2012-12-17 21:21:53 +01:00
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package com.pahimar.ee3.client.renderer.texturefx;
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2012-09-11 04:07:59 +02:00
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2012-12-13 16:01:41 +01:00
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import net.minecraft.client.renderer.RenderEngine;
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2012-09-11 04:07:59 +02:00
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import org.lwjgl.opengl.GL11;
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2012-12-17 21:21:53 +01:00
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import com.pahimar.ee3.block.ModBlocks;
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import com.pahimar.ee3.lib.Sprites;
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2012-09-11 04:07:59 +02:00
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import cpw.mods.fml.client.FMLTextureFX;
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2012-10-27 23:41:02 +02:00
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/**
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* TextureRedWaterFlowFX
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*
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* TextureFX for flowing Red Water
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*
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* @author pahimar
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* @license Lesser GNU Public License v3 (http://www.gnu.org/licenses/lgpl.html)
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*
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*/
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2012-09-11 04:07:59 +02:00
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public class TextureRedWaterFlowFX extends FMLTextureFX {
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protected float[] red = new float[256];
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protected float[] green = new float[256];
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protected float[] blue = new float[256];
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protected float[] alpha = new float[256];
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private int tickCounter = 0;
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public TextureRedWaterFlowFX() {
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super(ModBlocks.redWaterStill.blockIndexInTexture + 1);
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tileSize = 2;
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setup();
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}
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@Override
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public void setup() {
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super.setup();
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red = new float[tileSizeSquare];
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green = new float[tileSizeSquare];
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blue = new float[tileSizeSquare];
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alpha = new float[tileSizeSquare];
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tickCounter = 0;
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}
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@Override
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public void bindImage(RenderEngine renderEngine) {
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2012-11-30 21:28:42 +01:00
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GL11.glBindTexture(GL11.GL_TEXTURE_2D, renderEngine.getTexture(Sprites.SPRITE_SHEET_LOCATION + Sprites.BLOCK_SPRITE_SHEET));
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2012-09-11 04:07:59 +02:00
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}
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public void onTick() {
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++this.tickCounter;
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int var1;
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int var2;
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float var3;
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int var5;
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int var6;
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for (var1 = 0; var1 < tileSizeBase; ++var1) {
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for (var2 = 0; var2 < tileSizeBase; ++var2) {
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var3 = 0.0F;
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for (int var4 = var2 - 2; var4 <= var2; ++var4) {
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var5 = var1 & tileSizeMask;
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var6 = var4 & tileSizeMask;
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var3 += this.red[var5 + var6 * tileSizeBase];
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}
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this.green[var1 + var2 * tileSizeBase] = var3 / 3.2F
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+ this.blue[var1 + var2 * tileSizeBase] * 0.8F;
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}
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}
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for (var1 = 0; var1 < tileSizeBase; ++var1) {
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for (var2 = 0; var2 < tileSizeBase; ++var2) {
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this.blue[var1 + var2 * tileSizeBase] += this.alpha[var1 + var2
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* tileSizeBase] * 0.05F;
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if (this.blue[var1 + var2 * tileSizeBase] < 0.0F) {
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this.blue[var1 + var2 * tileSizeBase] = 0.0F;
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}
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this.alpha[var1 + var2 * tileSizeBase] -= 0.3F;
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if (Math.random() < 0.2D) {
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this.alpha[var1 + var2 * tileSizeBase] = 0.5F;
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}
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}
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}
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float[] var12 = this.green;
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this.green = this.red;
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this.red = var12;
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for (var2 = 0; var2 < tileSizeSquare; ++var2) {
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var3 = this.red[var2 - this.tickCounter * tileSizeBase
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& tileSizeSquareMask];
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if (var3 > 1.0F) {
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var3 = 1.0F;
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}
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if (var3 < 0.0F) {
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var3 = 0.0F;
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}
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float var13 = var3 * var3;
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var5 = (int) (32.0F + var13 * 32.0F);
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var6 = (int) (50.0F + var13 * 64.0F);
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int var7 = 255;
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int var8 = (int) (146.0F + var13 * 50.0F);
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if (this.anaglyphEnabled) {
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int var9 = (var5 * 30 + var6 * 59 + var7 * 11) / 100;
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int var10 = (var5 * 30 + var6 * 70) / 100;
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int var11 = (var5 * 30 + var7 * 70) / 100;
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var5 = var9;
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var6 = var10;
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var7 = var11;
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}
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this.imageData[var2 * 4 + 0] = (byte) var5;
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this.imageData[var2 * 4 + 1] = (byte) 0;
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this.imageData[var2 * 4 + 2] = (byte) 0;
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this.imageData[var2 * 4 + 3] = (byte) 192;
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}
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}
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}
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