pahimar
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12e80773ed
|
Again, for more review
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2013-05-29 14:00:06 -04:00 |
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pahimar
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4bd9ae52f2
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Commiting for a review
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2013-05-29 13:42:44 -04:00 |
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pahimar
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28d7216096
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Some graph work before I had to go out, will continue later today
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2013-05-29 06:45:30 -04:00 |
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MrTJP
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70a63e8ad2
|
Rename EMCBlackList.java to EmcBlackList.java
Wrong file name. Class was declared EmcBlackList
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2013-05-27 13:06:55 -03:00 |
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pahimar
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67fcd20e21
|
Finally fixed the transmutation stone crafting recipe bug, careof https://github.com/cpw.
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2013-05-27 11:34:19 -04:00 |
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pahimar
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6749a3a68e
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Population of Equivalency Groups from the OreDicitonary
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2013-05-26 23:55:12 -04:00 |
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pahimar
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8db11a7c8c
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Restructuring how EMC stuffs are stored
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2013-05-26 23:02:24 -04:00 |
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pahimar
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4acc41c2c8
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Tidying
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2013-05-26 20:09:29 -04:00 |
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pahimar
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163083bc89
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Some work on a blacklist to prevent items from receiving EMC values
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2013-05-26 18:37:08 -04:00 |
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pahimar
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521982bed9
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Some work on a simple itemstack wrapper
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2013-05-23 16:07:07 -04:00 |
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pahimar
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ea1c022498
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Messy attempt at a blacklist to avoid the possibility of assigning emc values to unavailable ids
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2013-05-23 00:00:31 -04:00 |
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pahimar
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156c146220
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Some renaming of classes, automated itemstack discovery
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2013-05-22 00:08:53 -04:00 |
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pahimar
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37533a949f
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Some name changes, getting rid of some code warnings, and removing the reconstructive recipes to avoid exploits
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2013-05-20 14:26:26 -04:00 |
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pahimar
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333fd67368
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Didn't mean to take this block out, yet
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2013-05-20 00:20:59 -04:00 |
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pahimar
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ad4fb23535
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Renamed the helper package to util, and work on better recipe inspection and result collation.
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2013-05-20 00:19:26 -04:00 |
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pahimar
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d6367c90fd
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Primitive first pass at a ItemStack comparator, and some more functionality for the RecipeHelper
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2013-05-18 00:33:23 -04:00 |
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pahimar
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97f9daccc9
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Helper methods for getting the inputs of a given IRecipe
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2013-05-16 16:07:39 -04:00 |
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pahimar
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3e65a04f1e
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Shift clicking work for all existing and implemented container inventories
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2013-05-14 21:07:52 -04:00 |
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pahimar
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59929c9c82
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Some container shift clicking work
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2013-05-14 16:15:50 -04:00 |
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pahimar
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9e15f7aeb8
|
toString methods for the EE3 tile entities, and fixing lighting for the Aludel and the Glass Bell
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2013-05-14 14:50:22 -04:00 |
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pahimar
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fc58391854
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More work on Aludel rendering - still one edge case I can't nab
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2013-05-13 23:12:03 -04:00 |
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pahimar
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fb90f5708c
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Add support for the new ItemRenderer type
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2013-05-13 21:20:53 -04:00 |
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pahimar
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d841fbef4f
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Work on Glass Bell & Aludel interaction :)
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2013-05-12 22:08:11 -04:00 |
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pahimar
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435cbc9164
|
Light update network syncs properly now, and some code style cleanup
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2013-05-12 20:30:23 -04:00 |
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nick tsip
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5fc67addbe
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Updated some localiztions + registered the file
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2013-05-09 20:51:33 -07:00 |
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pahimar
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dbf52792b3
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Net sync for item rendering in the Glass Bell. Light levels still not immediately synced though. Working on that.
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2013-05-07 15:44:39 -04:00 |
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pahimar
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4b64ffc4f7
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Renaming the Aludel block to Aludel Base
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2013-05-02 21:16:10 -04:00 |
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pahimar
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b7bac517c2
|
Add crafting recipe for the Glass Bell, and remove an old debug print statement
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2013-04-27 13:17:25 -04:00 |
|
pahimar
|
a1de8c660f
|
Transmutation overly no longer will render when the game is paused or the GUI turned off (nice screenshots possible again :) )
|
2013-04-27 12:34:23 -04:00 |
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pahimar
|
451c2d6e8d
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Items rendered inside the Glass Bell should appear in the correct location now (Glass Bell is still buggy however)
|
2013-04-27 12:15:14 -04:00 |
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pahimar
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3d32a63475
|
More work on Glass Bell rendering (now will mount to walls and ceilings, and will emit light based on the item in it's inventory). Still buggy and incomplete.
|
2013-04-27 00:31:27 -04:00 |
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pahimar
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76dde33ae1
|
Some work on the rendering of the Glass Bell
|
2013-04-25 22:54:37 -04:00 |
|
Robotic-Brain
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2e4d651ff9
|
Renamed all references to alchemicalDust
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2013-04-20 11:52:08 +02:00 |
|
Robotic-Brain
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d468e6b2f8
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Revert dustAlcemical String change
(Produced Missing Texture Bug)
|
2013-04-20 11:30:32 +02:00 |
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Robotic-Brain
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9eeaa9cbac
|
Revert dustAlcemical String change
(Produced Missing Texture Bug)
|
2013-04-20 11:28:16 +02:00 |
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pahimar
|
390a637b89
|
It's amazing how much you have to change when you want to rename something :-p
|
2013-04-19 11:34:45 -04:00 |
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pahimar
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4bb5278d4d
|
Moving back, and correcting some things in the build file
|
2013-04-18 16:14:58 -04:00 |
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pahimar
|
9b3426e088
|
Moving
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2013-04-18 15:48:14 -04:00 |
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pahimar
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ab60c1c28f
|
More work on making the items in the Glass Dome render "better," still more to do. Also stripped out owner from TileEE data since we don't have a use for it right now.
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2013-04-17 00:02:48 -04:00 |
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pahimar
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a057b88c3d
|
Working on a new block, the Glass Dome
|
2013-04-16 16:06:30 -04:00 |
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pahimar
|
1b6cbd7da0
|
Merge pull request #305 from telinc1/master
Made the hitbox of the Alchemical Chest smaller so it fits the model.
|
2013-04-16 09:37:30 -07:00 |
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pahimar
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acec32c146
|
Merge pull request #300 from WORMSS/patch-1
Changed to getUnlocalizedName2
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2013-04-16 09:35:08 -07:00 |
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Telinc1
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ee82ac2528
|
Changed the bounding box of the Alchemical Chest.
|
2013-04-13 13:08:38 +03:00 |
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pahimar
|
ced91d5bf2
|
Added in support for auto-incrementing build numbers into the build script (and code). A nicer way to track what version folks have :)
|
2013-04-12 13:01:37 -04:00 |
|
WORMSS
|
87ee823acb
|
Changed to getUnlocalizedName2
Changed to getUnlocalizedName2 to remove the need to use substring and index of.
|
2013-04-11 14:11:46 +02:00 |
|
pahimar
|
fea6200564
|
Removing my Wavefront Object loader now that it is working properly in Forge 650+
Modifying model classes to use the new Forge model loader
Set a dependency that EE3 requires Forge 650 and higher
Cleaning up source code/formatting
|
2013-04-10 21:04:31 -04:00 |
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pahimar
|
3c93e6a62f
|
More modelling stuff
|
2013-04-10 16:27:25 -04:00 |
|
pahimar
|
7c62c0d603
|
More modelling stuff
|
2013-04-10 16:17:46 -04:00 |
|
pahimar
|
6800687dd9
|
Some fixes to WavefrontObject, and adding in a simple interface for custom models to implement
|
2013-04-10 15:52:09 -04:00 |
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pahimar
|
522cd16da9
|
Some documentation, but I think the code is pretty straightforward
|
2013-04-09 14:59:38 -04:00 |
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