equivalent-exchange-3/src/main/java/com/pahimar/ee3/client/renderer/tileentity/TileEntityRendererAlchemicalChest.java

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package com.pahimar.ee3.client.renderer.tileentity;
import com.pahimar.ee3.reference.Textures;
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import com.pahimar.ee3.tileentity.TileEntityAlchemicalChest;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.client.model.ModelChest;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.tileentity.TileEntity;
import net.minecraftforge.common.util.ForgeDirection;
import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL12;
@SideOnly(Side.CLIENT)
public class TileEntityRendererAlchemicalChest extends TileEntitySpecialRenderer
{
private final ModelChest modelChest = new ModelChest();
@Override
public void renderTileEntityAt(TileEntity tileEntity, double x, double y, double z, float tick)
{
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if (tileEntity instanceof TileEntityAlchemicalChest)
{
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TileEntityAlchemicalChest tileEntityAlchemicalChest = (TileEntityAlchemicalChest) tileEntity;
ForgeDirection direction = null;
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if (tileEntityAlchemicalChest.getWorldObj() != null)
{
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direction = tileEntityAlchemicalChest.getOrientation();
}
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if (tileEntityAlchemicalChest.getState() == 0)
{
this.bindTexture(Textures.Model.ALCHEMICAL_CHEST_SMALL);
}
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else if (tileEntityAlchemicalChest.getState() == 1)
{
this.bindTexture(Textures.Model.ALCHEMICAL_CHEST_MEDIUM);
}
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else if (tileEntityAlchemicalChest.getState() == 2)
{
this.bindTexture(Textures.Model.ALCHEMICAL_CHEST_LARGE);
}
GL11.glPushMatrix();
GL11.glEnable(GL12.GL_RESCALE_NORMAL);
GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
GL11.glTranslatef((float) x, (float) y + 1.0F, (float) z + 1.0F);
GL11.glScalef(1.0F, -1.0F, -1.0F);
GL11.glTranslatef(0.5F, 0.5F, 0.5F);
short angle = 0;
if (direction != null)
{
if (direction == ForgeDirection.NORTH)
{
angle = 180;
}
else if (direction == ForgeDirection.SOUTH)
{
angle = 0;
}
else if (direction == ForgeDirection.WEST)
{
angle = 90;
}
else if (direction == ForgeDirection.EAST)
{
angle = -90;
}
}
GL11.glRotatef(angle, 0.0F, 1.0F, 0.0F);
GL11.glTranslatef(-0.5F, -0.5F, -0.5F);
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float adjustedLidAngle = tileEntityAlchemicalChest.prevLidAngle + (tileEntityAlchemicalChest.lidAngle - tileEntityAlchemicalChest.prevLidAngle) * tick;
adjustedLidAngle = 1.0F - adjustedLidAngle;
adjustedLidAngle = 1.0F - adjustedLidAngle * adjustedLidAngle * adjustedLidAngle;
modelChest.chestLid.rotateAngleX = -(adjustedLidAngle * (float) Math.PI / 2.0F);
modelChest.renderAll();
GL11.glDisable(GL12.GL_RESCALE_NORMAL);
GL11.glPopMatrix();
GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
}
}
}