equivalent-exchange-3/src/main/java/com/pahimar/ee3/inventory/ContainerAlchemicalChest.java

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package com.pahimar.ee3.inventory;
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import com.pahimar.ee3.tileentity.TileEntityAlchemicalChest;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.InventoryPlayer;
import net.minecraft.inventory.Slot;
import net.minecraft.item.ItemStack;
public class ContainerAlchemicalChest extends ContainerEE
{
// Small Chest
public static final int SMALL_CHEST_INVENTORY_ROWS = 4;
public static final int SMALL_CHEST_INVENTORY_COLUMNS = 12;
public static final int SMALL_INVENTORY_SIZE = SMALL_CHEST_INVENTORY_ROWS * SMALL_CHEST_INVENTORY_COLUMNS;
// Medium Chest
public static final int MEDIUM_CHEST_INVENTORY_ROWS = 7;
public static final int MEDIUM_CHEST_INVENTORY_COLUMNS = 12;
public static final int MEDIUM_INVENTORY_SIZE = MEDIUM_CHEST_INVENTORY_ROWS * MEDIUM_CHEST_INVENTORY_COLUMNS;
// Large Chest
public static final int LARGE_CHEST_INVENTORY_ROWS = 9;
public static final int LARGE_CHEST_INVENTORY_COLUMNS = 13;
public static final int LARGE_INVENTORY_SIZE = LARGE_CHEST_INVENTORY_ROWS * LARGE_CHEST_INVENTORY_COLUMNS;
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private TileEntityAlchemicalChest tileEntityAlchemicalChest;
private int chestInventoryRows;
private int chestInventoryColumns;
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public ContainerAlchemicalChest(InventoryPlayer inventoryPlayer, TileEntityAlchemicalChest tileEntityAlchemicalChest)
{
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this.tileEntityAlchemicalChest = tileEntityAlchemicalChest;
tileEntityAlchemicalChest.openInventory();
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if (this.tileEntityAlchemicalChest.getState() == 0)
{
chestInventoryRows = SMALL_CHEST_INVENTORY_ROWS;
chestInventoryColumns = SMALL_CHEST_INVENTORY_COLUMNS;
}
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else if (this.tileEntityAlchemicalChest.getState() == 1)
{
chestInventoryRows = MEDIUM_CHEST_INVENTORY_ROWS;
chestInventoryColumns = MEDIUM_CHEST_INVENTORY_COLUMNS;
}
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else if (this.tileEntityAlchemicalChest.getState() == 2)
{
chestInventoryRows = LARGE_CHEST_INVENTORY_ROWS;
chestInventoryColumns = LARGE_CHEST_INVENTORY_COLUMNS;
}
// Add the Alchemical Chest slots to the container
for (int chestRowIndex = 0; chestRowIndex < chestInventoryRows; ++chestRowIndex)
{
for (int chestColumnIndex = 0; chestColumnIndex < chestInventoryColumns; ++chestColumnIndex)
{
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if (this.tileEntityAlchemicalChest.getState() == 0)
{
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this.addSlotToContainer(new Slot(tileEntityAlchemicalChest, chestColumnIndex + chestRowIndex * chestInventoryColumns, 8 + chestColumnIndex * 18, 18 + chestRowIndex * 18));
}
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else if (this.tileEntityAlchemicalChest.getState() == 1)
{
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this.addSlotToContainer(new Slot(tileEntityAlchemicalChest, chestColumnIndex + chestRowIndex * chestInventoryColumns, 8 + chestColumnIndex * 18, 18 + chestRowIndex * 18));
}
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else if (this.tileEntityAlchemicalChest.getState() == 2)
{
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this.addSlotToContainer(new Slot(tileEntityAlchemicalChest, chestColumnIndex + chestRowIndex * chestInventoryColumns, 8 + chestColumnIndex * 18, 8 + chestRowIndex * 18));
}
}
}
// Add the player's inventory slots to the container
for (int inventoryRowIndex = 0; inventoryRowIndex < PLAYER_INVENTORY_ROWS; ++inventoryRowIndex)
{
for (int inventoryColumnIndex = 0; inventoryColumnIndex < PLAYER_INVENTORY_COLUMNS; ++inventoryColumnIndex)
{
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if (this.tileEntityAlchemicalChest.getState() == 0)
{
this.addSlotToContainer(new Slot(inventoryPlayer, inventoryColumnIndex + inventoryRowIndex * 9 + 9, 35 + inventoryColumnIndex * 18, 104 + inventoryRowIndex * 18));
}
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else if (this.tileEntityAlchemicalChest.getState() == 1)
{
this.addSlotToContainer(new Slot(inventoryPlayer, inventoryColumnIndex + inventoryRowIndex * 9 + 9, 35 + inventoryColumnIndex * 18, 158 + inventoryRowIndex * 18));
}
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else if (this.tileEntityAlchemicalChest.getState() == 2)
{
this.addSlotToContainer(new Slot(inventoryPlayer, inventoryColumnIndex + inventoryRowIndex * 9 + 9, 44 + inventoryColumnIndex * 18, 174 + inventoryRowIndex * 18));
}
}
}
// Add the player's action bar slots to the container
for (int actionBarSlotIndex = 0; actionBarSlotIndex < PLAYER_INVENTORY_COLUMNS; ++actionBarSlotIndex)
{
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if (this.tileEntityAlchemicalChest.getState() == 0)
{
this.addSlotToContainer(new Slot(inventoryPlayer, actionBarSlotIndex, 35 + actionBarSlotIndex * 18, 162));
}
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else if (this.tileEntityAlchemicalChest.getState() == 1)
{
this.addSlotToContainer(new Slot(inventoryPlayer, actionBarSlotIndex, 35 + actionBarSlotIndex * 18, 216));
}
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else if (this.tileEntityAlchemicalChest.getState() == 2)
{
this.addSlotToContainer(new Slot(inventoryPlayer, actionBarSlotIndex, 44 + actionBarSlotIndex * 18, 232));
}
}
}
/**
* Callback for when the crafting gui is closed.
*/
@Override
public void onContainerClosed(EntityPlayer entityPlayer)
{
super.onContainerClosed(entityPlayer);
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tileEntityAlchemicalChest.closeInventory();
}
@Override
public boolean canInteractWith(EntityPlayer entityPlayer)
{
return this.tileEntityAlchemicalChest.isUseableByPlayer(entityPlayer);
}
@Override
public ItemStack transferStackInSlot(EntityPlayer entityPlayer, int slotIndex)
{
ItemStack newItemStack = null;
Slot slot = (Slot) inventorySlots.get(slotIndex);
if (slot != null && slot.getHasStack())
{
ItemStack itemStack = slot.getStack();
newItemStack = itemStack.copy();
if (slotIndex < chestInventoryRows * chestInventoryColumns)
{
if (!this.mergeItemStack(itemStack, chestInventoryRows * chestInventoryColumns, inventorySlots.size(), false))
{
return null;
}
}
else if (!this.mergeItemStack(itemStack, 0, chestInventoryRows * chestInventoryColumns, false))
{
return null;
}
if (itemStack.stackSize == 0)
{
slot.putStack(null);
}
else
{
slot.onSlotChanged();
}
}
return newItemStack;
}
}