pahimar
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6f94c5a6f1
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Lots of stuff before going on the cruise - various states of things
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2015-03-11 16:34:37 -04:00 |
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pahimar
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2ff0e1c74d
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Bit more stuff working before boarding the plane :)
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2015-03-05 14:01:11 -05:00 |
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pahimar
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c66dc875b4
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Dat big commit of partially working stuff before taking the laptop to PAX East and having no assurances that the code will survive the trip
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2015-03-04 23:31:43 -05:00 |
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pahimar
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a530b67e91
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Various states of working. Lots of things happening.
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2015-02-25 00:03:59 -05:00 |
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pahimar
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7c07144237
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Get the Research Station learning things for players again
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2015-02-16 13:09:03 -05:00 |
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Pahimar
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0d0fe18a9d
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Whole whackload of stuff. More to come in the morning Vike
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2015-02-04 23:48:07 -05:00 |
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Pahimar
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7cecdce85e
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Won't crash, but definitely not working properly
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2015-01-11 15:36:41 -05:00 |
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pahimar
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d33c0acaef
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Big broken commit with a ton of stuff that got done/started in Newfoundland
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2015-01-03 17:53:10 -05:00 |
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Pahimar
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a24c2c7f6c
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Changing up how glyphs are stored for alchemy arrays - this will make more sense soon
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2014-10-23 16:28:31 -04:00 |
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Pahimar
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6fc59ede05
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Lots of changes, things will likely not work for a bit - rethinking the structure of Alchemy Arrays
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2014-10-21 15:59:00 -04:00 |
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Pahimar
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0ee2d07b3a
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Add in (working) validation in TileEntityAlchemyArray that all of the expected dummy blocks are where they should be and set correctly. Also added protection in ItemChalk to prevent Chalk from overwriting existing alchemy arrays
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2014-10-17 21:32:35 -04:00 |
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Pahimar
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5cb00bf3d4
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Add in some basic validation checks from the Alchemy Array tile entity to verify that all of the dummy blocks that should be there are actually there, and pointing to the correct central array
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2014-10-17 16:16:14 -04:00 |
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Pahimar
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f539472174
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Intelligently determine the render bounding box for an alchemy array based off of it's orientation and largest glyph size
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2014-10-17 15:43:18 -04:00 |
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Pahimar
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38e2f64022
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More Glyph work, not much left in terms of placement/rendering/etc logic on the blocks themselves
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2014-10-17 15:04:47 -04:00 |
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Pahimar
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674aac188d
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What a dummy (block)!
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2014-10-16 16:26:11 -04:00 |
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Pahimar
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42534f3509
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More glyph work - glyphs should now render as you expect in game (for the most part)
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2014-10-15 15:51:23 -04:00 |
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Pahimar
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4b3dce914f
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Switching PCs
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2014-10-14 21:11:54 -04:00 |
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Pahimar
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5a73736076
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More glyph work. Always glyph work.
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2014-10-14 16:08:12 -04:00 |
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Pahimar
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75eeda6cf9
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More glyph work
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2014-10-10 14:54:07 -04:00 |
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Pahimar
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6e727a5a7f
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More glyph work
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2014-10-07 16:20:41 -04:00 |
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Pahimar
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b41d4bf055
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Just a whack of work, nothing to see here
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2014-10-03 15:55:22 -04:00 |
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Pahimar
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731ec0fc77
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Some WAILA work, some Glyph work
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2014-10-02 00:16:47 -04:00 |
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Pahimar
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21368b49f5
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Work on Alchemy Arrays and getting symbols to render in the TE
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2014-09-25 16:23:45 -04:00 |
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Pahimar
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745098665c
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Dear lord its been awhile since I've done rendering
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2014-09-24 16:02:45 -04:00 |
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Pahimar
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48db29113b
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Rethought the ideas - alchemy arrays it is!
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2014-09-18 22:38:14 -04:00 |
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Pahimar
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07fd936081
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Getting ready for transmutation and alchemy squares
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2014-09-16 22:58:54 -04:00 |
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Pahimar
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95d67e1f05
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Working on dem trans squares :)
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2014-09-16 15:36:11 -04:00 |
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Pahimar
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c8ae0b29d6
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Now that the Research Station is working well, time to make a stab at transmutation
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2014-08-01 16:04:11 -04:00 |
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Pahimar
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faa1e45997
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Added a GUI to the Alchemical Tome (still a WIP), got the functionality of the Research Station working, and with the help of KingLemming we have a more intelligent shift click method for our containers
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2014-07-31 15:38:23 -04:00 |
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Pahimar
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644f07dd20
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Commmitting another whack of code
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2014-07-24 16:01:42 -04:00 |
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Pahimar
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82fb615521
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Fix the derp caught here (2093c485a0 (commitcomment-7095985) )
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2014-07-22 08:49:07 -04:00 |
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Pahimar
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118228b828
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Committing some stuff
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2014-07-21 18:55:51 -04:00 |
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Pahimar
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ad8f6d5a3d
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Too distracted to code, so committing a whack of stuff
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2014-07-20 21:32:23 -04:00 |
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Pahimar
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24a2ae35bc
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Move some interfaces into the util package
Remove the client configuration
Work on configuration
Implement bspkrs graphical configuration system
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2014-07-18 15:55:10 -04:00 |
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Pahimar
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b82bb5b4b0
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Add in Augmentation Table GUI xcf, add some more NBT name constants, implement a basic PlayerKnowledge object for storing transmutation data, and add in a basic save handler for the PlayerKnowledge
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2014-07-18 12:58:35 -04:00 |
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Pahimar
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2093c485a0
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Committing (you guessed it) a whack of stuff
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2014-07-17 15:20:53 -04:00 |
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Pahimar
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71b9699497
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Some more work related to the EnergyValueRegistry API, should definitely work now
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2014-07-14 12:04:20 -04:00 |
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Pahimar
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32bbca53cb
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More API related shenanigans, MUCH more to come (provide comments on your API related needs to pahimar@gmail.com)
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2014-07-07 15:31:10 -04:00 |
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Pahimar
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a1dc2d2130
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A lot of refactoring in an attempt to get a proper API package. Do not consider this done or safe at all - pushing so that saner men/women than I can critique it
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2014-07-07 11:22:21 -04:00 |
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Pahimar
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dc90ee2ada
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Let's give the Research Station some loving, eh?
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2014-07-06 21:47:57 -04:00 |
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pahimar
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8642d5c70e
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Fix up some network sync with the Aludel and Glass Bell
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2014-07-06 14:21:03 -04:00 |
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Pahimar
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c8b510f90f
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More work on the Aludel
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2014-07-04 16:11:39 -04:00 |
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Pahimar
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f48f9093ab
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Fix some netsync stuff with the Calcinator, as well as the read/write NBT stuff. Also reformat some of the code
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2014-07-04 15:18:10 -04:00 |
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Pahimar
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990dab6bf5
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Ok a little bit more on the Aludel, but seriously now, pizza time!
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2014-07-03 16:00:25 -04:00 |
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Pahimar
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7723f846e6
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Getting somewhere with the Aludel as well. More to come tonight, for now, hometime and pizza
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2014-07-03 15:54:14 -04:00 |
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Pahimar
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92b8d6f8c5
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Calcinator works again
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2014-07-03 15:44:44 -04:00 |
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pahimar
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3362621750
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Moving the intialization of items and blocks to the init package, and simplifying things and removing the infused blocks (Aludel recipes will take their place)
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2014-04-29 22:26:30 -04:00 |
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pahimar
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ac207393fe
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Managed to get a few things done today
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2014-04-29 21:46:59 -04:00 |
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pahimar
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5794037f51
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Getting ma groove on
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2014-04-28 21:24:31 -04:00 |
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pahimar
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664387f063
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Machines: Getting them to render in world. Still not functional.
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2014-04-11 16:01:11 -04:00 |
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