Commit graph

12 commits

Author SHA1 Message Date
pahimar
0ecca70ffe Move art/sprite related constants out of the general Reference class into their out Sprites lib class, move the RenderTickHandler into the client package (where it belongs), 2012-11-30 15:28:42 -05:00
pahimar
86e01679a3 New Strings lib for holding common names/etc, merge in some of the block/item initialization stuff into their respective classes, proper config loading for Alchemy Dusts, oh yeah Alchemy Dusts, some new Localization keys, etc 2012-11-06 15:49:43 -05:00
pahimar
e3ef89d38e Javadoc update 2012-10-27 17:41:02 -04:00
pahimar
c211e0ab2e The Calcinator now renders as a 3D object when dropped in world, held in hand, or in the players inventory. Thanks Soaryn for the help! 2012-10-09 15:03:19 -04:00
pahimar
a985fc9bac Fix up some Z conflicts, seam issues, and simplified the model code further 2012-10-04 15:02:34 -04:00
pahimar
5a11cc8142 Pull out the model from RenderCalcinator into its own Model class, for better IItemRenderer 2012-10-03 21:19:17 -04:00
pahimar
061e4d1769 Calcinator renders properly in game now 2012-09-16 00:26:57 -04:00
pahimar
098a719bb4 Red Water work, lots to do still 2012-09-10 22:07:59 -04:00
pahimar
cce75edd86 More work on the Calcinator model. Need texture work now 2012-08-30 15:57:17 -04:00
pahimar
e60d8dc7ea Calcinator! 2012-08-29 16:02:30 -04:00
pahimar
fea27f4298 Cleaning up for MC 1.3.* 2012-08-15 14:09:36 -04:00
pahimar
fc83d9dd16 Updated build script, localization support, some stubbed in classes 2012-07-19 15:53:59 -04:00