SpaceToad
2aa1530444
prepare icons for robot triggers / actions, #1877
2014-06-15 00:16:58 +02:00
SpaceToad
0ca64b0798
implemented a location recording, close #1882
2014-06-14 17:55:53 +02:00
SpaceToad
70c1cd0535
Started a major refactor of the trigger action system.
...
Triggers and actions are moving towards more factorization in statements.
Actions will now accept parameters.
Triggers and actions will accept up to 3 parameters.
Parameters will not only be stacks, in particular for pipe wire.
This is supporting in particular the emerald gate implementation, for #1880 .
2014-06-13 13:15:33 +02:00
SpaceToad
101f591f8f
Implemented leave cutter, close #1876
2014-06-12 18:29:02 +02:00
SpaceToad
6389baa9cb
Implemented planter robot, close #1874 .
2014-06-12 13:46:52 +02:00
SpaceToad
92bfbe4e27
added missing lang properties
2014-06-07 18:56:38 +02:00
SpaceToad
1a74389a5c
added additional random parameters for robot, #1732
2014-06-07 11:25:32 +02:00
Prototik
6eec57c35f
Fix transparent facade item texture
2014-06-03 10:50:20 +08:00
Prototik
091ae87333
Make Builder support fluids via containers/pipes
2014-06-02 23:33:03 +08:00
SpaceToad
02e8ef057e
removed unused files and graphic components
2014-06-01 15:16:39 +02:00
SpaceToad
e193d634cf
made progress in board parameters, #1732
2014-06-01 15:13:23 +02:00
SpaceToad
e99f0a3c4b
made progress with boards and parameters, #1732
2014-05-30 09:04:00 +02:00
SpaceToad
3f925ae0e9
completed a first robot+board, #1732
2014-05-29 21:58:08 +02:00
SpaceToad
7acb8b4592
made progress with robot recipes and boards, #1732
2014-05-27 00:25:39 +02:00
SpaceToad
379ea6e278
fixed style and removed unused files
2014-05-26 23:00:01 +02:00
SpaceToad
5046cc445b
added missing icons, #1732
2014-05-26 09:35:10 +02:00
SpaceToad
34d285a448
started work on redstone boards, #1732
2014-05-26 09:34:28 +02:00
SpaceToad
e9b84c7121
made progress for implementation of testing framework, #1846
2014-05-24 21:05:23 +02:00
SpaceToad
c23a5573f4
Merge branch '6.1.x' into 6.1.x-pathfinding
2014-05-24 13:37:44 +02:00
SpaceToad
8039dacff8
started to work on tester item
2014-05-24 13:35:22 +02:00
Prototik
3cfa2c5e14
Support for transparent facades
2014-05-18 16:38:52 +08:00
Prototik
6db270d407
Really advanced phased facades
2014-05-17 22:30:09 +08:00
dmillerw
8b92fcfa88
Added localization for phased facade
2014-05-15 19:37:20 -07:00
SpaceToad
49747b054e
Minimal texture change, derived from #1773 , close #1207 .
2014-05-10 17:08:17 +02:00
SpaceToad
3e4378f565
added back old architecture textures, close #1718
2014-05-06 17:42:58 +02:00
Prototik
93806cecca
Localize update messages
2014-05-06 20:02:41 +08:00
SpaceToad
7cdddf3361
Improved blueprint unique id recognition in file names.
...
Increased length of blueprint names and use standard text UI in the architect.
Close #1713
2014-05-06 11:14:35 +02:00
SpaceToad
fe5e734b64
Added provision for blueprints with non existing blocks and entities.
...
Close #1702
2014-05-05 17:01:48 +02:00
Prototik
aa68c3cd81
Add MjAPILegacy for providing an old-style api for the new power api.
...
Add Energy Converter block for the same things in game.
2014-05-05 16:21:25 +08:00
SpaceToad
c2341c4aaa
Merge branch '5.0.x' into 6.0.x
2014-05-04 12:21:27 +02:00
SandGrainOne
ad7587785d
Corrected wire tooltip in gates
2014-05-04 02:33:28 +02:00
SpaceToad
5bde6b9dfc
localize architect strings, close #1682
2014-05-03 22:30:16 +02:00
SpaceToad
f4a6d621e3
added facade tab back
2014-05-03 09:51:44 +02:00
Prototik
cb69f11cf9
Split creative tabs by blocks, items and pipes
2014-05-03 10:25:14 +08:00
SpaceToad
920be38a5f
added building permissions, close #1509
2014-05-01 13:14:57 +02:00
dmillerw
ecfb6e8ca4
Added phased facades
2014-04-27 16:07:46 -07:00
SpaceToad
5812d4f0bf
Merge branch 'BuildCraft-5.1.x' into NextGen
...
Conflicts:
buildcraft_resources/assets/buildcraft/lang/en_US.lang
common/buildcraft/energy/BlockEngine.java
common/buildcraft/factory/BlockTank.java
common/buildcraft/transport/pipes/PipeItemsEmerald.java
2014-04-26 13:39:01 +02:00
SpaceToad
3fc344c9b9
Merge branch 'BuildCraft-5.0.x' into BuildCraft-5.1.x
2014-04-26 13:12:48 +02:00
TXX59
1ab8cd96f9
Change back to Stirling Engine as requested by ST.
2014-04-16 21:07:44 +01:00
TXX59
11cdba5686
Remove deprecated/redundant code in main classes
...
I've done a bit of cleanup in the BuildCraft code by removing any
redundant/unnessecary little things and removing all deprecated
LanguageRegistry methods from main mod classes.
2014-04-14 17:27:59 +01:00
SpaceToad
d0994d6f6e
Merge pull request #1607 from TXX59/NextGen
...
NextGen Achievements
2014-04-14 17:09:10 +02:00
SandGrainOne
080b4ba749
Cylinder pattern was missing the name
2014-04-14 09:42:27 +02:00
SandGrainOne
7d309d3399
Black list option for Emerald item pipe
...
Swapped out the multi state button with a button row.
Added a new button type with interfaces.
2014-04-13 22:08:33 +02:00
TXX59
1eb4299fa9
Add language fields for new achievements
2014-04-13 17:07:10 +01:00
SpaceToad
b58653c90b
Merge branch 'engine' of https://github.com/dmillerw/BuildCraft into dmillerw-engine
2014-04-13 18:03:42 +02:00
dmillerw
daa828259d
Engine rendering changes, as requested by @CyanideX
2014-04-12 21:13:42 -07:00
dmillerw
3fe4e3bfed
Addition of creative engine
2014-04-12 18:31:37 -07:00
dmillerw
8267cb87ee
Start of the new block renderer
2014-04-11 19:27:38 -07:00
Vexatos
27b594342b
Some fixes to en_US.lang
2014-04-09 12:19:02 +02:00
SpaceToad
757bea50dc
improved block destroy animation, and implemented filler pattern
2014-04-05 16:10:39 +02:00
SpaceToad
307aeb2dfb
start work on blueprint confirguration, for #1541
2014-03-29 16:32:38 +01:00
SpaceToad
2d3d70f6db
Merge branch 'BuildCraft-5.1.x' into NextGen
2014-03-19 11:36:15 +01:00
SandGrainOne
8765dac0e3
Gates indicate that trigger require parameter
...
Also removing normal Inventory Triggers from FilteredBuffer, for now.
2014-03-18 23:00:04 +01:00
SpaceToad
9827966140
merged with BuildCraft-5.1.x
2014-03-15 23:57:59 +01:00
AEnterprise
c40d3ce02c
Finished the achievements
...
-Moved all achievements to the craftinghandler
-Added "Refine and redefine"
-Added "Tingly Laser"
2014-03-15 22:03:49 +01:00
SpaceToad
5e209f24d4
added missing name string for cylinder
2014-03-15 12:54:21 +01:00
AEnterprise
82de1ed0ed
Make the previous achievements avalable
...
It didn't work to detect the crafting of the blocks so i changed it so that you get the achievement when you place the block in the world
2014-03-12 17:16:02 +01:00
AEnterprise
36cf4cbdde
Added more achievements
...
-Added "Just hit it!"
-Added "A lot of crafting"
-Added "Straight down"
-Added "Chunk destroyeré
-Added "Faster filling"
-Added "Time for some logic"
2014-03-12 15:58:00 +01:00
AEnterprise
19d6bff276
Added first buildcraft achievements and achievement page :-)
...
-Added a craftingHandler
-Added "A bit rough around the edges"
-Added "Hard as a rock"
-Added "Is it stainless?"
-Added "No, it isn't made of honey"
-Added "Shiny!"
2014-03-12 14:10:46 +01:00
SpaceToad
824396f989
added support for blueprints with no name, fix #1476
2014-03-06 08:55:47 +01:00
SpaceToad
4ab0eaf290
last set of fixes for blueprints authoring
2014-02-23 17:36:47 +01:00
SpaceToad
d8c4d5db14
first implementation of save / load of blueprint on the disk
2014-02-23 15:33:28 +01:00
SpaceToad
4948e02cb5
initial categorization of items
2014-02-16 17:21:22 +01:00
SpaceToad
1677fa3785
merged with latest changes and fix compilation errors
2014-02-16 12:14:30 +01:00
SpaceToad
90f2532278
migrated to Minecraft 1.7
2014-02-16 12:10:01 +01:00
SpaceToad
a20f40b67f
removed file added by mistake
2014-02-16 08:58:51 +01:00
robin4002
754857dbb6
Move to assets lang system
2014-02-16 00:48:23 +01:00
SpaceToad
ec265fd6f3
implemented robot stations and robot hierarchy
2014-02-08 10:28:16 +01:00
SpaceToad
12cb51373e
various experiments for BC NextGen
2014-02-01 17:19:07 +01:00
SandGrainOne
5055d8c146
Fluid level trigger for tanks
2014-01-30 20:08:01 +01:00
SpaceToad
3dd418a27a
progress in tool filler
2014-01-20 21:15:30 +01:00
SpaceToad
48ec6c9da7
further progress in urbanist implementation
2014-01-18 14:53:09 +01:00
ArkeousAero
09e32da2c7
Added cylinder pattern for the filler.
2014-01-08 04:07:18 -06:00
SpaceToad
197c5b7edf
Implemented icons for pulsar and single pulsar, close #1391
2014-01-04 15:43:44 +01:00
CovertJaguar
3b0a047570
Finalize Gate Rework
...
-Added Integration Table Recipes
-Finished and tested Integration Table
-Re-added all Gate recipes
-Clean up Pipe Wires, Chipsets, etc...
Changes:
-Gate Logic Swap recipes moved from Workbench to Integration Table.
-Pipe Wires condensed into a single Item
-Pipe Wires are now distributed evenly between the gates: Red with the
Basic Gate, Blue with Iron, Yellow with Gold, and Green with Diamond.
Recipes adjusted to match.
As of this commit, Gates should be both craftable and usable again. The
Integration Table is also ready to be used. Gate Expansions are
completely implemented and usable.
Enjoy!
2014-01-02 04:58:08 -08:00
CovertJaguar
0c057f28d1
Flesh out remaining Integration Table details
...
No recipes defined yet, so no idea if it actually works.
2013-12-29 03:05:21 -08:00
CovertJaguar
5150d01672
Add Redstone Fader Exp + major cleanup
2013-12-27 08:40:44 -08:00
CovertJaguar
4e3f4c1e94
Rewrite Timer Trigger so it actually works...
...
...and add Clock Timer Gate Expansion.
2013-12-24 00:22:17 -08:00
CovertJaguar
1cb20ea59d
Kill Gate Icon Provider, and cleanup unused icons
2013-12-21 19:49:20 -08:00
CovertJaguar
70822c0178
Add additional support for Gate Expansions
...
Things left to do:
-Sync expansions on the pipe to the client
-Rewrite Assembly table to support modifying Item NBT so you can add
expansions to Gates
2013-12-10 02:02:35 -08:00
CovertJaguar
7ee74d56a1
First Iteration of Gate Rewrite
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GateKind enum is gone, replaced with two enums: GateMaterial and
GateLogic.
Pulsars and Timers are abstracted into GateExpansions that can be
applied to "upgrade" a gate. (Incomplete)
GateExpansions will eventually be moved to the API so that other can
define new expansions easily.
GateExpansions are not currently serialized or synced to the client.
This remains to be done.
Legacy migration support is included, but untested.
Currently only the base logic texture layer (white/black) are being
rendered. Eventually the material and expansions will each render an
additional texture layer onto the gate.
2013-12-05 13:38:00 -08:00
Yopu
25ee549253
Added quartz gates and chipsets.
...
Quartz gates act like gold gates with 2 exceptions:
They can connect to all pipe wire types.
There are 3 additional gate triggers that function as timers.
The timers have a short, medium, and long mode which can be set via config.
2013-11-25 20:29:36 -05:00
CovertJaguar
6f57b4a80d
Logemerald->Emzuli Rework + PipeEvents
...
Modified Logemerald:
-Added ability to paint items as they are extracted
-Renamed to Emzuli, texture and recipe changed accordingly
PipeEvents:
-Added PipeEvents a replacement for Hook interfaces, precursor to 1.7
Pipe API
-Implement methods with signature "eventHandler(PipeEventClass event)"
to receive events
Widgets:
-General improvements for use as a button
2013-11-24 06:23:37 -08:00
CovertJaguar
5d5d5a2706
Merge branch 'SandGrainOne-master'
2013-11-23 12:25:57 -08:00
SandGrainOne
ec4ed4df99
Adding Logemerald pipe
...
This is an action sensitive extraction pipe. The pipe can be configured
with 4 different items and actions will decide which one to extract from
the connected inventory.
2013-11-21 20:57:18 +01:00
CovertJaguar
0f5a47f31f
Fairly Major Filler Rework
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Changes:
-The "crafting grid" is gone.
-API completely reworked
-Patterns can be "stateful", this could bring major improvements to the
scanning algorithms if utilized
-You can change the pattern via Gate Actions
-Various peripherally related GUI framework changes
2013-11-19 03:54:37 -08:00
CovertJaguar
7f73cc2691
Clean up Gate GUIs a bit
...
Size them appropriately and align the slots properly.
2013-10-29 03:08:22 -07:00
CovertJaguar
68b5c5267d
Added Iron Kinesis Pipe
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The Iron Kinesis Pipe allows you select its throughput limiter via
Wrench or Gate Action.
The possible values are: 2, 4, 8, 16, 32 , 64, and 128 MJ/t
2013-09-25 18:16:59 -07:00
Krapht
f6b0f8a1f2
Added a BuildCraftCore config option for color-blind mode.
...
Added alternate textures for Diamond pipe interface and the green side of diamond
2013-08-31 19:01:31 +02:00
CovertJaguar
81b2c7043a
Merge mc16 into master
2013-08-07 14:54:17 -07:00
CovertJaguar
fad6b9f469
Adjust Iron Fluid Pipe Texture to match Item Pipe
2013-07-31 15:16:18 -07:00
CovertJaguar
9fcf4044e0
Added direction triggers to Iron and Daizuli Pipes
...
Someone made these nice icons and never used them!
2013-07-24 17:59:13 -07:00
CovertJaguar
50d9a1814a
Added Daizuli Pipe
...
The Daizuli Pipe is similar to a Iron Pipe, except it only routes
matching colored itemstacks that have been painted by a Lapis Pipe.
The color can be set via Gate Action or via shift-click with a Wrench.
2013-07-24 14:39:07 -07:00
CovertJaguar
f457df7ced
Add Flood Gate Texture
...
Provided by laz2727, many thanks!
2013-07-24 05:16:50 -07:00
CovertJaguar
e66ed0d900
Add Lapis Pipe Actions
...
Icons provided by tommy__123__, many thanks!
2013-07-23 23:27:36 -07:00
CovertJaguar
83431cebf0
Added Lapis Item Pipe
...
This pipe paints passing items pretty colors.
TODO:
Add support to Diamond Pipe for painted items.
Add actions to set the Pipe color.
NOTES:
This required way more changes to the Pipe code that it should have.
2013-07-23 21:48:51 -07:00
CovertJaguar
21920e1556
Fix liquid textures
2013-07-17 13:43:34 -07:00
samoht-2401
9e6e198794
Get things running / New 1.6 ressource directory
...
Modified some little things in order to be able to compile.
The new ressource organization is added too.
2013-07-17 18:54:04 +02:00