nick tsip
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5fc67addbe
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Updated some localiztions + registered the file
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2013-05-09 20:51:33 -07:00 |
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pahimar
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dbf52792b3
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Net sync for item rendering in the Glass Bell. Light levels still not immediately synced though. Working on that.
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2013-05-07 15:44:39 -04:00 |
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pahimar
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4b64ffc4f7
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Renaming the Aludel block to Aludel Base
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2013-05-02 21:16:10 -04:00 |
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pahimar
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b7bac517c2
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Add crafting recipe for the Glass Bell, and remove an old debug print statement
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2013-04-27 13:17:25 -04:00 |
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pahimar
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a1de8c660f
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Transmutation overly no longer will render when the game is paused or the GUI turned off (nice screenshots possible again :) )
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2013-04-27 12:34:23 -04:00 |
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pahimar
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451c2d6e8d
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Items rendered inside the Glass Bell should appear in the correct location now (Glass Bell is still buggy however)
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2013-04-27 12:15:14 -04:00 |
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pahimar
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3d32a63475
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More work on Glass Bell rendering (now will mount to walls and ceilings, and will emit light based on the item in it's inventory). Still buggy and incomplete.
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2013-04-27 00:31:27 -04:00 |
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pahimar
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76dde33ae1
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Some work on the rendering of the Glass Bell
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2013-04-25 22:54:37 -04:00 |
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Robotic-Brain
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2e4d651ff9
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Renamed all references to alchemicalDust
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2013-04-20 11:52:08 +02:00 |
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Robotic-Brain
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d468e6b2f8
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Revert dustAlcemical String change
(Produced Missing Texture Bug)
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2013-04-20 11:30:32 +02:00 |
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Robotic-Brain
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9eeaa9cbac
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Revert dustAlcemical String change
(Produced Missing Texture Bug)
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2013-04-20 11:28:16 +02:00 |
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pahimar
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390a637b89
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It's amazing how much you have to change when you want to rename something :-p
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2013-04-19 11:34:45 -04:00 |
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pahimar
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4bb5278d4d
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Moving back, and correcting some things in the build file
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2013-04-18 16:14:58 -04:00 |
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pahimar
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9b3426e088
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Moving
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2013-04-18 15:48:14 -04:00 |
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pahimar
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ab60c1c28f
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More work on making the items in the Glass Dome render "better," still more to do. Also stripped out owner from TileEE data since we don't have a use for it right now.
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2013-04-17 00:02:48 -04:00 |
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pahimar
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a057b88c3d
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Working on a new block, the Glass Dome
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2013-04-16 16:06:30 -04:00 |
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pahimar
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1b6cbd7da0
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Merge pull request #305 from telinc1/master
Made the hitbox of the Alchemical Chest smaller so it fits the model.
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2013-04-16 09:37:30 -07:00 |
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pahimar
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acec32c146
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Merge pull request #300 from WORMSS/patch-1
Changed to getUnlocalizedName2
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2013-04-16 09:35:08 -07:00 |
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Telinc1
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ee82ac2528
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Changed the bounding box of the Alchemical Chest.
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2013-04-13 13:08:38 +03:00 |
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pahimar
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ced91d5bf2
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Added in support for auto-incrementing build numbers into the build script (and code). A nicer way to track what version folks have :)
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2013-04-12 13:01:37 -04:00 |
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WORMSS
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87ee823acb
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Changed to getUnlocalizedName2
Changed to getUnlocalizedName2 to remove the need to use substring and index of.
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2013-04-11 14:11:46 +02:00 |
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pahimar
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fea6200564
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Removing my Wavefront Object loader now that it is working properly in Forge 650+
Modifying model classes to use the new Forge model loader
Set a dependency that EE3 requires Forge 650 and higher
Cleaning up source code/formatting
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2013-04-10 21:04:31 -04:00 |
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pahimar
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7c62c0d603
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More modelling stuff
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2013-04-10 16:17:46 -04:00 |
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pahimar
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6800687dd9
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Some fixes to WavefrontObject, and adding in a simple interface for custom models to implement
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2013-04-10 15:52:09 -04:00 |
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pahimar
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854efb0909
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Revert mod name back to uppercase, synch up localization file names, add "w" support for vertices, and add in proper exceptions to the parsing of Wavefront Object files
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2013-04-09 14:43:19 -04:00 |
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pahimar
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600654146f
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Merge pull request #298 from Tencha/master
Renamed no_NO to nb_NO
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2013-04-09 11:27:31 -07:00 |
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pahimar
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03d75f03bf
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Fixed a hardcoded path separator to be more OS independent.
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2013-04-08 22:25:29 -04:00 |
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pahimar
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bfec19364b
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Fingerprint check occurs prior to localizations being loaded in, so we cannot localize this text.
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2013-04-07 21:52:25 -04:00 |
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pahimar
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e89109513d
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EE3 jars are now signed for authenticity, and just log a warning message if the jar is modified. EE3 also now uses srg names for reobf, meaning EE3 should now not require updates if there are minor MC changes.
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2013-04-07 20:29:57 -04:00 |
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Tencha
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9836d05903
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Renamed no_NO to nb_NO
Renamed language code no_NO to the more correct nb_NO and did some
nitpicking in the translations.
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2013-04-06 15:03:52 +02:00 |
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pahimar
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4e65625e96
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Enabled the da_DK localization that was submitted a few weeks ago (sorry for the delay!!!)
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2013-04-02 21:45:45 -04:00 |
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pahimar
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30a8bdcb94
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Goofed up the colours for these two guys
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2013-04-02 15:57:47 -04:00 |
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pahimar
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9ab2420425
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Merge pull request #288 from DarkTrollRises/master
Transformation bug involving metadata
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2013-04-02 12:56:28 -07:00 |
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pahimar
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e5228cb697
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Removing the now unnecessary CustomItemRarity piece
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2013-04-02 15:51:27 -04:00 |
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pahimar
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bf09bdb8a6
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Reduce number of startDrawing/draw calls to the tessellator (thanks for the tip), add some render methods to WavefrontObject, removed unnecessary commenting
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2013-04-02 14:38:24 -04:00 |
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LordOfTheMine
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e9b8bd5b91
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Fixed transmutation recipes involving metadata
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2013-04-01 01:04:26 +03:00 |
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DarkTrollRises
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a40b1a208f
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Transmutation bug involving metadata fixed
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2013-03-31 09:48:55 +02:00 |
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Captain of all Shadows
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ca7a589f1b
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Transmutation Fix
Fix for a bug where the transmutation wouldn't work unless the stone was
new
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2013-03-30 00:08:04 -04:00 |
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ChrRaz
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c1557d4b72
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Fixed a crash involving kills by arrows
I've fixed a crash, occurring when a mob was shot with a bow, by a player.
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2013-03-29 22:59:38 +01:00 |
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pahimar
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4fed6ca22d
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Only calculate normals as many times as needed, add support for specifying the glDrawingMode (if desired)
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2013-03-28 00:02:15 -04:00 |
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pahimar
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83051d7705
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Update EE3 to MC 1.5.1, and more work on the OBJ importer (almost done with it!). My first MC update outside of Canada :)
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2013-03-21 19:44:21 -04:00 |
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pahimar
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bbf22cace7
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Finished up writing our own method of parsing WavefrontOBJ model files into a useable object. Proper documentation is still needed, as is some more validation stuff, and the load should throw an exception in the event that it can't load the model properly from file.
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2013-03-21 09:55:28 -04:00 |
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pahimar
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4da1c0e455
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The start of some comments, and writing my own Wavefront OBJ parser (the one from the lib was needlessly complex)
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2013-03-19 15:21:10 -04:00 |
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pahimar
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e118cb78a7
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Reverting back the version check mechanic I was trying out (different release streams), and some source code cleanup
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2013-03-19 12:15:09 -04:00 |
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pahimar
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f0ac7a41fc
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Testing some new Version Check mechanics
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2013-03-19 10:42:28 -04:00 |
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pahimar
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bf864e3f88
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Simplify some stuff related to the new OBJ loading
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2013-03-18 22:37:03 -04:00 |
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pahimar
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3a3afc4651
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Fix import
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2013-03-18 20:42:05 -04:00 |
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aginsun
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27962c6351
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Letting arrow death work
makes it so that when mobs killed with a bow have a chance of dropping minium shards.
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2013-03-16 12:50:54 +01:00 |
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pahimar
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1f9f579663
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More pruning
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2013-03-15 15:18:01 -04:00 |
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pahimar
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51df757c9c
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Faces now store the GL drawing mode for them, and updated the Models of EE3 to reflect this (it simplifies things). More work still coming on the OBJ stuff before its ready for MCForge
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2013-03-14 22:31:47 -04:00 |
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