Commit graph

1461 commits

Author SHA1 Message Date
oitsjustjose
73fa5865c7 Little tweak to make 3rd person held wrench item look better
Just threw in isFull3D so that way the wrench is held outward instead of sideways. Looks significantly better
2013-07-28 09:15:33 -05:00
CovertJaguar
a4765c766e Merge pull request #943 from dmillerw/master
Fixed pipes rendering in hand as flat texture
2013-07-17 11:21:32 -07:00
CovertJaguar
3a9acc3490 Merge pull request #980 from ZeroLevels/master
Image optimization.
2013-07-16 14:34:37 -07:00
SirSengir
1b186df3f8 Changes for 3.7.2 build. 2013-07-12 09:33:15 +02:00
SirSengir
f074c0ad6a Fix incorrect casts in gui code.
Caused by removed IInventory implementations.
2013-07-10 20:39:48 +02:00
SirSengir
0cd627ce0d Unused imports must die. Some formatting. 2013-07-06 09:41:47 +02:00
Christian
1e0fa98484 Fix facade rotation. It works again with new meta system. 2013-07-05 13:50:50 -04:00
CovertJaguar
d1a39072af Removed unneeded ISpecial refs 2013-07-04 03:20:28 -07:00
CovertJaguar
392498ff74 Fix brightness issues with Quarry/Pump 2013-07-04 03:07:46 -07:00
CovertJaguar
9489bbb508 Merge branch 'master' into SandGrainOne-FilteredBuffer 2013-07-02 06:45:26 -07:00
CovertJaguar
9262324160 Fix pipe plug select box + fill/drain
It should now be possible to add plugs to adjacent pipes without
breaking either pipe.
2013-07-01 00:44:38 -07:00
CovertJaguar
3cdcf094db Added color modifier support to Facades 2013-06-30 23:21:55 -07:00
CovertJaguar
88b98d044b Cleaned up buffer code a bit.
Just headers and stuff, and moved one of the slots out of the container
because it might be useful for other stuff.
2013-06-29 18:59:04 -07:00
SandGrainOne
370c33ee70 Adding FilteredBuffer 2013-06-29 19:03:36 +02:00
Zero
700fc14b85 Optimized image files. Saved 72.80 KB (47.86%) 2013-06-29 09:25:39 -04:00
Krapht
8867512f38 Removed crafting/Creative inventory for Blueprints, Architect table and blueprint library 2013-06-28 20:36:02 +02:00
SirSengir
365d9a27d6 Fix determination of crafting equivalency.
Items can be registered with multiple ore ids in the OreDictionary. A direct comparison of the ore ids may fail in that case.
2013-06-28 20:05:48 +02:00
SirSengir
01c4767727 Merge branch 'master' of github.com:BuildCraft/BuildCraft 2013-06-27 17:36:04 +02:00
SirSengir
3601df84df Changes for 3.7.1 build. 2013-06-27 17:35:40 +02:00
Christian
b17655da52 Fix output dir grrr 2013-06-26 17:05:11 -04:00
Christian
93c296326f Tweaks 2013-06-26 16:59:18 -04:00
Christian
804ef7458b Allow longer name building 2013-06-26 16:56:34 -04:00
CovertJaguar
5cc052fdbb Merge pull request #973 from viliml/patch-4
Update BlockQuarry.java
2013-06-25 20:39:33 -07:00
viliml
1d0a902217 Update BlockQuarry.java
Fixes https://github.com/BuildCraft/BuildCraft/issues/972
2013-06-25 19:31:28 +03:00
CovertJaguar
d7fb14b8a8 *cough* oops 2013-06-24 21:52:41 -07:00
CovertJaguar
0e08788461 Don't delete dirs we need later
Hopefully this will get rid of my folder corruption issues.
2013-06-24 21:44:33 -07:00
CovertJaguar
ee02561cd0 Adjust pump for new default 2013-06-24 21:22:45 -07:00
CovertJaguar
b223fd4440 Increased default power perdition to 1 MJ/t 2013-06-24 21:15:49 -07:00
CovertJaguar
8b6546a8bd Fixed Power Request Trigger
Its now restricted to Wooden Power pipes.

Before:
The trigger was useless because it was triggering off the powerQuery
array which was always true so long as there was any device on the
network requesting power. This made it rather useless for scaling
production to demand.

After:
It now triggers whenever the Wooden Power Pipe's internal power buffer
drops below a certain point. This however required a modification of the
wooden pipe's internals because it was getting stuck in the "Off" state
due to how it handled transferring power from the buffer to the pipe
network.

Anyway, it works now and is somewhat useful.

Note: The Wooden Power Pipe's internal buffer stores 1500 MJ, this was
true even before this commit.
2013-06-24 21:02:48 -07:00
CovertJaguar
5f58280e5f Merge branch 'master' of https://github.com/BuildCraft/BuildCraft 2013-06-24 18:15:06 -07:00
CovertJaguar
c50847c196 Added two new Power Pipe Triggers
Requests Energy: Activated when the pipe has an active power request.
Use to allow your network to respond to demand dynamically.

Energy Overloaded: Activated when the pipe turns red, in case anyone
wants to know when that happens.
2013-06-24 18:13:54 -07:00
Christian
22b202fb25 Fix single energy pulse 2013-06-24 20:22:31 -04:00
CovertJaguar
318eb5c4a7 Crafting generally ignores NBT, we should too
Let the recipe decide.
2013-06-24 06:13:15 -07:00
CovertJaguar
fb374cf7fc Increased Mining Well cost per block
Its now the same as the quarry, 60 MJ per block.

Also tweaked power provider settings on the Mining Well and Quarry to
prevent smaller engines from being unable to overcome the maintenance
drain.
2013-06-24 05:43:27 -07:00
Krapht
dd1ead907d Update README.md 2013-06-23 01:39:35 +02:00
Krapht
a86a10872e Update README.md 2013-06-23 02:38:49 +03:00
Krapht
881d577249 Update README.md
Added quarry flickering to frequently reported
2013-06-23 02:38:23 +03:00
CovertJaguar
0882dadce3 Fixed a bug that was causing pipes to leak excess
This is an interesting commit, it not only fixes the RS Cells
(@King_Lemming) it also makes it so the network can respond to demand as
needed by shutting down overheating engines, since the pipes won't
accept power now unless something is requesting it.
2013-06-21 17:28:22 -07:00
CovertJaguar
cdebf25a03 Cleaned up engine power display 2013-06-21 17:13:54 -07:00
CovertJaguar
fc0df8e84f Removed a bit of unneeded code in the Wood PPipe
@King_Lemming this will break compat with RS Cells because you're doing
it wrong. Don't use powerRequest() like that and don't ignore the return
of receiveEnergy().

PS. It was already broken because the cell was just throwing power away
because it was ignoring the return of receiveEnergy().
2013-06-21 16:44:07 -07:00
SirSengir
f85015a61c Changes for 3.7.0 build. 2013-06-21 13:55:25 +02:00
CovertJaguar
951292da37 Reduce Oil chance in deserts, etc...
Blame this one on myst's flatlands.
2013-06-21 04:31:17 -07:00
CovertJaguar
1e3d704fd4 ACT can handle damagable items correctly now
Note it still can't (and probably won't ever be able to) handle
wildcarded subtypes like different colored wool.
2013-06-21 03:14:28 -07:00
CovertJaguar
821605b71d Fix for Refinery not accepting power 2013-06-19 21:23:43 -07:00
CovertJaguar
d4c5452a1c Added Power throughput tooltip to power pipes 2013-06-19 17:48:24 -07:00
Krapht
9b97246535 Update README.md
Added instruction to check if issue has been reported already
Added Frequently reported section
2013-06-19 12:28:41 +03:00
Player
4f740be088 Assembly Table: prevent planning recipies multiple times 2013-06-19 10:28:48 +02:00
SirSengir
acae574f26 Merge pull request #950 from PizzAna/master
Added git dependencity to README.md
2013-06-19 01:00:41 -07:00
PizzAna
ae899f58ba Added git to build dependencies 2013-06-19 10:23:39 +03:00
Player
50efde2217 Assembly Table: use currentRequiredEnergy to scale the progress bar 2013-06-18 23:31:29 +02:00