguar
5353a47aec
Merge pull request #1037 from viliml/patch-1
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Update Pipe.java
2013-07-22 14:02:12 -07:00
viliml
440b342165
Update Pipe.java
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Fixes https://github.com/BuildCraft/BuildCraft/issues/1035 .
resetGate() set's the gate to null which causes a NPE.
2013-07-22 21:00:37 +02:00
CovertJaguar
cc24ad490c
Merge pull request #1032 from viliml/patch-1
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Convert strings to chat messages in quarry messages
2013-07-21 13:21:00 -07:00
viliml
32adf8a309
Convert strings to chat messages
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Fixes https://github.com/BuildCraft/BuildCraft/issues/1027
2013-07-21 14:39:56 +02:00
CovertJaguar
502af8f9ae
Add sanity check to hasPlug()
2013-07-20 22:52:42 -07:00
CovertJaguar
937fb12900
And Jack'O'Lanterns too
2013-07-20 19:36:35 -07:00
CovertJaguar
488a83f9e4
Ban Redstone Lamps from Facades
2013-07-20 19:35:14 -07:00
CovertJaguar
4d8799019e
Simplify trigger registration
2013-07-20 18:45:58 -07:00
CovertJaguar
66bc9914ae
Fix Gate GUI
2013-07-20 18:06:17 -07:00
CovertJaguar
e0e66f7910
Fix formatting of PipeTransportFluid
2013-07-20 17:28:54 -07:00
CovertJaguar
897eee58dc
Finished Trigger updates
2013-07-20 17:25:41 -07:00
CovertJaguar
a19470092e
Trigger busy work
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Adapted old Icon framework to new API, reducing amount of busy work
tremendously.
Mostly what remains is providing unique tags for the triggers.
2013-07-20 16:25:32 -07:00
CovertJaguar
311078d660
Limited Gate/Trigger rewrite
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Moved most of the Gate logic out of Pipe and into Gate. Expect some NPEs
on pipe.gate.
Converted the Trigger/Action API to key off of unique Strings instead of
IDs. Legacy conversion code implemented as well so it shouldn't affect
worlds.
Simplified Trigger/Action Icon functions. No more indexes.
More busy work is needed to convert the existing Triggers to the new
code.
2013-07-20 15:58:55 -07:00