Commit graph

26 commits

Author SHA1 Message Date
pahimar
86e01679a3 New Strings lib for holding common names/etc, merge in some of the block/item initialization stuff into their respective classes, proper config loading for Alchemy Dusts, oh yeah Alchemy Dusts, some new Localization keys, etc 2012-11-06 15:49:43 -05:00
pahimar
15b710d17f Merged in some new sprites from Djohaal for the dusts 2012-11-05 15:38:50 -05:00
pahimar
8fc5bf43b9 Amazing how you can spend a whole morning fixing small things; new Inert Stone recipe, initial class for the base alchemy dusts to extend, dropping the use of colour overlays. 2012-11-04 13:14:51 -05:00
pahimar
33e539aa37 Merged in some new sprites that may/may not get used on items that may/may not be decided upon. 2012-11-03 22:20:29 -04:00
pahimar
272aa21b31 Blah 2012-11-02 16:06:08 -04:00
pahimar
62872b13ee Improved GUI calling for the portable crafting interface, fixing an inefficient Red Water check, get more of the PStone functionality working, and included some texture work from spikeof2010 2012-10-28 23:16:32 -04:00
pahimar
4e8cbd16f9 Make a Colours lib and "abstact" some textures to grayscale (we can recolour them with colour overlays and reuse the texture more efficiently) 2012-10-24 21:53:41 -04:00
pahimar
a985fc9bac Fix up some Z conflicts, seam issues, and simplified the model code further 2012-10-04 15:02:34 -04:00
pahimar
fd5e247c59 Increase the size of the Calcinator GUI, and save the GIMP image files to the resources for easier modification by the masses 2012-10-01 15:18:38 -04:00
pahimar
29b4d0a85a Calcinator GUI work in game 2012-09-16 23:04:14 -04:00
pahimar
d3333be944 Fixed the minium stone image derp 2012-09-16 01:50:05 -04:00
pahimar
089d8a2bb9 Calcinator GUI screen, credit to CurvinhO 2012-09-16 01:35:30 -04:00
pahimar
2f4f43b908 Calcinator GUI work 2012-09-16 01:34:33 -04:00
pahimar
956098d96e Cleaning up art assets, lots of EE2 included ones that are redundant/not used in EE3 2012-09-16 00:31:09 -04:00
pahimar
061e4d1769 Calcinator renders properly in game now 2012-09-16 00:26:57 -04:00
pahimar
4339c86c39 THINKING that this is going to be the final Techne and texture map for the Calcinator 2012-09-15 01:53:30 -04:00
pahimar
fd3ed9bea7 Some new sprites 2012-09-12 21:58:59 -04:00
pahimar
cce75edd86 More work on the Calcinator model. Need texture work now 2012-08-30 15:57:17 -04:00
pahimar
7683a035e6 Missed in prior commit 2012-08-24 15:38:41 -04:00
pahimar
e1ed736955 Animating textures go! (Thanks Sengir for the tip) 2012-07-31 20:36:07 -04:00
pahimar
764737a1c4 More work on Red Water - lots still to do 2012-07-20 16:07:50 -04:00
pahimar
9f7b6a5121 Move mod_EE3 to the parent ee3 package, license info in all classes, not sure if it's proper or not, introduction of the Minium Shard (might be renamed) 2012-07-17 16:03:03 -04:00
pahimar
7d1723cc33 Removing GUI that shouldn't have been commited in the first place. Old thing that was never implemented. 2012-06-08 13:39:57 -04:00
pahimar
84b9c56b96 Initial work on Localization (taken from BC) and some more work on the second p stone 2012-06-04 16:17:48 -04:00
pahimar
838335ca69 Some P Stone work 2012-05-25 15:12:52 -04:00
pahimar
785ba40965 Commiting art/sound assets to GitHub. Don't read into this that they are all going to get used however, will clean up as we get closer to release 2012-05-17 11:52:34 -04:00