Just making things a little easier to read
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2 changed files with 5 additions and 5 deletions
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@ -89,9 +89,9 @@ public class ConfigurationHandler {
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private static final int ENERGY_VALUE_SYNC_THRESHOLD_MAX = Short.MAX_VALUE;
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public static String regenerateEnergyValuesWhen;
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private static final String ENERGY_VALUE_REGENERATE_WHEN_NAME = "regenerate_when";
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private static final String ENERGY_VALUE_REGENERATE_WHEN_LABEL = "energy_value.regenerate_when.label";
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private static final String ENERGY_VALUE_REGENERATE_WHEN_COMMENT = "energy_value.regenerate_when.comment";
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private static final String ENERGY_VALUE_REGENERATE_WHEN_NAME = "regenerate_values_when";
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private static final String ENERGY_VALUE_REGENERATE_WHEN_LABEL = "energy_value.regenerate_values_when.label";
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private static final String ENERGY_VALUE_REGENERATE_WHEN_COMMENT = "energy_value.regenerate_values_when.comment";
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private static final String ENERGY_VALUE_REGENERATE_WHEN_DEFAULT = "Always"; // TODO This is set for during mod dev, set to As Needed for release
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private static final String[] ENERGY_VALUE_REGENERATE_WHEN_OPTIONS = new String[]{"As Needed", "Always"};
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@ -2,8 +2,8 @@
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energy_value=Energy Value Options
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energy_value.sync_threshold.label=Sync Threshold
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energy_value.sync_threshold.comment=The number of seconds a player must wait before they can sync their energy values for objects with the server again
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energy_value.regenerate_when.label=Regenerate EnergyValues
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energy_value.regenerate_when.comment=When to regenerate energy values for objects. Options are "Always" (every time Minecraft starts) or "As Needed" (whenever the mod cannot the calculated energy values file).
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energy_value.regenerate_values_when.label=Regenerate Energy Values When
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energy_value.regenerate_values_when.comment=When to regenerate energy values for objects. Options are "Always" (every time Minecraft starts) or "As Needed" (whenever the mod cannot the calculated energy values file).
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energy_value.debug_logging_enabled.label=Enable Debug Logging
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energy_value.debug_logging_enabled.comment=Additional debug logging for when energy values are calculated for objects
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