equivalent-exchange-3/ee3_common/com/pahimar/ee3/client/renderer/ItemCalcinatorRenderer.java

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package com.pahimar.ee3.client.renderer;
import net.minecraft.item.ItemStack;
import net.minecraftforge.client.IItemRenderer;
import org.lwjgl.opengl.GL11;
import com.pahimar.ee3.client.model.ModelCalcinator;
import com.pahimar.ee3.lib.Sprites;
import cpw.mods.fml.client.FMLClientHandler;
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import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
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/**
* RenderItemCalcinator
*
* Renders the Calcinator in game as an item (in hand, on the ground, and in
* inventory)
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*
* @author pahimar
* @license Lesser GNU Public License v3 (http://www.gnu.org/licenses/lgpl.html)
*
*/
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@SideOnly(Side.CLIENT)
public class ItemCalcinatorRenderer implements IItemRenderer {
private ModelCalcinator calcinatorModel;
public ItemCalcinatorRenderer() {
calcinatorModel = new ModelCalcinator(1 / 16F);
}
@Override
public boolean handleRenderType(ItemStack item, ItemRenderType type) {
return true;
}
@Override
public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper) {
return true;
}
@Override
public void renderItem(ItemRenderType type, ItemStack item, Object... data) {
switch (type) {
case ENTITY: {
renderCalcinator(-0.5F, 0F, -0.5F);
break;
}
case EQUIPPED: {
renderCalcinator(0F, 0.4F, 0F);
break;
}
case INVENTORY: {
renderCalcinator(1F, 0.65F, 1F);
break;
}
default:
break;
}
}
private void renderCalcinator(float x, float y, float z) {
FMLClientHandler.instance().getClient().renderEngine.func_98187_b(Sprites.MODEL_CALCINATOR);
GL11.glPushMatrix(); //start
GL11.glTranslatef(x, y, z); //size
calcinatorModel.render(0.0625F);
GL11.glPopMatrix(); //end
}
}