Commit graph

961 commits

Author SHA1 Message Date
CovertJaguar
7b47ac8743 Update less Oil during gen so we don't crash
The game doesn't really like generating 50 oil wells at once
2013-05-18 07:01:37 -07:00
CovertJaguar
279d729d03 Moved OilPopulate to the worldgen package 2013-05-18 05:44:53 -07:00
CovertJaguar
f83341ece8 Ditched Chunk Spanning Algo
The chunk spanning gen code turned out to be unnecessary. The real
problem was that the Lake gen code was poorly balanced. That's fixed
now.

I've also added some code to prevent Wells and Lake from spawning on
overly rough terrain. No more wells on the edges of cliff faces for
example. I had to rebalance the spawn chances though. Of note is the
fact that I increased the chance multiplier for surface deposit biomes
from 1.5 to 4.  Distribution balance may need some more work.

Additionally, I've started work on an Oil Field biome, a rare biome that
spawns massive amounts of Oil. Its currently disabled, but the ground
work is there. Next step is creating a suitably sparse Simplex noise
field for the biome replacer.
2013-05-17 10:49:41 -07:00
CovertJaguar
c5a5d037c9 More improvements
Height is "fixed", but there is still an issue with lakes generate in an
L shape consistently.
2013-05-17 00:12:35 -07:00
CovertJaguar
9e117c0b31 Make Oil physics somewhere between Water and Lava 2013-05-16 19:31:22 -07:00
CovertJaguar
50df601134 Simplification
Still some kind of bug with the groundLevel var. Many wells are 2-3
times taller than they should be.
2013-05-16 09:52:20 -07:00
CovertJaguar
ee16c288aa An attempt to create a chunk spanning gen algo
This is mostly just a proof of concept, Oil doesn't really need it.
2013-05-16 08:20:50 -07:00
CovertJaguar
2705e74ad0 Fixed Typo 2013-05-16 01:59:21 -07:00
CovertJaguar
dd6fc63de8 Some cosmetic fixes for the last commit
Damn tabs!
2013-05-15 04:30:31 -07:00
CovertJaguar
0d392a1b6e Major Backport of Button code
I recently did a major overhaul of Railcraft's button code for some
upcoming features. Figured I backport it to Buildcraft as well.

Texture information was abstracted into an easily swapped object.
Multi-Buttons can now have different textures for each state.
Added tool tip support for all buttons (with mouse over delay!).
Added textures and states for a "Lock" Multi-Button.
Greatly reduced code duplication.
2013-05-15 04:17:26 -07:00
CovertJaguar
8721cb9719 This is how you make Oil Burn
@viliml seriously test your PRs, BlockFluid intercepts the fire methods

I also made Oil burn forever like Netherrack.
2013-05-13 18:54:04 -07:00
Krapht
232494a662 I think buildcraft has enough explosions already. ref #850 2013-05-13 22:08:53 +02:00
viliml
0de81a36ea Make still oil flammable and prone to explode(like real oil) 2013-05-13 20:43:50 +02:00
viliml
8d98cba857 Make flowing oil flammable and prone to explode(like real oil) 2013-05-13 20:42:15 +02:00
Player
5617b67ef4 Prevent client crash from invalid pipe items. 2013-05-12 10:22:35 +02:00
SirSengir
722a3837bf 3.5.2 build changes. Removed SidedInventoryAdapter.java to cut down on helper classes. 2013-05-12 08:19:28 +02:00
Player
eb836c3ad0 Actually only use the slots for the side we're extracting from... 2013-05-12 04:57:03 +02:00
CovertJaguar
d2711c7427 Merge pull request #841 from KingLemming/master
Updated Liquid Pipe Connection Logic
2013-05-11 19:45:38 -07:00
Player
cdc86c0591 Fix inventory size calculating being 1 too low 2013-05-12 03:58:39 +02:00
King Lemming
092e40fb8f Fixed Liquid Pipe Connections for updated Pipe Connection logic.
Signed-off-by: King Lemming <kinglemming@gmail.com>
2013-05-11 14:34:05 -04:00
CovertJaguar
6e76d4bec5 Filler Flatten no longer stopped by flowers
Closes #769
2013-05-11 03:19:26 -07:00
SirSengir
fa38e293e5 Rewrote vanilla inventory handling to use dedicated classes. 2013-05-11 11:40:46 +02:00
SirSengir
02c3b19ea9 Removed unused SurroundingInventory.java. 2013-05-11 11:06:42 +02:00
SirSengir
15c16d433c Removed unused InventoryUtil.java. 2013-05-11 11:04:58 +02:00
SirSengir
afdaa18868 Minor cleanups to ISidedInventory handling. No special casing for vanilla furnace required anymore. 2013-05-11 11:03:38 +02:00
immibis
88f336c799 Call isStackValidForSlot when inserting. 2013-05-11 16:55:41 +12:00
immibis
cede00e162 Vanilla ISidedInventory support for wooden pipes. 2013-05-11 16:44:34 +12:00
Krapht
a40e7c5365 Merge branch 'BCPlug' 2013-05-09 16:25:41 +02:00
CovertJaguar
f578aa0e2c Possible fix for Power Pipe load issues
Closes #829
Closes #717
2013-05-09 05:11:42 -07:00
Krapht
cd08b69662 Added additional render component to plug, finally removed old code 2013-05-08 20:24:40 +02:00
Andrew Meehan
b1064b659f uodated tilehopper to return true rather than attempting to scan the inventory attached 2013-05-08 10:33:06 -04:00
Andrew Meehan
d559946562 implimented isStackValidForSlot to return true if valid to allow for automation inserst (mainly Applied Energistics)
Signed-off-by: Andrew Meehan <andrew@meehan.me.uk>
2013-05-08 10:18:29 -04:00
Krapht
a9636aa119 Make pipes not connect if either has a plug, fixed issue with pipes not recalculating its connections on plug placement 2013-05-07 21:32:54 +02:00
Krapht
fdd5648a05 Added add/remove of plugs, fixed plug render sync issue, fix renderer, prevent render of gate on plugged sides 2013-05-07 20:48:19 +02:00
Krapht
b39802f210 Added recipe for plug 2013-05-07 19:09:22 +02:00
Krapht
b1ed48da37 Added plug item and item renderer 2013-05-07 19:03:03 +02:00
Krapht
6a6ba168c7 Added initial rendering for plugs 2013-05-07 18:35:27 +02:00
Krapht
2324400ea0 Save/Load + netsync for plugs 2013-05-07 18:23:10 +02:00
viliml
25c5439637 Lower engine heat 10 times
I don't think a temperature of 10000°C or 0°C doesn't make sense. This way it will at least always be under the melting point of iron and above the freezing point of water.
2013-05-07 18:57:01 +03:00
Player
1bc52bc16f add equals to BlockIndex 2013-05-06 15:21:17 +02:00
Player
fddf865298 optimize TilePump.initializePumpFromPosition by using a HashSet instead of a TreeSet for markedBlocks 2013-05-06 14:47:10 +02:00
Flow86
6687d8baf8 add isPipeRegistered for mods to check if pipe-id already taken. 2013-05-06 14:10:48 +02:00
CovertJaguar
e1d88a7d8f Added config option to disable Oil Springs
And made the code ID Resolver compatible.
2013-05-05 06:41:29 -07:00
CovertJaguar
842e520b60 Pipes with missing info are now deleted
Closes #782
2013-05-04 20:25:04 -07:00
CovertJaguar
4ee70e100b Merge pull request #825 from viliml/patch-2
Add LiquidMotionEvents to waterproof pipes
2013-05-04 13:56:17 -07:00
SirSengir
8f15b6371c Reduced Forge requirement. Last one for 1.5.1 should be fine. 2013-05-04 19:34:26 +02:00
viliml
95323927fe Add LiquidMotionEvents to waterproof pipes
Why would it exist if it was never to be used?
2013-05-04 18:07:45 +03:00
CovertJaguar
f35d63ecb4 Fire is now a soft block. 2013-05-04 00:16:33 -07:00
CovertJaguar
4d601e976e More Oil improvements and tweaks
Added a 50% bonus to well gen in biomes that spawn Lakes.

Added Taiga to biomes that spawn Oil Lakes (waves at Canada and
Siberia).
2013-05-03 13:56:41 -07:00
SirSengir
c01fd677b6 Bumped required Forge version. 2013-05-03 16:24:32 +02:00