Commit graph

618 commits

Author SHA1 Message Date
Angus Mezick
87ef38ee92 Renaming functions for latest MCP/forge 2012-09-26 15:11:58 -04:00
CovertJaguar
4c34f19116 Merge pull request #295 from psxlover/master
Missing import
2012-09-18 22:09:27 -07:00
psxlover
4e13b09177 Missing import from pr #283. 2012-09-19 04:29:21 +03:00
CovertJaguar
625fb692b4 Merge pull request #291 from Flow86/patch-npe
fix NPE if pipe does not exist (null pipe)
2012-09-18 17:01:33 -07:00
CovertJaguar
c4633a4225 Merge pull request #293 from Xfel/master
Fixed pipe connections with tile entities whose blocks don't extend BlockContainer
2012-09-18 16:51:36 -07:00
CovertJaguar
f7d0b80093 Merge pull request #285 from Kubuxu/buckets
Creative buckets behavior and template and blueprint in creative inventory
2012-09-18 15:48:34 -07:00
CovertJaguar
4ef6ae19a1 Merge pull request #289 from psxlover/build.xml
Lets hope it works.
2012-09-18 15:47:32 -07:00
Xfel
09d522be58 Fixed Pipes not connecting to tile entities whose blocks don't extend BlockContainer 2012-09-18 21:38:56 +03:00
FloSoft
788b449ad3 fix NPE if pipe does not exist (null pipe) 2012-09-18 18:42:48 +02:00
psxlover
1472cdd558 One (hopefully) last bug on path markers 2012-09-18 14:58:56 +03:00
psxlover
b4e3277f8b Proper fix for clearing the path markers list, and fix for connecting to path markers on a different world. 2012-09-18 14:25:52 +03:00
Kubuxu
123aba184c Makes buckets behavior like in creative mode 2012-09-16 16:24:13 +03:00
Kubuxu
4cb363db13 makes buckets unused while player creative mode 2012-09-16 15:40:41 +03:00
Kubuxu
8d4b0eddf5 Makes buckets while player creative mode 2012-09-16 14:59:36 +03:00
Kubuxu
1f9e6f6303 Update common/buildcraft/builders/ItemBptBase.java
Shows templates and blueprints in creative inventory.
2012-09-16 11:17:43 +03:00
CovertJaguar
0479fab15d Update common/buildcraft/builders/EventHandlerBuilders.java
Referencing WorldClient is bad
2012-09-15 19:28:26 -07:00
SirSengir
f1c67bc518 Merge pull request #278 from Kubuxu/patch-1
Update common/buildcraft/transport/ItemFacade.java to facades won't be consumed in creative mode
2012-09-15 14:09:55 -07:00
SirSengir
066e9b1cb8 Merge pull request #275 from tcooc/patch-3
Fix #267
2012-09-15 14:09:25 -07:00
SirSengir
960ebc925c Removed version in mcmod.info. Only maintaining the version number in one place. 2012-09-15 23:07:44 +02:00
SirSengir
275b4842d3 Merge pull request #279 from psxlover/build.xml
Another build.xml pr...
2012-09-15 14:05:10 -07:00
psxlover
fe7c497ca8 Fixed two stupid mistakes in the build.xml:
1) used a mirror for the commons-codec download, and there was an update on it today, so the older version got removed from the mirror
2) used filterset when copying binary files which was corrupting them
Also while I was at it I updated the forge version.
2012-09-15 22:37:08 +03:00
Kubuxu
189e46221e Update common/buildcraft/transport/ItemFacade.java
Facades won't be consumed in creative mode.
2012-09-15 21:49:45 +03:00
tcooc
863f0184fc Fix #267 2012-09-15 13:20:14 -05:00
tcooc
fb86ea064a Partial fox for #267
Switched to vanilla rendering
2012-09-15 13:06:32 -05:00
CovertJaguar
00e9a42027 Merge pull request #272 from Flow86/patch-272
Fix Bug with build.xml (again)
2012-09-15 08:04:04 -07:00
FloSoft
639931b1e2 Fix #272 2012-09-15 17:01:33 +02:00
CovertJaguar
be454bd0ab Merge pull request #271 from Flow86/patch-271
Gates recognize Redstone Input again
2012-09-15 07:46:39 -07:00
FloSoft
52dd797b77 Fix #271 2012-09-15 16:22:22 +02:00
SirSengir
b902e8b82c Merge pull request #268 from psxlover/Fixpathmarkers
Fix builder with paths
2012-09-14 14:36:21 -07:00
psxlover
ae0a265751 Fix builder with path.
No crashing now after setting the builder.
Also made the builder not crash if there is only one point in the path (probably it was crashing in a prior version too).
2012-09-15 00:09:15 +03:00
SirSengir
394175c6eb Merge pull request #265 from psxlover/Fixpathmarkers
Fixed PathMarkers.
2012-09-14 13:27:28 -07:00
psxlover
362c95be2b Fixed path showing of builder. 2012-09-14 23:26:39 +03:00
psxlover
6ebd570eb1 Removed some useless code 2012-09-14 22:47:45 +03:00
psxlover
b1bc60ed0b Fixed PathMarkers.
It was using EntityLaser while a recent commit changed the renderer to work on EntityPowerLaser.
Also the EntityLaser wasn't syncing the texture (another partial fix for #263)
Also both the client and the server threads were manipulating the available pathMarker list. Now only the server side tiles are added.
Finally synced the state of the pathMarkers (whether or not they are searching for a new marker to connect)
2012-09-14 22:32:04 +03:00
CovertJaguar
2b00da5446 Added bottles as a water container. 2012-09-14 10:17:12 -07:00
SirSengir
0ce95c3134 Removed incorrect optimization for landmarks and path markers. 2012-09-14 19:04:58 +02:00
SirSengir
92195e8613 Synch powerAverage on laser entities. Partial fix for #263 2012-09-14 18:24:20 +02:00
SirSengir
0fa5a9d38e Merge pull request #262 from psxlover/Build.xml
Build.xml
2012-09-14 05:37:57 -07:00
psxlover
9c257bd434 Forgot to change the command in readme 2012-09-14 15:23:50 +03:00
psxlover
c4dc51895f Refactored build.xml 2012-09-14 15:23:50 +03:00
psxlover
44c8314a9a Updated the build xml to download the required jars for the "getMethod".
Also made it copy the localization files.
2012-09-14 15:23:49 +03:00
SirSengir
151b576b49 Cleaned up a bunch of unneeded imports. Clean up your stuff before doing PRs please! 2012-09-14 14:04:36 +02:00
SirSengir
2f2dbe65b9 Merge pull request #249 from krisavi/Buildstuff
Builders language file fix
2012-09-14 04:57:46 -07:00
SirSengir
ff8492ee93 Merge pull request #260 from AartBluestoke/master
builder places the actual block consumed, rather than what is in the template. Closes #5
2012-09-14 04:54:40 -07:00
Andrew Hill
fdb3e85346 place the actual block consumed, rather than what is in the template
in almost all cases there is no difference, but there have been reports
that mod items with inventories get the inventories duplicated. this
should fix that.
2012-09-14 19:44:15 +10:00
SirSengir
49adae70b2 Merge pull request #256 from AartBluestoke/newb
correctly save and restore hasPulsar()
2012-09-13 15:12:02 -07:00
Andrew Hill
2df8069c57 correctly save and restore hasPulsar()
tested by saving and restoring a std. aut. gate.
2012-09-14 07:37:57 +10:00
SirSengir
3049ed6376 Merge pull request #251 from Flow86/patch-ant
Patch ant
2012-09-13 09:06:39 -07:00
Jenkins
5b1a546415 fix path 2012-09-13 09:55:33 +02:00
Jenkins
e0a3f6d37b build.xml 2012-09-13 09:53:30 +02:00