SpaceToad
d2b058e0f7
fixed name and added protection against NPE, part of #1465
2014-02-26 23:56:54 +01:00
SpaceToad
a18f58f60c
minor enhancements to pipe support in blueprints
2014-02-26 23:50:26 +01:00
dmillerw
438a6d906a
Fixed indentation
2014-02-26 10:41:26 -08:00
dmillerw
07ce344751
Fixed indentation
2014-02-26 10:36:39 -08:00
dmillerw
9cb360af95
Fixed partially transparent facades rendering incorrectly
2014-02-26 10:33:17 -08:00
Cisien
566760b270
Found some more valid facades!
2014-02-23 17:31:47 -08:00
Cisien
2443f52e16
Oh look! debug log text! <squish>
2014-02-23 16:18:31 -08:00
Cisien
b039726ef1
addFacade with an ItemStack of 0 would create a facade recipe without a block
...
fixed some spelling mistakes in build.grade
added IDEA project files to .gitignore
2014-02-23 15:24:49 -08:00
SpaceToad
ef2980ccc2
merged with builder branch
2014-02-23 23:28:15 +01:00
SpaceToad
681b3372f7
Merge branch 'BuildCraft-5.0.x' into builder
2014-02-23 23:25:30 +01:00
SpaceToad
830df9948f
fixed id mapping computation
2014-02-23 23:16:28 +01:00
SpaceToad
d52acfa732
worked on old bpt files, and fixed requirements computation
2014-02-23 20:38:29 +01:00
SpaceToad
4ab0eaf290
last set of fixes for blueprints authoring
2014-02-23 17:36:47 +01:00
SpaceToad
5c5819f28d
resurrected basic library functionalities
2014-02-23 17:14:11 +01:00
SpaceToad
d8c4d5db14
first implementation of save / load of blueprint on the disk
2014-02-23 15:33:28 +01:00
SpaceToad
8980dfdcdf
reorganized class serialization, now accepts more objects
2014-02-23 11:59:30 +01:00
Cisien
fdd8800f2b
Remove extra logging
2014-02-22 16:38:42 -08:00
Cisien
1c61f29259
Spaces
2014-02-22 16:20:25 -08:00
Cisien
5ebb0e4338
clean up some spaces tabs
2014-02-22 16:12:46 -08:00
Cisien
55ef362018
Better support for mod blocks in facades
...
Blocks can be blacklisted from becoming facades in the config
Added an IMC message for blacklisting facades. send an IMC message with the item stack, and the blacklist-facade command
Register FacadeRecipe with the RecipeSorter
Facades store the block registry block name in place of the ID. Existing facades will be updated automatically.
The add-facade IMC string message implementation now requires block registry name instead of id. (but still works with id, for now)
The FacadeRecipe handler will rotate through the meta of the blocks the facade is made from allowing cycling through variants (such as colors of wool).
2014-02-22 15:41:46 -08:00
SpaceToad
3dbf9b6495
re-established raw building capability
2014-02-22 13:54:47 +01:00
SpaceToad
51f0580374
initiated replacement of schematics with updated version of original Bpt code
2014-02-22 13:21:49 +01:00
SpaceToad
b4deff27bd
progress in fixing back tile architect
2014-02-22 00:14:49 +01:00
SpaceToad
e55950dee6
started to resurect old blueprint system and simplified tiles with boxes
2014-02-21 21:30:12 +01:00
SpaceToad
a69d4a3df6
Merge pull request #1461 from Cisien/patch-4
...
Set the block name for lasers
2014-02-21 07:42:47 +01:00
Chris
e0f968eeb9
Set the block name for lasers
2014-02-20 21:45:36 -08:00
Chris
8d1a56f02e
SideOnly on client only methods in gates
...
Problem: When loading a world that has gates, the server will crash with this exception:
http://paste.cisien.com/f/33730518.txt
Solution: add @SideOnly(Side.CLIENT) to the methods that deal with IIcon, since they are client-side only.
Tested item pipes with gates pulling items from a chest in single player, and in multi-player
2014-02-20 20:38:28 -08:00
SpaceToad
95cb00fe91
connected builder robots to filler urbanist
2014-02-20 21:26:54 +01:00
SpaceToad
880fc11c4f
implemented synchronization of box kind
2014-02-20 09:31:33 +01:00
SpaceToad
aa65b484ac
fixed villages generation, fix #1458
2014-02-20 08:47:24 +01:00
SpaceToad
84d3cd6948
fixed block urbanist rendering
2014-02-20 08:43:05 +01:00
SpaceToad
d27f8d90ab
fixed serialization for urbanist over the network
2014-02-19 23:37:35 +01:00
SpaceToad
4b144864d6
avoid using entities when rendering frames
2014-02-19 22:43:29 +01:00
SpaceToad
b517ce2bf6
fixed (again) item facades, fix #1454
2014-02-19 08:27:53 +01:00
SpaceToad
bcd31a1f96
made progress in block selection from third person view
2014-02-19 00:23:06 +01:00
SpaceToad
2f1eb04d5d
merged with builder
2014-02-18 21:22:58 +01:00
SpaceToad
85149631ad
merged with 5.0.x branch
2014-02-18 21:20:29 +01:00
SpaceToad
873c39f314
added back some proxy code, fixing server load, fix #1447
2014-02-18 20:42:57 +01:00
SpaceToad
31f6516b79
Merge branch 'patch-2' of https://github.com/viliml/BuildCraft into viliml-patch-2
2014-02-17 21:32:49 +01:00
viliml
5facf915ba
Fix Facade names
...
This is how to control name of items.
2014-02-17 16:27:11 +01:00
Robin
7a48cd63f3
fix format and use splitToList
2014-02-17 13:31:48 +01:00
SpaceToad
be5b87eb12
attempt at making facade computation more robust, fix #1444
2014-02-16 22:33:42 +01:00
SpaceToad
f943487150
added save / load for pickup robot
2014-02-16 22:29:46 +01:00
SpaceToad
3ccc60a119
finalized initial implementation of picker AI, and refactored a bit robots
2014-02-16 18:36:35 +01:00
SpaceToad
4948e02cb5
initial categorization of items
2014-02-16 17:21:22 +01:00
SpaceToad
1677fa3785
merged with latest changes and fix compilation errors
2014-02-16 12:14:30 +01:00
SpaceToad
347bfd7a2e
Merge branch 'BuildCraft-5.0.x' into builder
2014-02-16 12:10:42 +01:00
SpaceToad
90f2532278
migrated to Minecraft 1.7
2014-02-16 12:10:01 +01:00
SpaceToad
ce393ec0ef
fixed conversion error, fix #1439
2014-02-16 09:37:00 +01:00
SpaceToad
f5f192e7df
removed all references to EntityClientPlayerMP and fixed filler packet, fix #1437
2014-02-16 09:29:26 +01:00
SpaceToad
5be1c3d066
changed biome ids in config, fix #1438
2014-02-16 09:19:11 +01:00
robin4002
754857dbb6
Move to assets lang system
2014-02-16 00:48:23 +01:00
SpaceToad
2709b8a1b7
fixed compilation errors with Minecraft 1.7
2014-02-15 22:29:48 +01:00
SpaceToad
ce432eaa76
further fixes in facades
2014-02-15 14:45:22 +01:00
SpaceToad
6b21bdd901
more fixes following last pull
2014-02-15 14:16:23 +01:00
SpaceToad
8a30d95286
Merge pull request #1433 from fabricator77/BuildCraft-5.0.x
...
Fix IIcon sided crashes on dedicated server
2014-02-15 14:06:26 +01:00
SpaceToad
88bb117094
added more gate options in creative
2014-02-15 09:57:27 +01:00
SpaceToad
360d782ea9
normalized file headers
2014-02-15 09:21:40 +01:00
fabricator77
d2a4dabdc7
Fix IIcon sided crashes on dedicated server
2014-02-15 14:09:48 +10:30
SpaceToad
b3dac23866
fixed generic fluid pumping
2014-02-14 08:53:53 +01:00
SpaceToad
ebbc8d2146
resurected minimum amount of blueprint for quarry frame
2014-02-11 22:46:50 +01:00
SpaceToad
3580d4b34a
fixed quarry placement and various minors twearks
2014-02-11 21:11:06 +01:00
SpaceToad
12ec799ea3
fixed calls to sendNetworkUpdate
2014-02-11 08:23:55 +01:00
SpaceToad
9742bd6911
fixed location of icons/triggers to get proper icon load
2014-02-10 21:49:48 +01:00
SpaceToad
ef400b1d92
fixed missing packet ids transmission
2014-02-10 18:24:27 +01:00
SpaceToad
8f7f8d31ad
fixed player in net handler and deprecated proxies
2014-02-10 18:06:44 +01:00
SpaceToad
f227dc2afc
fixed items traveling in pipes
2014-02-10 16:05:05 +01:00
SpaceToad
f10e728b59
fixed pipe state synchronization
2014-02-10 15:16:32 +01:00
SpaceToad
944b9d693b
fixed get description packets
2014-02-10 13:04:20 +01:00
SpaceToad
32e3d44e13
added missing channel to energy mod
2014-02-09 21:29:23 +01:00
SpaceToad
4d1e73f9e7
added discriminator for tile update
2014-02-09 21:19:35 +01:00
SpaceToad
976b6733da
fixed setBlock calls to null
2014-02-09 19:55:54 +01:00
SpaceToad
c516cc5862
fixed facade display and pipe initialization
2014-02-09 19:03:13 +01:00
SpaceToad
58ed5ee20c
fixed biomes conflicts and forge version
2014-02-09 18:15:15 +01:00
SpaceToad
4dacb568ba
fixed last compilation errors
2014-02-09 18:02:44 +01:00
SpaceToad
6692683e4f
removed obsolete file
2014-02-09 12:30:02 +01:00
SpaceToad
36a9ef91e5
more compilation fixes for 1.7.2
2014-02-09 12:29:21 +01:00
SpaceToad
6b36051353
progress with 1.7.2 port
2014-02-08 20:39:39 +01:00
SpaceToad
20d08f393a
progress with 1.7.2 port
2014-02-08 16:04:03 +01:00
SpaceToad
2bc0a85bbe
made progress with 1.7.2 port
2014-02-08 14:47:31 +01:00
SpaceToad
87562542c9
Merge branch 'marmot' into BuildCraft-5.0.x
2014-02-08 10:39:18 +01:00
SpaceToad
2995c13c1d
Merge branch 'marmot' into builder
2014-02-08 10:38:03 +01:00
SpaceToad
fce098b021
Merge branch 'nightly' into marmot
2014-02-08 10:37:36 +01:00
SpaceToad
ec265fd6f3
implemented robot stations and robot hierarchy
2014-02-08 10:28:16 +01:00
SpaceToad
12cb51373e
various experiments for BC NextGen
2014-02-01 17:19:07 +01:00
SandGrainOne
5055d8c146
Fluid level trigger for tanks
2014-01-30 20:08:01 +01:00
SpaceToad
fef5ccbac1
further progress in supporting fillers for urbanist module
2014-01-25 11:45:26 +01:00
CovertJaguar
7c09c24499
Add NPE check in Iron Engine
...
Closes #1420
2014-01-21 20:24:36 -08:00
SpaceToad
3dd418a27a
progress in tool filler
2014-01-20 21:15:30 +01:00
SpaceToad
8584db25a9
fixed robots for urbanist
2014-01-19 11:02:11 +01:00
SpaceToad
3742dfdec9
removed unused files
2014-01-18 14:53:57 +01:00
SpaceToad
48ec6c9da7
further progress in urbanist implementation
2014-01-18 14:53:09 +01:00
SpaceToad
b4a668e91f
first set of Urbanism experiments
2014-01-16 22:53:16 +01:00
SpaceToad
3b973044ea
migrated part of the sendTo* calls to the new network API
2014-01-14 19:22:10 +01:00
SpaceToad
14003341e3
progress made in MC 1.7 network support
2014-01-13 20:26:16 +01:00
SpaceToad
13213cd59d
fixed IIcon and IIconRegister names
2014-01-12 23:05:36 +01:00
SpaceToad
be872d3692
Starting the port to Minecraft 1.7
...
Initial set of very obvious fixes for Minecraft 1.7 port, with
an early version of Forge.
2014-01-12 19:12:40 +01:00
SpaceToad
db943bff47
Merge branch 'marmot' into builder
2014-01-12 18:23:46 +01:00
SpaceToad
1c2e28f2dd
Merge branch 'nightly' into marmot
2014-01-12 18:23:34 +01:00
SpaceToad
7af855040b
Further progress for the library
...
Blueprint identification has been adjusted a bit in order to make it easier
to have an ordered list. Loading functions are temporary deactivated waiting
for some more insights on the serialization. Server and client databases have
been separated.
2014-01-12 17:57:32 +01:00
SpaceToad
33a77efaf2
Blueprint serialization over the network
...
This patch changes a bit the behavior of the Library. Instead of being an
item browsing blueprints on the server, it's going to retreive blueprints
built on the server for the client, and then allow the client to send back
its blueprints to the server.
This patch is a first milestone, with functional serialization and
deserialization of a blueprint over the newtork, using the Library as interface.
2014-01-11 20:55:24 +01:00
SpaceToad
3cf761226e
Polymorph classes supported in serializer.
...
The serializer now supports cases where the actual object is different from
the object declared, sending once the class name on the stream.
2014-01-11 17:27:53 +01:00
SpaceToad
08d01c0394
Re-introduction of the builder block
...
Added back the builder block to the world, with fixes of initial obvious errors.
TileArchitect is now passing its name through RPCs.
2014-01-11 13:59:30 +01:00
SpaceToad
9dab76fc71
Support for multi-dimentional arrays in serialization.
...
Carrying on with the work on RPC, this patch implements support for multi-
dimension arrays in serialization.
2014-01-11 12:49:10 +01:00
SpaceToad
4e23782911
added nissing deprecated annotation
2014-01-11 10:56:01 +01:00
SpaceToad
4f4818bb35
Merge branch 'marmot' into builder
2014-01-11 10:49:45 +01:00
SpaceToad
c0cbc7f841
Merge branch 'nightly' into marmot
2014-01-11 10:49:34 +01:00
SpaceToad
7e4b66c127
Merge branch 'nightly' of github.com:BuildCraft/BuildCraft into nightly
2014-01-11 10:47:32 +01:00
SpaceToad
36c2d8d8e2
generalized change made for #1410
2014-01-11 10:46:30 +01:00
SpaceToad
3f591439f1
Merge branch 'TurtleQuarryFix' of https://github.com/acmihal/BuildCraft into acmihal-TurtleQuarryFix
2014-01-11 10:37:06 +01:00
acmihal
7e9f75a7bc
Use rotationYaw to set quarry orientation.
...
Allows computercraft turtles to place quarries.
2014-01-10 21:28:08 -08:00
SpaceToad
498676bf0c
updated documentation
2014-01-09 21:15:12 +01:00
SpaceToad
ce215587a8
Further changes in data synchronization.
...
ClassMapping now supports more advanced behavior, in particlar cases where
the destination object do not exist. It has now a much more comprehensive
documentation. TileNetworkData has been renamed NetworkData, as it's used
for more than just tile synchronization. Some additional markers have been
placed on the blueprints to make progress and identify which areas still
need support.
2014-01-09 09:02:23 +01:00
SpaceToad
17ed47d2a2
Improved RPC parameter support - now classes can be serialized through the
...
same system as tiles, and fields selected through @TileEntityNetwork. Improved
the TileLibrary rpc calls to take advantage of this new capability. The RPC
world identification has been fixed as well.
2014-01-08 22:43:25 +01:00
ArkeousAero
09e32da2c7
Added cylinder pattern for the filler.
2014-01-08 04:07:18 -06:00
CovertJaguar
282128d9a6
Close Gate GUI if someone removed the Gate
2014-01-07 16:33:36 -08:00
SpaceToad
1596c5ffc5
This patch is done in the context of TileLibrary synchronization and RPC
...
implementation.
Through the process of implementing RPC, a intrusive simplification in the
network message system has been implemented, completely removing the use
of PayloadArray. On top of that, ClassMapping is now much more flexible,
and doesn't need to be provided with a static size anymore, making it closer
to a suitable class for the needs of RPC message passing.
The result of this simplification is also a slight optimization of message
passing, where certain data needed to be passed over the network (for example
on null objects) which is not needed anymore.
With regards to the TileLibrary itself, the implementation is yet pretty
basic, showcasing the use of RPC to retreive a list of strings computed on
the server.
2014-01-07 22:52:10 +01:00
SpaceToad
ab37498ef1
Merge branch 'marmot' into builder
2014-01-06 20:37:23 +01:00
SpaceToad
78f62ffffb
Merge branch 'nightly' into marmot
2014-01-06 20:24:58 +01:00
SpaceToad
da65d20282
removed unexpected network handler, fix #1405
2014-01-06 20:07:40 +01:00
SpaceToad
d697944364
added missing files for initial RPC implementation
2014-01-06 19:59:09 +01:00
SpaceToad
b1f5a4b96a
initial set of experiments with RPC implementation
2014-01-06 19:57:54 +01:00
SpaceToad
69079dab94
Fixed lasers looking for tables on a regular basis, fix #1400
...
Attempt at improving SafeTimeTracker interface and implement
automatic randomization. If interface is confirmed, other places
in the code will need to be updated to the interface.
2014-01-05 17:47:48 +01:00
SpaceToad
c4cbdcc584
Implemented graphical animation for pulsing gates, close #1390
...
Fixed lit stage of gates, for #1401
2014-01-05 13:29:38 +01:00
CovertJaguar
8ee5270145
Merge branch 'marmot' into builder
2014-01-04 11:26:48 -08:00
CovertJaguar
b73a2d4f51
Fix Engine dupe
...
Closes #1361
2014-01-04 11:25:13 -08:00
CovertJaguar
f87e5c0add
Fix Gate lit state
2014-01-04 07:42:53 -08:00
CovertJaguar
23a3a7004d
Merge branch 'marmot' of https://github.com/BuildCraft/BuildCraft into marmot
2014-01-04 07:12:00 -08:00
CovertJaguar
2f7f6635fc
comments
2014-01-04 07:11:43 -08:00
SpaceToad
fd058efd01
fixed location of icon for eneryg pulsar, following #1391
2014-01-04 16:06:33 +01:00
SpaceToad
197c5b7edf
Implemented icons for pulsar and single pulsar, close #1391
2014-01-04 15:43:44 +01:00
CovertJaguar
5d9a9fa4e0
Add some stat tracking ability to the Power API
2014-01-03 16:47:30 -08:00
CovertJaguar
7fc7f25661
Bump Power API version
2014-01-03 01:32:19 -08:00
CovertJaguar
bb527bb48c
Merge branch 'marmot' into builder
...
Conflicts:
common/buildcraft/BuildCraftCore.java
2014-01-03 01:21:50 -08:00
CovertJaguar
ee71e86409
Merge branch 'nightly' into marmot
2014-01-03 01:19:52 -08:00
CovertJaguar
6c73c1a070
Convert Power API to use Double instead of Float
...
Closes #1288
2014-01-03 01:17:19 -08:00
CovertJaguar
da35a13f45
Fix derpy Filler Pattern selection
...
Closes #1394
2014-01-02 05:16:09 -08:00
CovertJaguar
3b0a047570
Finalize Gate Rework
...
-Added Integration Table Recipes
-Finished and tested Integration Table
-Re-added all Gate recipes
-Clean up Pipe Wires, Chipsets, etc...
Changes:
-Gate Logic Swap recipes moved from Workbench to Integration Table.
-Pipe Wires condensed into a single Item
-Pipe Wires are now distributed evenly between the gates: Red with the
Basic Gate, Blue with Iron, Yellow with Gold, and Green with Diamond.
Recipes adjusted to match.
As of this commit, Gates should be both craftable and usable again. The
Integration Table is also ready to be used. Gate Expansions are
completely implemented and usable.
Enjoy!
2014-01-02 04:58:08 -08:00
CovertJaguar
0c057f28d1
Flesh out remaining Integration Table details
...
No recipes defined yet, so no idea if it actually works.
2013-12-29 03:05:21 -08:00
CovertJaguar
173aabf91d
Implement Integration Table logic
2013-12-28 23:01:15 -08:00
CovertJaguar
edf8f17a6f
Add Integration Table Recipe API
2013-12-28 01:24:18 -08:00
CovertJaguar
4356c1098b
Refactor Laser Tables to share common ancestor
2013-12-28 01:11:03 -08:00
CovertJaguar
fedb4d5a42
Merge branch 'nightly' into marmot
2013-12-28 00:43:25 -08:00
CovertJaguar
d77ee030c2
Modify Pipe RayTrace to better reflect EyeHeight
2013-12-28 00:41:05 -08:00
CovertJaguar
5150d01672
Add Redstone Fader Exp + major cleanup
2013-12-27 08:40:44 -08:00
Speiger Bär
d3a178375e
Added gate changing on FluidPipes
2013-12-26 01:14:26 +01:00
CovertJaguar
4e3f4c1e94
Rewrite Timer Trigger so it actually works...
...
...and add Clock Timer Gate Expansion.
2013-12-24 00:22:17 -08:00
CovertJaguar
b3aa1aaafd
Missed a line
2013-12-23 23:29:36 -08:00
CovertJaguar
d9f655d52b
Merge branch 'marmot' into builder
...
Conflicts:
common/buildcraft/BuildCraftCore.java
common/buildcraft/builders/TileBuilder.java
2013-12-23 23:28:19 -08:00
CovertJaguar
f353d04feb
Merge branch 'nightly' into marmot
2013-12-23 17:07:14 -08:00