nick tsip
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5fc67addbe
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Updated some localiztions + registered the file
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2013-05-09 20:51:33 -07:00 |
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pahimar
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dbf52792b3
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Net sync for item rendering in the Glass Bell. Light levels still not immediately synced though. Working on that.
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2013-05-07 15:44:39 -04:00 |
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pahimar
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4b64ffc4f7
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Renaming the Aludel block to Aludel Base
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2013-05-02 21:16:10 -04:00 |
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pahimar
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b7bac517c2
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Add crafting recipe for the Glass Bell, and remove an old debug print statement
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2013-04-27 13:17:25 -04:00 |
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pahimar
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a1de8c660f
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Transmutation overly no longer will render when the game is paused or the GUI turned off (nice screenshots possible again :) )
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2013-04-27 12:34:23 -04:00 |
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pahimar
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451c2d6e8d
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Items rendered inside the Glass Bell should appear in the correct location now (Glass Bell is still buggy however)
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2013-04-27 12:15:14 -04:00 |
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pahimar
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3d32a63475
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More work on Glass Bell rendering (now will mount to walls and ceilings, and will emit light based on the item in it's inventory). Still buggy and incomplete.
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2013-04-27 00:31:27 -04:00 |
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pahimar
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76dde33ae1
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Some work on the rendering of the Glass Bell
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2013-04-25 22:54:37 -04:00 |
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Robotic-Brain
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2e4d651ff9
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Renamed all references to alchemicalDust
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2013-04-20 11:52:08 +02:00 |
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Robotic-Brain
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d468e6b2f8
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Revert dustAlcemical String change
(Produced Missing Texture Bug)
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2013-04-20 11:30:32 +02:00 |
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Robotic-Brain
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9eeaa9cbac
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Revert dustAlcemical String change
(Produced Missing Texture Bug)
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2013-04-20 11:28:16 +02:00 |
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pahimar
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390a637b89
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It's amazing how much you have to change when you want to rename something :-p
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2013-04-19 11:34:45 -04:00 |
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pahimar
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4bb5278d4d
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Moving back, and correcting some things in the build file
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2013-04-18 16:14:58 -04:00 |
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pahimar
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9b3426e088
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Moving
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2013-04-18 15:48:14 -04:00 |
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pahimar
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ab60c1c28f
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More work on making the items in the Glass Dome render "better," still more to do. Also stripped out owner from TileEE data since we don't have a use for it right now.
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2013-04-17 00:02:48 -04:00 |
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pahimar
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a057b88c3d
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Working on a new block, the Glass Dome
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2013-04-16 16:06:30 -04:00 |
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pahimar
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1b6cbd7da0
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Merge pull request #305 from telinc1/master
Made the hitbox of the Alchemical Chest smaller so it fits the model.
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2013-04-16 09:37:30 -07:00 |
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pahimar
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acec32c146
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Merge pull request #300 from WORMSS/patch-1
Changed to getUnlocalizedName2
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2013-04-16 09:35:08 -07:00 |
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Telinc1
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ee82ac2528
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Changed the bounding box of the Alchemical Chest.
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2013-04-13 13:08:38 +03:00 |
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pahimar
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ced91d5bf2
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Added in support for auto-incrementing build numbers into the build script (and code). A nicer way to track what version folks have :)
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2013-04-12 13:01:37 -04:00 |
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WORMSS
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87ee823acb
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Changed to getUnlocalizedName2
Changed to getUnlocalizedName2 to remove the need to use substring and index of.
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2013-04-11 14:11:46 +02:00 |
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pahimar
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fea6200564
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Removing my Wavefront Object loader now that it is working properly in Forge 650+
Modifying model classes to use the new Forge model loader
Set a dependency that EE3 requires Forge 650 and higher
Cleaning up source code/formatting
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2013-04-10 21:04:31 -04:00 |
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pahimar
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3c93e6a62f
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More modelling stuff
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2013-04-10 16:27:25 -04:00 |
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pahimar
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7c62c0d603
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More modelling stuff
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2013-04-10 16:17:46 -04:00 |
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pahimar
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6800687dd9
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Some fixes to WavefrontObject, and adding in a simple interface for custom models to implement
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2013-04-10 15:52:09 -04:00 |
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pahimar
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522cd16da9
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Some documentation, but I think the code is pretty straightforward
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2013-04-09 14:59:38 -04:00 |
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pahimar
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854efb0909
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Revert mod name back to uppercase, synch up localization file names, add "w" support for vertices, and add in proper exceptions to the parsing of Wavefront Object files
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2013-04-09 14:43:19 -04:00 |
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pahimar
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600654146f
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Merge pull request #298 from Tencha/master
Renamed no_NO to nb_NO
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2013-04-09 11:27:31 -07:00 |
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pahimar
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03d75f03bf
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Fixed a hardcoded path separator to be more OS independent.
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2013-04-08 22:25:29 -04:00 |
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pahimar
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e95fb5615c
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Added in exceptions
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2013-04-08 15:42:38 -04:00 |
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pahimar
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bfec19364b
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Fingerprint check occurs prior to localizations being loaded in, so we cannot localize this text.
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2013-04-07 21:52:25 -04:00 |
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pahimar
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e89109513d
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EE3 jars are now signed for authenticity, and just log a warning message if the jar is modified. EE3 also now uses srg names for reobf, meaning EE3 should now not require updates if there are minor MC changes.
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2013-04-07 20:29:57 -04:00 |
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Tencha
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9836d05903
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Renamed no_NO to nb_NO
Renamed language code no_NO to the more correct nb_NO and did some
nitpicking in the translations.
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2013-04-06 15:03:52 +02:00 |
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Kehlim
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57992890e7
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Fixed Mod logo not showing.
I just "slashed" the filepath :)
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2013-04-03 20:01:43 +02:00 |
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pahimar
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4e65625e96
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Enabled the da_DK localization that was submitted a few weeks ago (sorry for the delay!!!)
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2013-04-02 21:45:45 -04:00 |
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pahimar
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dfed0727ad
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Cleanup accidentally removed some necessary code (because it wasn't used yet), added back the regex checks to verify that lines are valid.
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2013-04-02 21:42:24 -04:00 |
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pahimar
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25d863982f
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Unnecessary classes, and cleaning up formatting a bit in prep for the PR to Forge
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2013-04-02 21:17:40 -04:00 |
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pahimar
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fedf87c304
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Adjust visibility of the parseObj method, add a URL based constructor, modified renderAll for further performance optimizations
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2013-04-02 20:29:00 -04:00 |
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pahimar
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30a8bdcb94
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Goofed up the colours for these two guys
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2013-04-02 15:57:47 -04:00 |
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pahimar
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9ab2420425
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Merge pull request #288 from DarkTrollRises/master
Transformation bug involving metadata
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2013-04-02 12:56:28 -07:00 |
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pahimar
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e5228cb697
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Removing the now unnecessary CustomItemRarity piece
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2013-04-02 15:51:27 -04:00 |
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pahimar
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bf09bdb8a6
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Reduce number of startDrawing/draw calls to the tessellator (thanks for the tip), add some render methods to WavefrontObject, removed unnecessary commenting
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2013-04-02 14:38:24 -04:00 |
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LordOfTheMine
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e9b8bd5b91
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Fixed transmutation recipes involving metadata
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2013-04-01 01:04:26 +03:00 |
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pahimar
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ea9aa06d44
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Working on more OBJ stuff
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2013-03-31 15:29:39 -04:00 |
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DarkTrollRises
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a40b1a208f
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Transmutation bug involving metadata fixed
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2013-03-31 09:48:55 +02:00 |
|
Captain of all Shadows
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ca7a589f1b
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Transmutation Fix
Fix for a bug where the transmutation wouldn't work unless the stone was
new
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2013-03-30 00:08:04 -04:00 |
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ChrRaz
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c1557d4b72
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Fixed a crash involving kills by arrows
I've fixed a crash, occurring when a mob was shot with a bow, by a player.
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2013-03-29 22:59:38 +01:00 |
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pahimar
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4c34caceb7
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More regex support
|
2013-03-29 11:34:14 -04:00 |
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pahimar
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4fed6ca22d
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Only calculate normals as many times as needed, add support for specifying the glDrawingMode (if desired)
|
2013-03-28 00:02:15 -04:00 |
|
WORMSS
|
585ab86566
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Reduced amount of computations of Face.getFaceNormal() during a Face.render()
|
2013-03-27 11:37:34 +00:00 |
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