Just making things a little easier to read

This commit is contained in:
Pahimar 2016-05-16 15:10:08 -04:00
parent 63c22f9255
commit c0b7f76715
2 changed files with 5 additions and 5 deletions

View file

@ -89,9 +89,9 @@ public class ConfigurationHandler {
private static final int ENERGY_VALUE_SYNC_THRESHOLD_MAX = Short.MAX_VALUE;
public static String regenerateEnergyValuesWhen;
private static final String ENERGY_VALUE_REGENERATE_WHEN_NAME = "regenerate_when";
private static final String ENERGY_VALUE_REGENERATE_WHEN_LABEL = "energy_value.regenerate_when.label";
private static final String ENERGY_VALUE_REGENERATE_WHEN_COMMENT = "energy_value.regenerate_when.comment";
private static final String ENERGY_VALUE_REGENERATE_WHEN_NAME = "regenerate_values_when";
private static final String ENERGY_VALUE_REGENERATE_WHEN_LABEL = "energy_value.regenerate_values_when.label";
private static final String ENERGY_VALUE_REGENERATE_WHEN_COMMENT = "energy_value.regenerate_values_when.comment";
private static final String ENERGY_VALUE_REGENERATE_WHEN_DEFAULT = "Always"; // TODO This is set for during mod dev, set to As Needed for release
private static final String[] ENERGY_VALUE_REGENERATE_WHEN_OPTIONS = new String[]{"As Needed", "Always"};

View file

@ -2,8 +2,8 @@
energy_value=Energy Value Options
energy_value.sync_threshold.label=Sync Threshold
energy_value.sync_threshold.comment=The number of seconds a player must wait before they can sync their energy values for objects with the server again
energy_value.regenerate_when.label=Regenerate EnergyValues
energy_value.regenerate_when.comment=When to regenerate energy values for objects. Options are "Always" (every time Minecraft starts) or "As Needed" (whenever the mod cannot the calculated energy values file).
energy_value.regenerate_values_when.label=Regenerate Energy Values When
energy_value.regenerate_values_when.comment=When to regenerate energy values for objects. Options are "Always" (every time Minecraft starts) or "As Needed" (whenever the mod cannot the calculated energy values file).
energy_value.debug_logging_enabled.label=Enable Debug Logging
energy_value.debug_logging_enabled.comment=Additional debug logging for when energy values are calculated for objects