Commit graph

51 commits

Author SHA1 Message Date
pahimar
dbf52792b3 Net sync for item rendering in the Glass Bell. Light levels still not immediately synced though. Working on that. 2013-05-07 15:44:39 -04:00
pahimar
a1de8c660f Transmutation overly no longer will render when the game is paused or the GUI turned off (nice screenshots possible again :) ) 2013-04-27 12:34:23 -04:00
pahimar
451c2d6e8d Items rendered inside the Glass Bell should appear in the correct location now (Glass Bell is still buggy however) 2013-04-27 12:15:14 -04:00
pahimar
3d32a63475 More work on Glass Bell rendering (now will mount to walls and ceilings, and will emit light based on the item in it's inventory). Still buggy and incomplete. 2013-04-27 00:31:27 -04:00
pahimar
76dde33ae1 Some work on the rendering of the Glass Bell 2013-04-25 22:54:37 -04:00
pahimar
390a637b89 It's amazing how much you have to change when you want to rename something :-p 2013-04-19 11:34:45 -04:00
pahimar
ab60c1c28f More work on making the items in the Glass Dome render "better," still more to do. Also stripped out owner from TileEE data since we don't have a use for it right now. 2013-04-17 00:02:48 -04:00
pahimar
a057b88c3d Working on a new block, the Glass Dome 2013-04-16 16:06:30 -04:00
pahimar
fea6200564 Removing my Wavefront Object loader now that it is working properly in Forge 650+
Modifying model classes to use the new Forge model loader
Set a dependency that EE3 requires Forge 650 and higher
Cleaning up source code/formatting
2013-04-10 21:04:31 -04:00
pahimar
7c62c0d603 More modelling stuff 2013-04-10 16:17:46 -04:00
pahimar
6800687dd9 Some fixes to WavefrontObject, and adding in a simple interface for custom models to implement 2013-04-10 15:52:09 -04:00
pahimar
bf09bdb8a6 Reduce number of startDrawing/draw calls to the tessellator (thanks for the tip), add some render methods to WavefrontObject, removed unnecessary commenting 2013-04-02 14:38:24 -04:00
pahimar
4fed6ca22d Only calculate normals as many times as needed, add support for specifying the glDrawingMode (if desired) 2013-03-28 00:02:15 -04:00
pahimar
83051d7705 Update EE3 to MC 1.5.1, and more work on the OBJ importer (almost done with it!). My first MC update outside of Canada :) 2013-03-21 19:44:21 -04:00
pahimar
bbf22cace7 Finished up writing our own method of parsing WavefrontOBJ model files into a useable object. Proper documentation is still needed, as is some more validation stuff, and the load should throw an exception in the event that it can't load the model properly from file. 2013-03-21 09:55:28 -04:00
pahimar
4da1c0e455 The start of some comments, and writing my own Wavefront OBJ parser (the one from the lib was needlessly complex) 2013-03-19 15:21:10 -04:00
pahimar
e118cb78a7 Reverting back the version check mechanic I was trying out (different release streams), and some source code cleanup 2013-03-19 12:15:09 -04:00
pahimar
bf864e3f88 Simplify some stuff related to the new OBJ loading 2013-03-18 22:37:03 -04:00
pahimar
1f9f579663 More pruning 2013-03-15 15:18:01 -04:00
pahimar
51df757c9c Faces now store the GL drawing mode for them, and updated the Models of EE3 to reflect this (it simplifies things). More work still coming on the OBJ stuff before its ready for MCForge 2013-03-14 22:31:47 -04:00
pahimar
d27009d621 Source cleanup pass 2013-03-14 22:23:02 -04:00
pahimar
164affe403 Shrink the block boundaries of the Calcinator to match its model, clean up the WavefrontObject class some more 2013-03-14 22:22:01 -04:00
pahimar
3ea9614926 Fix the Transmutation Overlay to work with MC 1.5, and temporarily storing some classes I'm working on for OBJ model loading in MCForge 2013-03-14 22:14:02 -04:00
pahimar
2a4d2eedcb Code cleanup 2013-03-11 23:24:05 -04:00
pahimar
bfc28d6597 Working implementation of custom models for the Calcinator and Aludel (Requires OBJ Loader lib) 2013-03-11 23:23:06 -04:00
pahimar
811bbfe9f7 Not all of this will make sense; working on implementing custom models from Wavefront OBJ model files. 2013-03-10 22:26:55 -04:00
pahimar
4e7c8ebdc5 Javadoc related updates and code cleanup 2013-03-08 13:40:59 -05:00
pahimar
509cc8f6ca Calcinator and Aludel now support custom names, some work on getting Alchemical Bags to support being dyed 2013-03-07 21:26:42 -05:00
pahimar
ec7c35e604 Work on enabling custom inventory names 2013-03-06 21:46:19 -05:00
pahimar
30d3e3aef5 Standardize "alchemical" over "alchemy" for names, get all the items rendering again as they were prior to MC 1.5 2013-03-06 18:46:19 -05:00
pahimar
c9cb29ede5 Fix up more of the rendering stuff for 1.5 2013-03-05 16:17:54 -05:00
pahimar
e3f6491c4f More 1.5 port work (and general cleanup). Still doesn't build yet. 2013-03-04 16:02:24 -05:00
pahimar
e43ba7463b Initial bit of work on 1.5 compatibility 2013-03-04 11:40:40 -05:00
pahimar
87c0dfea75 Lots of work on various things 2013-02-26 16:08:43 -05:00
pahimar
3c4c6a60f8 Alchemical Chest renders in world now, only thing remaining is TE data on the lid angle. Will handle in the morning. 2013-02-25 00:33:21 -05:00
pahimar
0f53144c8f Alchemical Chests have a working inventory/gui now, but still needs the render finished. Alchemical Bags have a half completed inventory/gui (still needs UUIDs and bag data). Commiting for the night because I'm tired :) 2013-02-24 23:03:45 -05:00
pahimar
df33604c43 Some sided work, and the skin for the alchemical chest 2013-02-23 20:25:04 -05:00
pahimar
dc74e1cf7b Lots of work! 2013-02-18 20:13:24 -05:00
pahimar
4192236cd8 Some more rendering work on the new block, and a simplification to the Calcinator model 2013-02-18 18:00:25 -05:00
pahimar
214bb9e7d5 More work on the new block! 2013-02-18 13:55:57 -05:00
pahimar
0a5f552deb Some work on a new EE machine! 2013-02-17 21:30:11 -05:00
pahimar
e8c31c468a Move around some sprites 2013-02-13 15:52:00 -05:00
pahimar
113e36572f Some more portable transmutation work, added a new NBT tag for it and refactored the existing one. GUI/Container for it still to be finished 2013-01-29 22:15:59 -05:00
pahimar
6a0329f73a Some work on the portable transmutation mode for the transmutation stones 2013-01-28 15:52:28 -05:00
pahimar
b63c9dfb46 EE3 transmutation stones now properly take durability damage when used for portable crafting 2013-01-22 15:40:15 -05:00
pahimar
4b9c42f3c4 Fixed the double packet bug thanks to @cpw 2013-01-03 21:43:30 -05:00
pahimar
cd5f58196e Player specific sound options, and various other things 2013-01-03 21:17:49 -05:00
pahimar
6bc714a704 Transmutation target block overlay (the spinny thing) can now be placed in any of the four corners of the screen, and the beginnings of a /ee3 command system 2012-12-20 16:45:50 -05:00
pahimar
38b2efa70c Clean up unused imports and some formatting 2012-12-19 13:09:56 -05:00
pahimar
d6aca678d5 Update to MC 1.4.6 2012-12-18 08:41:49 -05:00