pahimar
4c35f7810c
Fix some file encodings for localizations (remember it HAS to be UTF-8 folks) and fix the Portable Crafting GUI to show labels
2012-10-24 22:08:10 -04:00
pahimar
f47d87f639
Merge remote-tracking branch 'origin/master'
2012-10-24 21:53:51 -04:00
pahimar
4e8cbd16f9
Make a Colours lib and "abstact" some textures to grayscale (we can recolour them with colour overlays and reuse the texture more efficiently)
2012-10-24 21:53:41 -04:00
pahimar
30c0d78eba
Merge pull request #25 from aritzhack/master
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Added Spanish-Spain (es-ES) translation
2012-10-22 09:27:54 -07:00
pahimar
ee5d45b2b2
Merge pull request #36 from mnn/master
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Czech translation
2012-10-22 09:27:22 -07:00
pahimar
7a0d09f7c1
Merge pull request #37 from 0xXxDEADxXx0/sv-SE
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Updated Swedish translation
2012-10-22 09:27:00 -07:00
phpr
160add5837
French Localization
2012-10-22 18:21:25 +02:00
aritzhack
4af874ba70
Updated the Spanish-Spain (ES-es) translation on 22/10/2012
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Signed-off-by: aritzhack <aritzhack@gmail.com>
2012-10-22 15:47:32 +02:00
aritzhack
9e56c39703
Merge remote-tracking branch 'upstream/master'
2012-10-22 15:37:44 +02:00
0xXxDEADxXx0
1caccc8dce
Updated Swedish translation
2012-10-22 12:40:15 +02:00
moen
833ed52d63
Updated Czech translation file.
2012-10-22 09:56:08 +02:00
moen
64ce176250
Merge branch 'master' of https://github.com/mnn/Equivalent-Exchange-3
2012-10-22 09:54:16 +02:00
pahimar
8957e6ae34
Merge pull request #33 from Brammm/master
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Updated Dutch translations.
2012-10-21 19:04:22 -07:00
Bram Van der Sype
72eee45753
Updated Dutch translations
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If possible, we should have some context for the key words. It's hard to
translate them sometimes without knowing what the context will be. I'm
guessing they'll be used for the keybindings?
2012-10-19 10:43:40 +02:00
ΛAZ27
9861d701cd
RU localization file update
2012-10-12 22:23:05 +06:00
pahimar
51bd858f8b
First fledging steps into in world transmutation again (more tomorrow), and localized the key bindings
2012-10-11 21:47:35 -04:00
pahimar
156eaa9d17
After catching that ExtraBiomes and BuildCraft had their own Logger (and how they did it), I went about doing it for EE3 :)
2012-10-11 21:17:40 -04:00
pahimar
792543eaac
Localized the name of the Calcinator in its Gui
2012-10-11 13:33:50 -04:00
pahimar
4f188ca935
Config options to enable/disable the version check, updated lang (en_US) with final version check text, reports in the log where it is checking the version number
2012-10-11 13:23:21 -04:00
pahimar
a985fc9bac
Fix up some Z conflicts, seam issues, and simplified the model code further
2012-10-04 15:02:34 -04:00
pahimar
fd5e247c59
Increase the size of the Calcinator GUI, and save the GIMP image files to the resources for easier modification by the masses
2012-10-01 15:18:38 -04:00
aritzhack
dfca02b523
Added Spanish-Spain (es-ES) translation
2012-09-29 15:57:05 +02:00
moen
85fc9df277
Added Czech translation.
2012-09-28 18:37:00 +02:00
pahimar
f8786ceb5b
UTF-8 encoded pt_PT localization
2012-09-28 11:28:36 -04:00
pahimar
ea92584788
Adding a bunch of user contributed localizations (thanks guys!)
2012-09-28 11:19:13 -04:00
Dion Williams
317abb063b
Add Welsh Localisation
2012-09-26 21:29:37 +01:00
Bram Van der Sype
7687e8c628
Adjusted connection_error
2012-09-26 21:05:17 +02:00
Bram Van der Sype
03bb2facc2
Added Dutch (NL) Localization
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Wondering if we should keep the item names more similar to the English
ones. At the moment I chose "Steen der Wijzen" as that's the Harry
Potter translation for Philosopher's stone.
2012-09-26 20:24:57 +02:00
pahimar
d2c456b76f
Localization is done, see the format of the en_US.xml file for how to specify your own custom localization files. Feel free to contribute your translations to the GitHub as appropriate.
2012-09-26 14:02:35 -04:00
pahimar
29b4d0a85a
Calcinator GUI work in game
2012-09-16 23:04:14 -04:00
pahimar
d3333be944
Fixed the minium stone image derp
2012-09-16 01:50:05 -04:00
pahimar
089d8a2bb9
Calcinator GUI screen, credit to CurvinhO
2012-09-16 01:35:30 -04:00
pahimar
2f4f43b908
Calcinator GUI work
2012-09-16 01:34:33 -04:00
pahimar
956098d96e
Cleaning up art assets, lots of EE2 included ones that are redundant/not used in EE3
2012-09-16 00:31:09 -04:00
pahimar
061e4d1769
Calcinator renders properly in game now
2012-09-16 00:26:57 -04:00
pahimar
4339c86c39
THINKING that this is going to be the final Techne and texture map for the Calcinator
2012-09-15 01:53:30 -04:00
pahimar
fd3ed9bea7
Some new sprites
2012-09-12 21:58:59 -04:00
pahimar
515a7f5a04
More changes to the model
2012-09-12 21:57:25 -04:00
pahimar
99359f3c32
Techne model for the Calcinator
2012-09-10 06:51:56 -04:00
pahimar
cce75edd86
More work on the Calcinator model. Need texture work now
2012-08-30 15:57:17 -04:00
pahimar
7683a035e6
Missed in prior commit
2012-08-24 15:38:41 -04:00
pahimar
e1ed736955
Animating textures go! (Thanks Sengir for the tip)
2012-07-31 20:36:07 -04:00
pahimar
764737a1c4
More work on Red Water - lots still to do
2012-07-20 16:07:50 -04:00
pahimar
fc83d9dd16
Updated build script, localization support, some stubbed in classes
2012-07-19 15:53:59 -04:00
pahimar
9f7b6a5121
Move mod_EE3 to the parent ee3 package, license info in all classes, not sure if it's proper or not, introduction of the Minium Shard (might be renamed)
2012-07-17 16:03:03 -04:00
pahimar
7d1723cc33
Removing GUI that shouldn't have been commited in the first place. Old thing that was never implemented.
2012-06-08 13:39:57 -04:00
pahimar
84b9c56b96
Initial work on Localization (taken from BC) and some more work on the second p stone
2012-06-04 16:17:48 -04:00
pahimar
838335ca69
Some P Stone work
2012-05-25 15:12:52 -04:00
pahimar
785ba40965
Commiting art/sound assets to GitHub. Don't read into this that they are all going to get used however, will clean up as we get closer to release
2012-05-17 11:52:34 -04:00