Commit graph

49 commits

Author SHA1 Message Date
pahimar
4c35f7810c Fix some file encodings for localizations (remember it HAS to be UTF-8 folks) and fix the Portable Crafting GUI to show labels 2012-10-24 22:08:10 -04:00
pahimar
f47d87f639 Merge remote-tracking branch 'origin/master' 2012-10-24 21:53:51 -04:00
pahimar
4e8cbd16f9 Make a Colours lib and "abstact" some textures to grayscale (we can recolour them with colour overlays and reuse the texture more efficiently) 2012-10-24 21:53:41 -04:00
pahimar
30c0d78eba Merge pull request #25 from aritzhack/master
Added Spanish-Spain (es-ES) translation
2012-10-22 09:27:54 -07:00
pahimar
ee5d45b2b2 Merge pull request #36 from mnn/master
Czech translation
2012-10-22 09:27:22 -07:00
pahimar
7a0d09f7c1 Merge pull request #37 from 0xXxDEADxXx0/sv-SE
Updated Swedish translation
2012-10-22 09:27:00 -07:00
phpr
160add5837 French Localization 2012-10-22 18:21:25 +02:00
aritzhack
4af874ba70 Updated the Spanish-Spain (ES-es) translation on 22/10/2012
Signed-off-by: aritzhack <aritzhack@gmail.com>
2012-10-22 15:47:32 +02:00
aritzhack
9e56c39703 Merge remote-tracking branch 'upstream/master' 2012-10-22 15:37:44 +02:00
0xXxDEADxXx0
1caccc8dce Updated Swedish translation 2012-10-22 12:40:15 +02:00
moen
833ed52d63 Updated Czech translation file. 2012-10-22 09:56:08 +02:00
moen
64ce176250 Merge branch 'master' of https://github.com/mnn/Equivalent-Exchange-3 2012-10-22 09:54:16 +02:00
pahimar
8957e6ae34 Merge pull request #33 from Brammm/master
Updated Dutch translations.
2012-10-21 19:04:22 -07:00
Bram Van der Sype
72eee45753 Updated Dutch translations
If possible, we should have some context for the key words. It's hard to
translate them sometimes without knowing what the context will be. I'm
guessing they'll be used for the keybindings?
2012-10-19 10:43:40 +02:00
ΛAZ27
9861d701cd RU localization file update 2012-10-12 22:23:05 +06:00
pahimar
51bd858f8b First fledging steps into in world transmutation again (more tomorrow), and localized the key bindings 2012-10-11 21:47:35 -04:00
pahimar
156eaa9d17 After catching that ExtraBiomes and BuildCraft had their own Logger (and how they did it), I went about doing it for EE3 :) 2012-10-11 21:17:40 -04:00
pahimar
792543eaac Localized the name of the Calcinator in its Gui 2012-10-11 13:33:50 -04:00
pahimar
4f188ca935 Config options to enable/disable the version check, updated lang (en_US) with final version check text, reports in the log where it is checking the version number 2012-10-11 13:23:21 -04:00
pahimar
a985fc9bac Fix up some Z conflicts, seam issues, and simplified the model code further 2012-10-04 15:02:34 -04:00
pahimar
fd5e247c59 Increase the size of the Calcinator GUI, and save the GIMP image files to the resources for easier modification by the masses 2012-10-01 15:18:38 -04:00
aritzhack
dfca02b523 Added Spanish-Spain (es-ES) translation 2012-09-29 15:57:05 +02:00
moen
85fc9df277 Added Czech translation. 2012-09-28 18:37:00 +02:00
pahimar
f8786ceb5b UTF-8 encoded pt_PT localization 2012-09-28 11:28:36 -04:00
pahimar
ea92584788 Adding a bunch of user contributed localizations (thanks guys!) 2012-09-28 11:19:13 -04:00
Dion Williams
317abb063b Add Welsh Localisation 2012-09-26 21:29:37 +01:00
Bram Van der Sype
7687e8c628 Adjusted connection_error 2012-09-26 21:05:17 +02:00
Bram Van der Sype
03bb2facc2 Added Dutch (NL) Localization
Wondering if we should keep the item names more similar to the English
ones. At the moment I chose "Steen der Wijzen" as that's the Harry
Potter translation for Philosopher's stone.
2012-09-26 20:24:57 +02:00
pahimar
d2c456b76f Localization is done, see the format of the en_US.xml file for how to specify your own custom localization files. Feel free to contribute your translations to the GitHub as appropriate. 2012-09-26 14:02:35 -04:00
pahimar
29b4d0a85a Calcinator GUI work in game 2012-09-16 23:04:14 -04:00
pahimar
d3333be944 Fixed the minium stone image derp 2012-09-16 01:50:05 -04:00
pahimar
089d8a2bb9 Calcinator GUI screen, credit to CurvinhO 2012-09-16 01:35:30 -04:00
pahimar
2f4f43b908 Calcinator GUI work 2012-09-16 01:34:33 -04:00
pahimar
956098d96e Cleaning up art assets, lots of EE2 included ones that are redundant/not used in EE3 2012-09-16 00:31:09 -04:00
pahimar
061e4d1769 Calcinator renders properly in game now 2012-09-16 00:26:57 -04:00
pahimar
4339c86c39 THINKING that this is going to be the final Techne and texture map for the Calcinator 2012-09-15 01:53:30 -04:00
pahimar
fd3ed9bea7 Some new sprites 2012-09-12 21:58:59 -04:00
pahimar
515a7f5a04 More changes to the model 2012-09-12 21:57:25 -04:00
pahimar
99359f3c32 Techne model for the Calcinator 2012-09-10 06:51:56 -04:00
pahimar
cce75edd86 More work on the Calcinator model. Need texture work now 2012-08-30 15:57:17 -04:00
pahimar
7683a035e6 Missed in prior commit 2012-08-24 15:38:41 -04:00
pahimar
e1ed736955 Animating textures go! (Thanks Sengir for the tip) 2012-07-31 20:36:07 -04:00
pahimar
764737a1c4 More work on Red Water - lots still to do 2012-07-20 16:07:50 -04:00
pahimar
fc83d9dd16 Updated build script, localization support, some stubbed in classes 2012-07-19 15:53:59 -04:00
pahimar
9f7b6a5121 Move mod_EE3 to the parent ee3 package, license info in all classes, not sure if it's proper or not, introduction of the Minium Shard (might be renamed) 2012-07-17 16:03:03 -04:00
pahimar
7d1723cc33 Removing GUI that shouldn't have been commited in the first place. Old thing that was never implemented. 2012-06-08 13:39:57 -04:00
pahimar
84b9c56b96 Initial work on Localization (taken from BC) and some more work on the second p stone 2012-06-04 16:17:48 -04:00
pahimar
838335ca69 Some P Stone work 2012-05-25 15:12:52 -04:00
pahimar
785ba40965 Commiting art/sound assets to GitHub. Don't read into this that they are all going to get used however, will clean up as we get closer to release 2012-05-17 11:52:34 -04:00