SpaceToad
d0994d6f6e
Merge pull request #1607 from TXX59/NextGen
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NextGen Achievements
2014-04-14 17:09:10 +02:00
TXX59
1eb4299fa9
Add language fields for new achievements
2014-04-13 17:07:10 +01:00
SpaceToad
b58653c90b
Merge branch 'engine' of https://github.com/dmillerw/BuildCraft into dmillerw-engine
2014-04-13 18:03:42 +02:00
dmillerw
daa828259d
Engine rendering changes, as requested by @CyanideX
2014-04-12 21:13:42 -07:00
dmillerw
3fe4e3bfed
Addition of creative engine
2014-04-12 18:31:37 -07:00
dmillerw
8267cb87ee
Start of the new block renderer
2014-04-11 19:27:38 -07:00
Vexatos
27b594342b
Some fixes to en_US.lang
2014-04-09 12:19:02 +02:00
SpaceToad
757bea50dc
improved block destroy animation, and implemented filler pattern
2014-04-05 16:10:39 +02:00
SpaceToad
307aeb2dfb
start work on blueprint confirguration, for #1541
2014-03-29 16:32:38 +01:00
SpaceToad
2d3d70f6db
Merge branch 'BuildCraft-5.1.x' into NextGen
2014-03-19 11:36:15 +01:00
SandGrainOne
8765dac0e3
Gates indicate that trigger require parameter
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Also removing normal Inventory Triggers from FilteredBuffer, for now.
2014-03-18 23:00:04 +01:00
SpaceToad
9827966140
merged with BuildCraft-5.1.x
2014-03-15 23:57:59 +01:00
AEnterprise
c40d3ce02c
Finished the achievements
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-Moved all achievements to the craftinghandler
-Added "Refine and redefine"
-Added "Tingly Laser"
2014-03-15 22:03:49 +01:00
SpaceToad
5e209f24d4
added missing name string for cylinder
2014-03-15 12:54:21 +01:00
AEnterprise
82de1ed0ed
Make the previous achievements avalable
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It didn't work to detect the crafting of the blocks so i changed it so that you get the achievement when you place the block in the world
2014-03-12 17:16:02 +01:00
AEnterprise
36cf4cbdde
Added more achievements
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-Added "Just hit it!"
-Added "A lot of crafting"
-Added "Straight down"
-Added "Chunk destroyeré
-Added "Faster filling"
-Added "Time for some logic"
2014-03-12 15:58:00 +01:00
AEnterprise
19d6bff276
Added first buildcraft achievements and achievement page :-)
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-Added a craftingHandler
-Added "A bit rough around the edges"
-Added "Hard as a rock"
-Added "Is it stainless?"
-Added "No, it isn't made of honey"
-Added "Shiny!"
2014-03-12 14:10:46 +01:00
SpaceToad
b615089a9b
Merge branch 'BuildCraft-5.0.x' into NextGen
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Conflicts:
build.gradle
2014-03-09 14:54:36 +01:00
SoniEx2
4d21f5c991
Update mcmod.info
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Fix author list
2014-03-08 10:58:47 -03:00
SpaceToad
824396f989
added support for blueprints with no name, fix #1476
2014-03-06 08:55:47 +01:00
SpaceToad
4ab0eaf290
last set of fixes for blueprints authoring
2014-02-23 17:36:47 +01:00
SpaceToad
d8c4d5db14
first implementation of save / load of blueprint on the disk
2014-02-23 15:33:28 +01:00
SpaceToad
2f1eb04d5d
merged with builder
2014-02-18 21:22:58 +01:00
AbrarSyed
507eb014af
Step 2: The Rebirth
2014-02-17 01:24:19 -06:00
AbrarSyed
22b0baed33
Step 1: The Purge
2014-02-16 14:08:51 -06:00
SpaceToad
4948e02cb5
initial categorization of items
2014-02-16 17:21:22 +01:00
SpaceToad
1677fa3785
merged with latest changes and fix compilation errors
2014-02-16 12:14:30 +01:00
SpaceToad
90f2532278
migrated to Minecraft 1.7
2014-02-16 12:10:01 +01:00
SpaceToad
a20f40b67f
removed file added by mistake
2014-02-16 08:58:51 +01:00
robin4002
754857dbb6
Move to assets lang system
2014-02-16 00:48:23 +01:00
SpaceToad
ec265fd6f3
implemented robot stations and robot hierarchy
2014-02-08 10:28:16 +01:00
SpaceToad
12cb51373e
various experiments for BC NextGen
2014-02-01 17:19:07 +01:00
SandGrainOne
5055d8c146
Fluid level trigger for tanks
2014-01-30 20:08:01 +01:00
SpaceToad
3dd418a27a
progress in tool filler
2014-01-20 21:15:30 +01:00
SpaceToad
48ec6c9da7
further progress in urbanist implementation
2014-01-18 14:53:09 +01:00
ArkeousAero
09e32da2c7
Added cylinder pattern for the filler.
2014-01-08 04:07:18 -06:00
SpaceToad
78f62ffffb
Merge branch 'nightly' into marmot
2014-01-06 20:24:58 +01:00
CovertJaguar
1a1d2707fc
Version 4.2.2
2014-01-04 11:49:47 -08:00
SpaceToad
197c5b7edf
Implemented icons for pulsar and single pulsar, close #1391
2014-01-04 15:43:44 +01:00
CovertJaguar
3b0a047570
Finalize Gate Rework
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-Added Integration Table Recipes
-Finished and tested Integration Table
-Re-added all Gate recipes
-Clean up Pipe Wires, Chipsets, etc...
Changes:
-Gate Logic Swap recipes moved from Workbench to Integration Table.
-Pipe Wires condensed into a single Item
-Pipe Wires are now distributed evenly between the gates: Red with the
Basic Gate, Blue with Iron, Yellow with Gold, and Green with Diamond.
Recipes adjusted to match.
As of this commit, Gates should be both craftable and usable again. The
Integration Table is also ready to be used. Gate Expansions are
completely implemented and usable.
Enjoy!
2014-01-02 04:58:08 -08:00
CovertJaguar
0c057f28d1
Flesh out remaining Integration Table details
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No recipes defined yet, so no idea if it actually works.
2013-12-29 03:05:21 -08:00
CovertJaguar
5150d01672
Add Redstone Fader Exp + major cleanup
2013-12-27 08:40:44 -08:00
CovertJaguar
4e3f4c1e94
Rewrite Timer Trigger so it actually works...
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...and add Clock Timer Gate Expansion.
2013-12-24 00:22:17 -08:00
CovertJaguar
1cb20ea59d
Kill Gate Icon Provider, and cleanup unused icons
2013-12-21 19:49:20 -08:00
MomoNasty
c730d2f41f
fix the logo not showing up in the modlist
2013-12-20 06:11:34 -05:00
CovertJaguar
986f407af6
Merge nightly into marmot
2013-12-19 05:35:40 -08:00
CovertJaguar
70822c0178
Add additional support for Gate Expansions
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Things left to do:
-Sync expansions on the pipe to the client
-Rewrite Assembly table to support modifying Item NBT so you can add
expansions to Gates
2013-12-10 02:02:35 -08:00
CovertJaguar
7ee74d56a1
First Iteration of Gate Rewrite
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GateKind enum is gone, replaced with two enums: GateMaterial and
GateLogic.
Pulsars and Timers are abstracted into GateExpansions that can be
applied to "upgrade" a gate. (Incomplete)
GateExpansions will eventually be moved to the API so that other can
define new expansions easily.
GateExpansions are not currently serialized or synced to the client.
This remains to be done.
Legacy migration support is included, but untested.
Currently only the base logic texture layer (white/black) are being
rendered. Eventually the material and expansions will each render an
additional texture layer onto the gate.
2013-12-05 13:38:00 -08:00
CovertJaguar
03acd96b2b
Version 4.2.1
2013-12-03 15:47:57 -08:00
CovertJaguar
4b80435f3d
Merge Timer into Marmot
2013-12-01 22:27:42 -08:00