Commit graph

1762 commits

Author SHA1 Message Date
denoflions
f6e7617ee9 Update Forge to last 1.5.2 version in build script. 2013-07-26 21:35:28 -04:00
FyberOptic
bffa773344 Assembly Table isInvalid() Crash Fix
Solution for #1054.  Avoids crash from name conflict with .isInvalid()
between ILaserTarget interface and TileEntity class, in relation to
TileAssemblyTable and TileAdvancedCraftingTable.
2013-07-26 13:02:12 -04:00
viliml
c057307f33 Temporary solution to fluids eating other fluids
This will work for BC, untill the Forge devs decide what would be the best universal approach. For now this is a solution to prevent the issue for Oil and Fuel, using the rule "first fluid wins".
2013-07-26 14:20:05 +02:00
CovertJaguar
0909ed9875 Update lang file with new blocks 2013-07-25 00:19:45 -07:00
CovertJaguar
9fcf4044e0 Added direction triggers to Iron and Daizuli Pipes
Someone made these nice icons and never used them!
2013-07-24 17:59:13 -07:00
CovertJaguar
50d9a1814a Added Daizuli Pipe
The Daizuli Pipe is similar to a Iron Pipe, except it only routes
matching colored itemstacks that have been painted by a Lapis Pipe.

The color can be set via Gate Action or via shift-click with a Wrench.
2013-07-24 14:39:07 -07:00
CovertJaguar
1745d270d8 Internalized IPipedItem
May delete eventually depending on feedback.
2013-07-24 13:14:32 -07:00
CovertJaguar
fe1af19227 Clean up and consolidate Pipe API interfaces
Note: injectItem() takes the opposite side that entityEntering() used
to.
2013-07-24 13:07:09 -07:00
CovertJaguar
f457df7ced Add Flood Gate Texture
Provided by laz2727, many thanks!
2013-07-24 05:16:50 -07:00
CovertJaguar
2bd4e6ef84 Fix pipe renderer using wrong texture for center 2013-07-24 05:12:13 -07:00
CovertJaguar
1f5ee1225e Desync Pump/FloodGate from world tick
Having all the pumps/floodgates rebuild their queues on the same tick is
probably a bad idea.
2013-07-24 01:41:10 -07:00
CovertJaguar
47cc3032c5 Swap out FML events 2013-07-24 01:23:23 -07:00
CovertJaguar
28c3b15c58 Use Generics to reduce annoying casts in Pipe 2013-07-24 01:17:55 -07:00
CovertJaguar
1f80338819 Fix Fluid Sandstone Pipe
Closes #1026
2013-07-24 01:02:07 -07:00
CovertJaguar
9150c673a5 Tweak Pump 2013-07-24 00:30:31 -07:00
CovertJaguar
3f21c33427 Fix Painted Item rendering with some items 2013-07-24 00:30:13 -07:00
CovertJaguar
05c9cb18f0 Some more Flood Gate tweaks 2013-07-24 00:12:12 -07:00
CovertJaguar
e66ed0d900 Add Lapis Pipe Actions
Icons provided by tommy__123__, many thanks!
2013-07-23 23:27:36 -07:00
CovertJaguar
83431cebf0 Added Lapis Item Pipe
This pipe paints passing items pretty colors.

TODO:
Add support to Diamond Pipe for painted items.
Add actions to set the Pipe color.

NOTES:
This required way more changes to the Pipe code that it should have.
2013-07-23 21:48:51 -07:00
CovertJaguar
f43e12e9b2 Fix render state from sending too many bytes 2013-07-23 17:37:42 -07:00
CovertJaguar
35501234d8 Restore pump throttle, oops. 2013-07-22 22:53:15 -07:00
CovertJaguar
337a94848f Added Flood Gate + Pump tweaks
The Flood Gate still needs a texture, but functionally it all there.

All you have to do is pump in a fluid and it will place it in the world.
2013-07-22 22:50:53 -07:00
CovertJaguar
a8f43acfbd Don't render tank sides where stacked 2013-07-22 22:50:52 -07:00
CovertJaguar
e581841eaa Fix Pipe connections with Iron Engine 2013-07-22 22:50:52 -07:00
CovertJaguar
07372587cf Fix Tank net sync 2013-07-22 22:50:51 -07:00
CovertJaguar
6e1788fb0c Add block disables to BCFactory
Now if you set the blockId to 0 or -1 in the config, the block will not
be loaded.
2013-07-22 22:50:50 -07:00
CovertJaguar
e523988ea2 Merge pull request #1042 from AartBluestoke/language_update
Liquid -> Fluid
2013-07-22 19:07:07 -07:00
Andrew Hill
45964dde3a Liquid -> Fluid 2013-07-23 12:02:16 +10:00
CovertJaguar
fe9dc15423 Bump forge dependancy 2013-07-22 16:45:41 -07:00
CovertJaguar
a14ac77ec3 Add new Fluid blocks to softBlocks 2013-07-22 16:41:58 -07:00
CovertJaguar
8995ff79bf Clean up some Gate code 2013-07-22 14:14:36 -07:00
CovertJaguar
5353a47aec Merge pull request #1037 from viliml/patch-1
Update Pipe.java
2013-07-22 14:02:12 -07:00
viliml
440b342165 Update Pipe.java
Fixes https://github.com/BuildCraft/BuildCraft/issues/1035 .
resetGate() set's the gate to null which causes a NPE.
2013-07-22 21:00:37 +02:00
CovertJaguar
cc24ad490c Merge pull request #1032 from viliml/patch-1
Convert strings to chat messages in quarry messages
2013-07-21 13:21:00 -07:00
viliml
32adf8a309 Convert strings to chat messages
Fixes https://github.com/BuildCraft/BuildCraft/issues/1027
2013-07-21 14:39:56 +02:00
CovertJaguar
502af8f9ae Add sanity check to hasPlug() 2013-07-20 22:52:42 -07:00
CovertJaguar
937fb12900 And Jack'O'Lanterns too 2013-07-20 19:36:35 -07:00
CovertJaguar
488a83f9e4 Ban Redstone Lamps from Facades 2013-07-20 19:35:14 -07:00
CovertJaguar
4d8799019e Simplify trigger registration 2013-07-20 18:45:58 -07:00
CovertJaguar
66bc9914ae Fix Gate GUI 2013-07-20 18:06:17 -07:00
CovertJaguar
e0e66f7910 Fix formatting of PipeTransportFluid 2013-07-20 17:28:54 -07:00
CovertJaguar
897eee58dc Finished Trigger updates 2013-07-20 17:25:41 -07:00
CovertJaguar
a19470092e Trigger busy work
Adapted old Icon framework to new API, reducing amount of busy work
tremendously.

Mostly what remains is providing unique tags for the triggers.
2013-07-20 16:25:32 -07:00
CovertJaguar
311078d660 Limited Gate/Trigger rewrite
Moved most of the Gate logic out of Pipe and into Gate. Expect some NPEs
on pipe.gate.

Converted the Trigger/Action API to key off of unique Strings instead of
IDs. Legacy conversion code implemented as well so it shouldn't affect
worlds.

Simplified Trigger/Action Icon functions. No more indexes.

More busy work is needed to convert the existing Triggers to the new
code.
2013-07-20 15:58:55 -07:00
CovertJaguar
b320c1f371 Fix pipe rotation code
Closes #1022
2013-07-19 15:58:21 -07:00
CovertJaguar
4fd129170c Mark drips client only
Might fix server issues *shrugs*
2013-07-19 15:22:26 -07:00
CovertJaguar
2302eacad4 Merge pull request #1017 from viliml/patch-3
Fix combustion engine GUI not rendering fluids properly
2013-07-19 07:47:52 -07:00
CovertJaguar
9c35934e46 Merge pull request #1020 from viliml/patch-5
Squashed the last texture bugs
2013-07-19 07:47:39 -07:00
CovertJaguar
776147fe92 Merge pull request #1018 from viliml/patch-4
Add missing case for EQUIPPED_FIRST_PERSON
2013-07-19 07:47:02 -07:00
CovertJaguar
0ce916dcd8 Improve Pump search Algo
Mainly just cleaned up the code and replaced the TreeSets with Deques.

Also made it so the pump will only keep the pumping the same type of
liquid it started on.  If you wish to reset it to pump any liquid hit
with a wrench and the next liquid it pumps will be the new filter.
2013-07-19 07:09:18 -07:00