pahimar
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051fc7f929
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Hunk of stuff in various states of things
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2015-02-17 20:05:18 -05:00 |
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pahimar
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7c07144237
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Get the Research Station learning things for players again
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2015-02-16 13:09:03 -05:00 |
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Pahimar
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0d0fe18a9d
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Whole whackload of stuff. More to come in the morning Vike
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2015-02-04 23:48:07 -05:00 |
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pahimar
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d33c0acaef
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Big broken commit with a ton of stuff that got done/started in Newfoundland
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2015-01-03 17:53:10 -05:00 |
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Pahimar
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d60199e0fb
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Some GUI work. Some things will be broke.
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2014-12-09 09:11:31 -05:00 |
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Pahimar
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cc39e5f07a
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Some GUI work. Some things will be broke.
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2014-12-08 15:23:27 -05:00 |
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Pahimar
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2f9d29d703
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Some GUI work
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2014-11-21 10:26:12 -05:00 |
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Weissmoon
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3ed70766b4
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Reduce sent network packets.
Check if pressed key is irrelevant to EE.
Current code send packet when pressing any key.
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2014-11-10 01:18:12 -08:00 |
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Pahimar
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a24c2c7f6c
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Changing up how glyphs are stored for alchemy arrays - this will make more sense soon
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2014-10-23 16:28:31 -04:00 |
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Pahimar
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6fc59ede05
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Lots of changes, things will likely not work for a bit - rethinking the structure of Alchemy Arrays
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2014-10-21 15:59:00 -04:00 |
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Pahimar
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1a6698c073
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Switching computers
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2014-10-19 17:23:00 -04:00 |
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Pahimar
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d656bc6dcd
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Fix Research Station GUI/Container for BigBadChris' new epic texture
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2014-10-17 21:31:33 -04:00 |
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Pahimar
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f1c513768e
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Merge pull request #741 from Dynious/master
Fixed #735, #733, #731
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2014-10-17 10:04:43 -04:00 |
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Pahimar
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42534f3509
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More glyph work - glyphs should now render as you expect in game (for the most part)
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2014-10-15 15:51:23 -04:00 |
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Pahimar
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5a73736076
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More glyph work. Always glyph work.
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2014-10-14 16:08:12 -04:00 |
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Pahimar
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75eeda6cf9
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More glyph work
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2014-10-10 14:54:07 -04:00 |
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Pahimar
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528e79ac1c
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Holy moley more glyph work
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2014-10-09 16:13:06 -04:00 |
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Dynious
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5189da9612
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Fixed #731, render Glass Bell issues
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2014-10-09 21:10:36 +02:00 |
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Pahimar
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c141fe39bc
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More glyph work
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2014-10-07 23:11:54 -04:00 |
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Pahimar
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6e727a5a7f
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More glyph work
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2014-10-07 16:20:41 -04:00 |
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Pahimar
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b41d4bf055
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Just a whack of work, nothing to see here
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2014-10-03 15:55:22 -04:00 |
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Pahimar
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731ec0fc77
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Some WAILA work, some Glyph work
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2014-10-02 00:16:47 -04:00 |
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Pahimar
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21368b49f5
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Work on Alchemy Arrays and getting symbols to render in the TE
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2014-09-25 16:23:45 -04:00 |
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Pahimar
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745098665c
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Dear lord its been awhile since I've done rendering
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2014-09-24 16:02:45 -04:00 |
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Pahimar
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7537165eec
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Got some new art from @BigBadChris!
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2014-09-23 14:58:43 -04:00 |
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Pahimar
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579897040a
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Work work work
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2014-09-19 16:09:07 -04:00 |
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Pahimar
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8f5ea0a2b5
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Work work work
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2014-09-19 15:55:28 -04:00 |
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Pahimar
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48db29113b
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Rethought the ideas - alchemy arrays it is!
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2014-09-18 22:38:14 -04:00 |
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Pahimar
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07fd936081
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Getting ready for transmutation and alchemy squares
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2014-09-16 22:58:54 -04:00 |
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Pahimar
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e70eecb11f
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Trying to figure out search boxes and scroll bars. Holy hell Minecraft
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2014-08-28 16:05:43 -04:00 |
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Pahimar
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c8ae0b29d6
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Now that the Research Station is working well, time to make a stab at transmutation
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2014-08-01 16:04:11 -04:00 |
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Pahimar
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faa1e45997
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Added a GUI to the Alchemical Tome (still a WIP), got the functionality of the Research Station working, and with the help of KingLemming we have a more intelligent shift click method for our containers
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2014-07-31 15:38:23 -04:00 |
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Pahimar
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4372294d61
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Added in some debug configuration for helping mods interacting with EE3 (more debug options to come as API matures)
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2014-07-24 22:03:36 -04:00 |
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Pahimar
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ed2be79ec2
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Some work on skills
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2014-07-24 21:05:04 -04:00 |
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Semion Nadezhdin
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70344a214b
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Fixed #713
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2014-07-22 18:29:59 +04:00 |
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Pahimar
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e1c677d3d8
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Some new textures from BigBadChris, got conditional player mod sounds working again (same as in older versions of EE3), and worked on a bit of tool functionality
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2014-07-21 14:47:00 -04:00 |
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Pahimar
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ad8f6d5a3d
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Too distracted to code, so committing a whack of stuff
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2014-07-20 21:32:23 -04:00 |
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Pahimar
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46e6fa9b8b
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Yeah, another whack of code.
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2014-07-18 22:26:59 -04:00 |
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Pahimar
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24a2ae35bc
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Move some interfaces into the util package
Remove the client configuration
Work on configuration
Implement bspkrs graphical configuration system
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2014-07-18 15:55:10 -04:00 |
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pahimar
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3a8c5d1760
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Properly light our item renderers (makes them look much cooler)
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2014-07-17 21:14:36 -04:00 |
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pahimar
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52453a7b86
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Properly light our tile entities (makes them look much cooler)
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2014-07-17 20:44:14 -04:00 |
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Pahimar
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2093c485a0
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Committing (you guessed it) a whack of stuff
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2014-07-17 15:20:53 -04:00 |
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Pahimar
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d10e2acc81
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Commiting a chunk of code
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2014-07-16 16:10:18 -04:00 |
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Pahimar
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e7cd1a0d63
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Commiting a chunk of code
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2014-07-15 15:52:39 -04:00 |
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Pahimar
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b048fa280d
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Commiting a chunk of code
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2014-07-15 13:24:04 -04:00 |
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Pahimar
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85e1a62c5a
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Commiting a chunk of code
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2014-07-15 12:24:18 -04:00 |
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Pahimar
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03e0897c15
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Rework the EnergyValueRegistry to be more friendly with the API
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2014-07-13 22:05:27 -04:00 |
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Pahimar
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0a38400559
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Remove the concept of EnergyComponents and set it so that an EnergyValue is only of one EnergyType (simplifies a lot of things)
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2014-07-10 16:05:14 -04:00 |
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Pahimar
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32bbca53cb
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More API related shenanigans, MUCH more to come (provide comments on your API related needs to pahimar@gmail.com)
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2014-07-07 15:31:10 -04:00 |
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Pahimar
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a1dc2d2130
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A lot of refactoring in an attempt to get a proper API package. Do not consider this done or safe at all - pushing so that saner men/women than I can critique it
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2014-07-07 11:22:21 -04:00 |
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