Commit graph

2924 commits

Author SHA1 Message Date
asiekierka
f8ae10e2f2 BuildCraft 6.3.2 2015-01-22 23:37:52 +01:00
asiekierka
d635e79e32 optimize pass 1 workaround, try to fix #2398 2015-01-22 23:18:48 +01:00
asiekierka
960271dadd Merge branch '6.3.x' of github.com:BuildCraft/BuildCraft into 6.3.x 2015-01-22 23:12:37 +01:00
asiekierka
d21680fc5e fix #2404 2015-01-22 23:12:00 +01:00
davboecki
63d05326f0 Make BlockGenericPipe use the IPipeTile to access Pipe and TileGenericPipe.
Allow non TGP implementation of IPipeTile to pass an internal version of Pipe.
2015-01-22 19:53:29 +01:00
asiekierka
ada7c2cf32 Merge branch '6.3.x' of github.com:BuildCraft/BuildCraft into 6.3.x 2015-01-22 14:32:02 +01:00
asiekierka
4257b6d70c fix SMP facade crash 2015-01-22 14:31:50 +01:00
Hea3veN
d13d4e60c8 fix gate iteration when the "actions" are different than the "active actions", fixes #2350 2015-01-22 08:45:53 -03:00
Hea3veN
f2e3166a51 small performance optimization for the block breaking robots 2015-01-21 22:35:44 -03:00
Hea3veN
39410dc5af make the planter robot handle any IPlantable item/block and sugarcane, fixes #2370 2015-01-21 20:46:09 -03:00
asiekierka
7d9892bc13 fix #2397, minor tweaks 2015-01-18 16:37:55 +01:00
asiekierka
f8b2efbc35 make checks even more liberal (we still catch pistons and ExU pipes that way, but we also catch all glass types which is far more important) 2015-01-18 16:20:06 +01:00
Adrian Siekierka
3e5a2ae062 Merge pull request #2396 from hea3ven/6.3.x
fix docking stations staying linked when changing a robot's main link
2015-01-18 14:30:37 +01:00
asiekierka
5627c5dc7d further improvements to facade logic, CTM support 2015-01-18 15:28:18 +01:00
Hea3veN
b2d204cb2b fix docking stations staying linked when changing a robot's main link 2015-01-18 09:37:47 -03:00
asiekierka
e60fa8dfbb add addInformation passthrough, fix facade detection code - accidentally makes ChiselFacades redundant 2015-01-18 11:25:32 +01:00
asiekierka
24c084b598 remove redundant redundancy check, fix #2388 2015-01-18 11:11:03 +01:00
asiekierka
3be7ce1189 extend power number hiding to iron power pipes and creative engines 2015-01-18 11:06:18 +01:00
asiekierka
464ac75428 Merge branch 'hide-numbers' of https://github.com/immibis/BuildCraft into 6.3.x 2015-01-18 10:47:50 +01:00
asiekierka
5f4c49b83c almost all blocks and TEs are now CompatHookable 2015-01-17 21:13:58 +01:00
immibis
bd4b856106 Auto-workbenches will rebalance only when necessary, instead of every tick.
Also, moved balancing before jammed check. Otherwise, jammed autoworkbenches that could unjam themselves by balancing wouldn't do this.
2015-01-17 10:49:14 +01:00
immibis
6b3526e739 Auto-workbenches that cannot craft will not retry crafting again until any input slot changes.
Conflicts:
	common/buildcraft/factory/TileAutoWorkbench.java
2015-01-17 10:49:08 +01:00
immibis
3082c198c4 Added hidePowerNumbers and hideFluidNumbers options. 2015-01-17 19:32:38 +13:00
asiekierka
ded664beaf fix #2385, add #2381 2015-01-15 12:11:48 +01:00
Adrian Siekierka
93192ee735 Merge pull request #2378 from Kubuxu/6.3.x
Fix JavaDoc for Java8 compability
2015-01-13 06:58:11 +01:00
Kuba Sztandera
cf2a8f6f3f Fix CheckSyle error 2015-01-11 15:33:03 +01:00
asiekierka
74fc202ea6 make BuildCraft properly detect previously registered fluids, make oil move a lot slower - closes #2376 2015-01-11 15:12:30 +01:00
Vexatos
1efa254037 Make swimming in oil a lot harder 2015-01-11 13:43:01 +01:00
asiekierka
7eaf537ecf the real BuildCraft 6.3.1 - make pluggables easier to remove, make pluggables pop directly into your inventory when removed 2015-01-10 18:42:55 +01:00
asiekierka
dd2e3ab3e9 BuildCraft 6.3.1 2015-01-10 17:31:33 +01:00
asiekierka
e49136f096 fix #2362 2015-01-10 17:03:35 +01:00
asiekierka
f7601c4564 fix #2368 2015-01-10 16:50:58 +01:00
asiekierka
9db83e3a83 fix #2366 2015-01-07 16:27:17 +01:00
asiekierka
bfa726e928 BuildCraft 6.3.0 2015-01-06 15:20:28 +01:00
asiekierka
9e3423eeef api/bccompat changes, add support for powering chutes 2015-01-06 14:57:21 +01:00
asiekierka
65a135123a add experimental code to power kinesis pipes with redstone engines for energy extraction, add proper IInjectable support, add more compat hooks (for IItemDuct) 2015-01-06 12:29:47 +01:00
asiekierka
fa001c4a24 add F5 to zone planners 2015-01-03 22:41:25 +01:00
asiekierka
368eda1251 add quartz gates, scrollwheel support in gate and zone planner interfaces, add proper pipe wire bounds checking to wire parameters 2015-01-03 22:38:16 +01:00
asiekierka
5befa8537b fix gate dupe bug again, the previous revert fixes #2351 2015-01-03 13:39:15 +01:00
asiekierka
bb9a62bcc2 Revert "fix gate dupe bug, rewrite quarry logic"
This reverts commit 485e214f66.
2015-01-03 13:38:27 +01:00
asiekierka
2b0885ccda fix lens stacking and #2353 2015-01-03 13:37:34 +01:00
asiekierka
e1bb073228 add nullchecks to assembly tables 2014-12-31 18:05:19 +01:00
Hea3veN
f8c9b6e819 fix NPE when removing a docking station of an unloaded robot, fixes #2348 2014-12-29 22:56:16 -03:00
asiekierka
7f34e2824b re-add gate pulsar pulse counting with multiple actions, optimize builder code 2014-12-29 22:17:40 +01:00
asiekierka
e489b7857a begin refactoring internal TileGenericPipe usage to IPipeTile 2014-12-29 12:23:24 +01:00
asiekierka
8fba5bb6a1 change filter texture, fix lens recipe, add filter recipe, fix NPE in ColorUtils 2014-12-28 22:31:59 +01:00
asiekierka
4ec969c272 forgot a return null 2014-12-28 21:41:34 +01:00
asiekierka
30b08352cb fix #2331 2014-12-28 21:27:21 +01:00
asiekierka
0385bc4e42 wooden power pipes should not give their information to a gate 2014-12-28 21:23:22 +01:00
asiekierka
a6c351a8e4 adjust quarry speed algorithm for RF (finally!) 2014-12-28 21:17:02 +01:00