oitsjustjose
73fa5865c7
Little tweak to make 3rd person held wrench item look better
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Just threw in isFull3D so that way the wrench is held outward instead of sideways. Looks significantly better
2013-07-28 09:15:33 -05:00
CovertJaguar
a4765c766e
Merge pull request #943 from dmillerw/master
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Fixed pipes rendering in hand as flat texture
2013-07-17 11:21:32 -07:00
CovertJaguar
3a9acc3490
Merge pull request #980 from ZeroLevels/master
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Image optimization.
2013-07-16 14:34:37 -07:00
SirSengir
1b186df3f8
Changes for 3.7.2 build.
2013-07-12 09:33:15 +02:00
SirSengir
f074c0ad6a
Fix incorrect casts in gui code.
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Caused by removed IInventory implementations.
2013-07-10 20:39:48 +02:00
SirSengir
0cd627ce0d
Unused imports must die. Some formatting.
2013-07-06 09:41:47 +02:00
Christian
1e0fa98484
Fix facade rotation. It works again with new meta system.
2013-07-05 13:50:50 -04:00
CovertJaguar
d1a39072af
Removed unneeded ISpecial refs
2013-07-04 03:20:28 -07:00
CovertJaguar
392498ff74
Fix brightness issues with Quarry/Pump
2013-07-04 03:07:46 -07:00
CovertJaguar
9489bbb508
Merge branch 'master' into SandGrainOne-FilteredBuffer
2013-07-02 06:45:26 -07:00
CovertJaguar
9262324160
Fix pipe plug select box + fill/drain
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It should now be possible to add plugs to adjacent pipes without
breaking either pipe.
2013-07-01 00:44:38 -07:00
CovertJaguar
3cdcf094db
Added color modifier support to Facades
2013-06-30 23:21:55 -07:00
CovertJaguar
88b98d044b
Cleaned up buffer code a bit.
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Just headers and stuff, and moved one of the slots out of the container
because it might be useful for other stuff.
2013-06-29 18:59:04 -07:00
SandGrainOne
370c33ee70
Adding FilteredBuffer
2013-06-29 19:03:36 +02:00
Zero
700fc14b85
Optimized image files. Saved 72.80 KB (47.86%)
2013-06-29 09:25:39 -04:00
Krapht
8867512f38
Removed crafting/Creative inventory for Blueprints, Architect table and blueprint library
2013-06-28 20:36:02 +02:00
SirSengir
365d9a27d6
Fix determination of crafting equivalency.
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Items can be registered with multiple ore ids in the OreDictionary. A direct comparison of the ore ids may fail in that case.
2013-06-28 20:05:48 +02:00
SirSengir
01c4767727
Merge branch 'master' of github.com:BuildCraft/BuildCraft
2013-06-27 17:36:04 +02:00
SirSengir
3601df84df
Changes for 3.7.1 build.
2013-06-27 17:35:40 +02:00
Christian
b17655da52
Fix output dir grrr
2013-06-26 17:05:11 -04:00
Christian
93c296326f
Tweaks
2013-06-26 16:59:18 -04:00
Christian
804ef7458b
Allow longer name building
2013-06-26 16:56:34 -04:00
CovertJaguar
5cc052fdbb
Merge pull request #973 from viliml/patch-4
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Update BlockQuarry.java
2013-06-25 20:39:33 -07:00
viliml
1d0a902217
Update BlockQuarry.java
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Fixes https://github.com/BuildCraft/BuildCraft/issues/972
2013-06-25 19:31:28 +03:00
CovertJaguar
d7fb14b8a8
*cough* oops
2013-06-24 21:52:41 -07:00
CovertJaguar
0e08788461
Don't delete dirs we need later
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Hopefully this will get rid of my folder corruption issues.
2013-06-24 21:44:33 -07:00
CovertJaguar
ee02561cd0
Adjust pump for new default
2013-06-24 21:22:45 -07:00
CovertJaguar
b223fd4440
Increased default power perdition to 1 MJ/t
2013-06-24 21:15:49 -07:00
CovertJaguar
8b6546a8bd
Fixed Power Request Trigger
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Its now restricted to Wooden Power pipes.
Before:
The trigger was useless because it was triggering off the powerQuery
array which was always true so long as there was any device on the
network requesting power. This made it rather useless for scaling
production to demand.
After:
It now triggers whenever the Wooden Power Pipe's internal power buffer
drops below a certain point. This however required a modification of the
wooden pipe's internals because it was getting stuck in the "Off" state
due to how it handled transferring power from the buffer to the pipe
network.
Anyway, it works now and is somewhat useful.
Note: The Wooden Power Pipe's internal buffer stores 1500 MJ, this was
true even before this commit.
2013-06-24 21:02:48 -07:00
CovertJaguar
5f58280e5f
Merge branch 'master' of https://github.com/BuildCraft/BuildCraft
2013-06-24 18:15:06 -07:00
CovertJaguar
c50847c196
Added two new Power Pipe Triggers
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Requests Energy: Activated when the pipe has an active power request.
Use to allow your network to respond to demand dynamically.
Energy Overloaded: Activated when the pipe turns red, in case anyone
wants to know when that happens.
2013-06-24 18:13:54 -07:00
Christian
22b202fb25
Fix single energy pulse
2013-06-24 20:22:31 -04:00
CovertJaguar
318eb5c4a7
Crafting generally ignores NBT, we should too
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Let the recipe decide.
2013-06-24 06:13:15 -07:00
CovertJaguar
fb374cf7fc
Increased Mining Well cost per block
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Its now the same as the quarry, 60 MJ per block.
Also tweaked power provider settings on the Mining Well and Quarry to
prevent smaller engines from being unable to overcome the maintenance
drain.
2013-06-24 05:43:27 -07:00
Krapht
dd1ead907d
Update README.md
2013-06-23 01:39:35 +02:00
Krapht
a86a10872e
Update README.md
2013-06-23 02:38:49 +03:00
Krapht
881d577249
Update README.md
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Added quarry flickering to frequently reported
2013-06-23 02:38:23 +03:00
CovertJaguar
0882dadce3
Fixed a bug that was causing pipes to leak excess
...
This is an interesting commit, it not only fixes the RS Cells
(@King_Lemming) it also makes it so the network can respond to demand as
needed by shutting down overheating engines, since the pipes won't
accept power now unless something is requesting it.
2013-06-21 17:28:22 -07:00
CovertJaguar
cdebf25a03
Cleaned up engine power display
2013-06-21 17:13:54 -07:00
CovertJaguar
fc0df8e84f
Removed a bit of unneeded code in the Wood PPipe
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@King_Lemming this will break compat with RS Cells because you're doing
it wrong. Don't use powerRequest() like that and don't ignore the return
of receiveEnergy().
PS. It was already broken because the cell was just throwing power away
because it was ignoring the return of receiveEnergy().
2013-06-21 16:44:07 -07:00
SirSengir
f85015a61c
Changes for 3.7.0 build.
2013-06-21 13:55:25 +02:00
CovertJaguar
951292da37
Reduce Oil chance in deserts, etc...
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Blame this one on myst's flatlands.
2013-06-21 04:31:17 -07:00
CovertJaguar
1e3d704fd4
ACT can handle damagable items correctly now
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Note it still can't (and probably won't ever be able to) handle
wildcarded subtypes like different colored wool.
2013-06-21 03:14:28 -07:00
CovertJaguar
821605b71d
Fix for Refinery not accepting power
2013-06-19 21:23:43 -07:00
CovertJaguar
d4c5452a1c
Added Power throughput tooltip to power pipes
2013-06-19 17:48:24 -07:00
Krapht
9b97246535
Update README.md
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Added instruction to check if issue has been reported already
Added Frequently reported section
2013-06-19 12:28:41 +03:00
Player
4f740be088
Assembly Table: prevent planning recipies multiple times
2013-06-19 10:28:48 +02:00
SirSengir
acae574f26
Merge pull request #950 from PizzAna/master
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Added git dependencity to README.md
2013-06-19 01:00:41 -07:00
PizzAna
ae899f58ba
Added git to build dependencies
2013-06-19 10:23:39 +03:00
Player
50efde2217
Assembly Table: use currentRequiredEnergy to scale the progress bar
2013-06-18 23:31:29 +02:00