psxlover
b77cf79b96
Added facade collision
2012-10-04 23:46:52 +03:00
Christian
5885f08fab
IronEngines now accept Ice at a 1:1 ratio with water buckets, assuming your engine is hot
2012-10-02 00:09:26 -04:00
Christian
e8571a8e53
Fix up a bunch of "markBlockAsNeedsUpdate" to markBlockNeedsUpdate" and fixed engine to notify neighbours
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This fixes the engine being a bit derpy when being rotated
2012-10-01 23:56:26 -04:00
Christian
890c4d45e9
Fix addToRandomInventory putting stuff from quarries etc into adjacent
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engines..
2012-10-01 23:37:17 -04:00
Christian
ba1562b67f
Revert broken pipe logic changes. No pipes are connecting anywhere now..
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Revert "Update common/buildcraft/transport/PipeTransportItems.java"
This reverts commit 07cca7ad05
.
Revert "Fixes pipes connecting improperly"
This reverts commit e7bd894e15
.
2012-10-01 23:24:16 -04:00
Christian
2e6c0ea475
Fix chunkloading for quarries.
2012-10-01 22:49:16 -04:00
SirSengir
6802a14545
Merge pull request #318 from psxlover/LaserFix
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Refactored lasers.
2012-10-01 01:41:59 -07:00
psxlover
6d5942bc8a
Refactored lasers.
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Moved PowerLaser logic from EntityLaser.
2012-09-30 22:42:09 +03:00
SirSengir
3658f908dd
Merge pull request #302 from Xhamolk/patch-1
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Fixes pipes connecting improperly
2012-09-30 01:15:16 -07:00
Christian
ded3f14ab9
It's 285, not 286 :(
2012-09-25 23:40:11 -04:00
Christian
425f131ded
Depend on a known good version of Forge
2012-09-25 23:19:29 -04:00
Christian
bb7da60425
Update to use proper forge chunkloading API
2012-09-25 23:14:21 -04:00
Christian
8da16b8956
Add an example chunkloading capability to the quarry. Also fix some
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naming issues.
2012-09-25 23:14:21 -04:00
Christian
78dc1708d0
More MCP updates
2012-09-25 23:14:21 -04:00
Christian
61fd692f77
Update to new MCP
2012-09-25 23:13:36 -04:00
Xhamolk
07cca7ad05
Update common/buildcraft/transport/PipeTransportItems.java
2012-09-22 12:23:42 -06:00
Xhamolk
e7bd894e15
Fixes pipes connecting improperly
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Pipes now check if IPipeConnection allows the connection.
2012-09-22 12:15:48 -06:00
davboecki
3518db7093
Fix ItemStack merging of ItemStacks with different NBTTagCompount information.
2012-09-20 00:41:16 +02:00
psxlover
4e13b09177
Missing import from pr #283 .
2012-09-19 04:29:21 +03:00
CovertJaguar
625fb692b4
Merge pull request #291 from Flow86/patch-npe
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fix NPE if pipe does not exist (null pipe)
2012-09-18 17:01:33 -07:00
CovertJaguar
c4633a4225
Merge pull request #293 from Xfel/master
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Fixed pipe connections with tile entities whose blocks don't extend BlockContainer
2012-09-18 16:51:36 -07:00
CovertJaguar
f7d0b80093
Merge pull request #285 from Kubuxu/buckets
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Creative buckets behavior and template and blueprint in creative inventory
2012-09-18 15:48:34 -07:00
Xfel
09d522be58
Fixed Pipes not connecting to tile entities whose blocks don't extend BlockContainer
2012-09-18 21:38:56 +03:00
FloSoft
788b449ad3
fix NPE if pipe does not exist (null pipe)
2012-09-18 18:42:48 +02:00
psxlover
1472cdd558
One (hopefully) last bug on path markers
2012-09-18 14:58:56 +03:00
psxlover
b4e3277f8b
Proper fix for clearing the path markers list, and fix for connecting to path markers on a different world.
2012-09-18 14:25:52 +03:00
Kubuxu
123aba184c
Makes buckets behavior like in creative mode
2012-09-16 16:24:13 +03:00
Kubuxu
4cb363db13
makes buckets unused while player creative mode
2012-09-16 15:40:41 +03:00
Kubuxu
8d4b0eddf5
Makes buckets while player creative mode
2012-09-16 14:59:36 +03:00
Kubuxu
1f9e6f6303
Update common/buildcraft/builders/ItemBptBase.java
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Shows templates and blueprints in creative inventory.
2012-09-16 11:17:43 +03:00
CovertJaguar
0479fab15d
Update common/buildcraft/builders/EventHandlerBuilders.java
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Referencing WorldClient is bad
2012-09-15 19:28:26 -07:00
SirSengir
f1c67bc518
Merge pull request #278 from Kubuxu/patch-1
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Update common/buildcraft/transport/ItemFacade.java to facades won't be consumed in creative mode
2012-09-15 14:09:55 -07:00
SirSengir
066e9b1cb8
Merge pull request #275 from tcooc/patch-3
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Fix #267
2012-09-15 14:09:25 -07:00
Kubuxu
189e46221e
Update common/buildcraft/transport/ItemFacade.java
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Facades won't be consumed in creative mode.
2012-09-15 21:49:45 +03:00
tcooc
863f0184fc
Fix #267
2012-09-15 13:20:14 -05:00
tcooc
fb86ea064a
Partial fox for #267
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Switched to vanilla rendering
2012-09-15 13:06:32 -05:00
FloSoft
52dd797b77
Fix #271
2012-09-15 16:22:22 +02:00
psxlover
ae0a265751
Fix builder with path.
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No crashing now after setting the builder.
Also made the builder not crash if there is only one point in the path (probably it was crashing in a prior version too).
2012-09-15 00:09:15 +03:00
psxlover
362c95be2b
Fixed path showing of builder.
2012-09-14 23:26:39 +03:00
psxlover
6ebd570eb1
Removed some useless code
2012-09-14 22:47:45 +03:00
psxlover
b1bc60ed0b
Fixed PathMarkers.
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It was using EntityLaser while a recent commit changed the renderer to work on EntityPowerLaser.
Also the EntityLaser wasn't syncing the texture (another partial fix for #263 )
Also both the client and the server threads were manipulating the available pathMarker list. Now only the server side tiles are added.
Finally synced the state of the pathMarkers (whether or not they are searching for a new marker to connect)
2012-09-14 22:32:04 +03:00
CovertJaguar
2b00da5446
Added bottles as a water container.
2012-09-14 10:17:12 -07:00
SirSengir
0ce95c3134
Removed incorrect optimization for landmarks and path markers.
2012-09-14 19:04:58 +02:00
SirSengir
92195e8613
Synch powerAverage on laser entities. Partial fix for #263
2012-09-14 18:24:20 +02:00
SirSengir
151b576b49
Cleaned up a bunch of unneeded imports. Clean up your stuff before doing PRs please!
2012-09-14 14:04:36 +02:00
SirSengir
2f2dbe65b9
Merge pull request #249 from krisavi/Buildstuff
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Builders language file fix
2012-09-14 04:57:46 -07:00
Andrew Hill
fdb3e85346
place the actual block consumed, rather than what is in the template
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in almost all cases there is no difference, but there have been reports
that mod items with inventories get the inventories duplicated. this
should fix that.
2012-09-14 19:44:15 +10:00
Andrew Hill
2df8069c57
correctly save and restore hasPulsar()
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tested by saving and restoring a std. aut. gate.
2012-09-14 07:37:57 +10:00
Kris Avi
92fb7e8afe
Translatable areas
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Translatable Template table gui title, gates gui title, still and moving
oil (in NEI) (and added Oils to en_US.properties)
2012-09-13 10:49:26 +03:00
Kris Avi
b264f29f88
Builders language file fix
2012-09-13 06:32:20 +03:00