asiekierka
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f8ae10e2f2
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BuildCraft 6.3.2
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2015-01-22 23:37:52 +01:00 |
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asiekierka
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d635e79e32
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optimize pass 1 workaround, try to fix #2398
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2015-01-22 23:18:48 +01:00 |
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asiekierka
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960271dadd
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Merge branch '6.3.x' of github.com:BuildCraft/BuildCraft into 6.3.x
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2015-01-22 23:12:37 +01:00 |
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asiekierka
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d21680fc5e
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fix #2404
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2015-01-22 23:12:00 +01:00 |
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davboecki
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63d05326f0
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Make BlockGenericPipe use the IPipeTile to access Pipe and TileGenericPipe.
Allow non TGP implementation of IPipeTile to pass an internal version of Pipe.
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2015-01-22 19:53:29 +01:00 |
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asiekierka
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ada7c2cf32
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Merge branch '6.3.x' of github.com:BuildCraft/BuildCraft into 6.3.x
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2015-01-22 14:32:02 +01:00 |
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asiekierka
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4257b6d70c
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fix SMP facade crash
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2015-01-22 14:31:50 +01:00 |
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Hea3veN
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d13d4e60c8
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fix gate iteration when the "actions" are different than the "active actions", fixes #2350
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2015-01-22 08:45:53 -03:00 |
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Hea3veN
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f2e3166a51
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small performance optimization for the block breaking robots
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2015-01-21 22:35:44 -03:00 |
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Hea3veN
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39410dc5af
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make the planter robot handle any IPlantable item/block and sugarcane, fixes #2370
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2015-01-21 20:46:09 -03:00 |
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asiekierka
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7d9892bc13
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fix #2397, minor tweaks
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2015-01-18 16:37:55 +01:00 |
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asiekierka
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f8b2efbc35
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make checks even more liberal (we still catch pistons and ExU pipes that way, but we also catch all glass types which is far more important)
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2015-01-18 16:20:06 +01:00 |
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Adrian Siekierka
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3e5a2ae062
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Merge pull request #2396 from hea3ven/6.3.x
fix docking stations staying linked when changing a robot's main link
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2015-01-18 14:30:37 +01:00 |
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asiekierka
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5627c5dc7d
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further improvements to facade logic, CTM support
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2015-01-18 15:28:18 +01:00 |
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Hea3veN
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b2d204cb2b
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fix docking stations staying linked when changing a robot's main link
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2015-01-18 09:37:47 -03:00 |
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asiekierka
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e60fa8dfbb
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add addInformation passthrough, fix facade detection code - accidentally makes ChiselFacades redundant
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2015-01-18 11:25:32 +01:00 |
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asiekierka
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24c084b598
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remove redundant redundancy check, fix #2388
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2015-01-18 11:11:03 +01:00 |
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asiekierka
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3be7ce1189
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extend power number hiding to iron power pipes and creative engines
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2015-01-18 11:06:18 +01:00 |
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asiekierka
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464ac75428
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Merge branch 'hide-numbers' of https://github.com/immibis/BuildCraft into 6.3.x
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2015-01-18 10:47:50 +01:00 |
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asiekierka
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5f4c49b83c
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almost all blocks and TEs are now CompatHookable
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2015-01-17 21:13:58 +01:00 |
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immibis
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bd4b856106
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Auto-workbenches will rebalance only when necessary, instead of every tick.
Also, moved balancing before jammed check. Otherwise, jammed autoworkbenches that could unjam themselves by balancing wouldn't do this.
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2015-01-17 10:49:14 +01:00 |
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immibis
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6b3526e739
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Auto-workbenches that cannot craft will not retry crafting again until any input slot changes.
Conflicts:
common/buildcraft/factory/TileAutoWorkbench.java
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2015-01-17 10:49:08 +01:00 |
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immibis
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3082c198c4
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Added hidePowerNumbers and hideFluidNumbers options.
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2015-01-17 19:32:38 +13:00 |
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asiekierka
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ded664beaf
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fix #2385, add #2381
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2015-01-15 12:11:48 +01:00 |
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Adrian Siekierka
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93192ee735
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Merge pull request #2378 from Kubuxu/6.3.x
Fix JavaDoc for Java8 compability
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2015-01-13 06:58:11 +01:00 |
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Kuba Sztandera
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cf2a8f6f3f
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Fix CheckSyle error
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2015-01-11 15:33:03 +01:00 |
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asiekierka
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74fc202ea6
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make BuildCraft properly detect previously registered fluids, make oil move a lot slower - closes #2376
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2015-01-11 15:12:30 +01:00 |
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Vexatos
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1efa254037
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Make swimming in oil a lot harder
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2015-01-11 13:43:01 +01:00 |
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asiekierka
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7eaf537ecf
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the real BuildCraft 6.3.1 - make pluggables easier to remove, make pluggables pop directly into your inventory when removed
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2015-01-10 18:42:55 +01:00 |
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asiekierka
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dd2e3ab3e9
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BuildCraft 6.3.1
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2015-01-10 17:31:33 +01:00 |
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asiekierka
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e49136f096
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fix #2362
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2015-01-10 17:03:35 +01:00 |
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asiekierka
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f7601c4564
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fix #2368
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2015-01-10 16:50:58 +01:00 |
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asiekierka
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9db83e3a83
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fix #2366
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2015-01-07 16:27:17 +01:00 |
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asiekierka
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bfa726e928
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BuildCraft 6.3.0
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2015-01-06 15:20:28 +01:00 |
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asiekierka
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9e3423eeef
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api/bccompat changes, add support for powering chutes
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2015-01-06 14:57:21 +01:00 |
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asiekierka
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65a135123a
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add experimental code to power kinesis pipes with redstone engines for energy extraction, add proper IInjectable support, add more compat hooks (for IItemDuct)
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2015-01-06 12:29:47 +01:00 |
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asiekierka
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fa001c4a24
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add F5 to zone planners
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2015-01-03 22:41:25 +01:00 |
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asiekierka
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368eda1251
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add quartz gates, scrollwheel support in gate and zone planner interfaces, add proper pipe wire bounds checking to wire parameters
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2015-01-03 22:38:16 +01:00 |
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asiekierka
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5befa8537b
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fix gate dupe bug again, the previous revert fixes #2351
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2015-01-03 13:39:15 +01:00 |
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asiekierka
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bb9a62bcc2
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Revert "fix gate dupe bug, rewrite quarry logic"
This reverts commit 485e214f66 .
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2015-01-03 13:38:27 +01:00 |
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asiekierka
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2b0885ccda
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fix lens stacking and #2353
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2015-01-03 13:37:34 +01:00 |
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asiekierka
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e1bb073228
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add nullchecks to assembly tables
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2014-12-31 18:05:19 +01:00 |
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Hea3veN
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f8c9b6e819
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fix NPE when removing a docking station of an unloaded robot, fixes #2348
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2014-12-29 22:56:16 -03:00 |
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asiekierka
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7f34e2824b
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re-add gate pulsar pulse counting with multiple actions, optimize builder code
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2014-12-29 22:17:40 +01:00 |
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asiekierka
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e489b7857a
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begin refactoring internal TileGenericPipe usage to IPipeTile
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2014-12-29 12:23:24 +01:00 |
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asiekierka
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8fba5bb6a1
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change filter texture, fix lens recipe, add filter recipe, fix NPE in ColorUtils
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2014-12-28 22:31:59 +01:00 |
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asiekierka
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4ec969c272
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forgot a return null
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2014-12-28 21:41:34 +01:00 |
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asiekierka
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30b08352cb
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fix #2331
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2014-12-28 21:27:21 +01:00 |
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asiekierka
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0385bc4e42
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wooden power pipes should not give their information to a gate
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2014-12-28 21:23:22 +01:00 |
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asiekierka
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a6c351a8e4
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adjust quarry speed algorithm for RF (finally!)
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2014-12-28 21:17:02 +01:00 |
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