CovertJaguar
7b47ac8743
Update less Oil during gen so we don't crash
...
The game doesn't really like generating 50 oil wells at once
2013-05-18 07:01:37 -07:00
CovertJaguar
279d729d03
Moved OilPopulate to the worldgen package
2013-05-18 05:44:53 -07:00
CovertJaguar
f83341ece8
Ditched Chunk Spanning Algo
...
The chunk spanning gen code turned out to be unnecessary. The real
problem was that the Lake gen code was poorly balanced. That's fixed
now.
I've also added some code to prevent Wells and Lake from spawning on
overly rough terrain. No more wells on the edges of cliff faces for
example. I had to rebalance the spawn chances though. Of note is the
fact that I increased the chance multiplier for surface deposit biomes
from 1.5 to 4. Distribution balance may need some more work.
Additionally, I've started work on an Oil Field biome, a rare biome that
spawns massive amounts of Oil. Its currently disabled, but the ground
work is there. Next step is creating a suitably sparse Simplex noise
field for the biome replacer.
2013-05-17 10:49:41 -07:00
CovertJaguar
c5a5d037c9
More improvements
...
Height is "fixed", but there is still an issue with lakes generate in an
L shape consistently.
2013-05-17 00:12:35 -07:00
CovertJaguar
9e117c0b31
Make Oil physics somewhere between Water and Lava
2013-05-16 19:31:22 -07:00
CovertJaguar
50df601134
Simplification
...
Still some kind of bug with the groundLevel var. Many wells are 2-3
times taller than they should be.
2013-05-16 09:52:20 -07:00
CovertJaguar
ee16c288aa
An attempt to create a chunk spanning gen algo
...
This is mostly just a proof of concept, Oil doesn't really need it.
2013-05-16 08:20:50 -07:00
CovertJaguar
2705e74ad0
Fixed Typo
2013-05-16 01:59:21 -07:00
CovertJaguar
dd6fc63de8
Some cosmetic fixes for the last commit
...
Damn tabs!
2013-05-15 04:30:31 -07:00
CovertJaguar
0d392a1b6e
Major Backport of Button code
...
I recently did a major overhaul of Railcraft's button code for some
upcoming features. Figured I backport it to Buildcraft as well.
Texture information was abstracted into an easily swapped object.
Multi-Buttons can now have different textures for each state.
Added tool tip support for all buttons (with mouse over delay!).
Added textures and states for a "Lock" Multi-Button.
Greatly reduced code duplication.
2013-05-15 04:17:26 -07:00
CovertJaguar
8721cb9719
This is how you make Oil Burn
...
@viliml seriously test your PRs, BlockFluid intercepts the fire methods
I also made Oil burn forever like Netherrack.
2013-05-13 18:54:04 -07:00
Krapht
232494a662
I think buildcraft has enough explosions already. ref #850
2013-05-13 22:08:53 +02:00
viliml
0de81a36ea
Make still oil flammable and prone to explode(like real oil)
2013-05-13 20:43:50 +02:00
viliml
8d98cba857
Make flowing oil flammable and prone to explode(like real oil)
2013-05-13 20:42:15 +02:00
Player
5617b67ef4
Prevent client crash from invalid pipe items.
2013-05-12 10:22:35 +02:00
SirSengir
722a3837bf
3.5.2 build changes. Removed SidedInventoryAdapter.java to cut down on helper classes.
2013-05-12 08:19:28 +02:00
Player
eb836c3ad0
Actually only use the slots for the side we're extracting from...
2013-05-12 04:57:03 +02:00
CovertJaguar
d2711c7427
Merge pull request #841 from KingLemming/master
...
Updated Liquid Pipe Connection Logic
2013-05-11 19:45:38 -07:00
Player
cdc86c0591
Fix inventory size calculating being 1 too low
2013-05-12 03:58:39 +02:00
King Lemming
092e40fb8f
Fixed Liquid Pipe Connections for updated Pipe Connection logic.
...
Signed-off-by: King Lemming <kinglemming@gmail.com>
2013-05-11 14:34:05 -04:00
CovertJaguar
6e76d4bec5
Filler Flatten no longer stopped by flowers
...
Closes #769
2013-05-11 03:19:26 -07:00
SirSengir
fa38e293e5
Rewrote vanilla inventory handling to use dedicated classes.
2013-05-11 11:40:46 +02:00
SirSengir
02c3b19ea9
Removed unused SurroundingInventory.java.
2013-05-11 11:06:42 +02:00
SirSengir
15c16d433c
Removed unused InventoryUtil.java.
2013-05-11 11:04:58 +02:00
SirSengir
afdaa18868
Minor cleanups to ISidedInventory handling. No special casing for vanilla furnace required anymore.
2013-05-11 11:03:38 +02:00
immibis
88f336c799
Call isStackValidForSlot when inserting.
2013-05-11 16:55:41 +12:00
immibis
cede00e162
Vanilla ISidedInventory support for wooden pipes.
2013-05-11 16:44:34 +12:00
Krapht
a40e7c5365
Merge branch 'BCPlug'
2013-05-09 16:25:41 +02:00
CovertJaguar
f578aa0e2c
Possible fix for Power Pipe load issues
...
Closes #829
Closes #717
2013-05-09 05:11:42 -07:00
Krapht
cd08b69662
Added additional render component to plug, finally removed old code
2013-05-08 20:24:40 +02:00
Andrew Meehan
b1064b659f
uodated tilehopper to return true rather than attempting to scan the inventory attached
2013-05-08 10:33:06 -04:00
Andrew Meehan
d559946562
implimented isStackValidForSlot to return true if valid to allow for automation inserst (mainly Applied Energistics)
...
Signed-off-by: Andrew Meehan <andrew@meehan.me.uk>
2013-05-08 10:18:29 -04:00
Krapht
a9636aa119
Make pipes not connect if either has a plug, fixed issue with pipes not recalculating its connections on plug placement
2013-05-07 21:32:54 +02:00
Krapht
fdd5648a05
Added add/remove of plugs, fixed plug render sync issue, fix renderer, prevent render of gate on plugged sides
2013-05-07 20:48:19 +02:00
Krapht
b39802f210
Added recipe for plug
2013-05-07 19:09:22 +02:00
Krapht
b1ed48da37
Added plug item and item renderer
2013-05-07 19:03:03 +02:00
Krapht
6a6ba168c7
Added initial rendering for plugs
2013-05-07 18:35:27 +02:00
Krapht
2324400ea0
Save/Load + netsync for plugs
2013-05-07 18:23:10 +02:00
viliml
25c5439637
Lower engine heat 10 times
...
I don't think a temperature of 10000°C or 0°C doesn't make sense. This way it will at least always be under the melting point of iron and above the freezing point of water.
2013-05-07 18:57:01 +03:00
Player
1bc52bc16f
add equals to BlockIndex
2013-05-06 15:21:17 +02:00
Player
fddf865298
optimize TilePump.initializePumpFromPosition by using a HashSet instead of a TreeSet for markedBlocks
2013-05-06 14:47:10 +02:00
Flow86
6687d8baf8
add isPipeRegistered for mods to check if pipe-id already taken.
2013-05-06 14:10:48 +02:00
CovertJaguar
e1d88a7d8f
Added config option to disable Oil Springs
...
And made the code ID Resolver compatible.
2013-05-05 06:41:29 -07:00
CovertJaguar
842e520b60
Pipes with missing info are now deleted
...
Closes #782
2013-05-04 20:25:04 -07:00
CovertJaguar
4ee70e100b
Merge pull request #825 from viliml/patch-2
...
Add LiquidMotionEvents to waterproof pipes
2013-05-04 13:56:17 -07:00
SirSengir
8f15b6371c
Reduced Forge requirement. Last one for 1.5.1 should be fine.
2013-05-04 19:34:26 +02:00
viliml
95323927fe
Add LiquidMotionEvents to waterproof pipes
...
Why would it exist if it was never to be used?
2013-05-04 18:07:45 +03:00
CovertJaguar
f35d63ecb4
Fire is now a soft block.
2013-05-04 00:16:33 -07:00
CovertJaguar
4d601e976e
More Oil improvements and tweaks
...
Added a 50% bonus to well gen in biomes that spawn Lakes.
Added Taiga to biomes that spawn Oil Lakes (waves at Canada and
Siberia).
2013-05-03 13:56:41 -07:00
SirSengir
c01fd677b6
Bumped required Forge version.
2013-05-03 16:24:32 +02:00