Virtuoel
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d331033dc0
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Same fix for isUseableByPlayer
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2015-05-25 14:58:29 -04:00 |
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Virtuoel
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4264b026d1
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Parameter name tweak
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2015-05-25 14:49:27 -04:00 |
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Virtuoel
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6bc06b3f07
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Same fix for isUseableByPlayer
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2015-05-25 14:46:45 -04:00 |
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Virtuoel
|
6960a802d9
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Same fix for isUseableByPlayer
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2015-05-25 14:44:36 -04:00 |
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Virtuoel
|
e9cc81b978
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Same fix for isUseableByPlayer
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2015-05-25 14:43:44 -04:00 |
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Virtuoel
|
7140151daf
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Same fix for isUseableByPlayer
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2015-05-25 14:41:48 -04:00 |
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Virtuoel
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12ec450a2b
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Same fix for isUseableByPlayer
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2015-05-25 14:40:11 -04:00 |
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Virtuoel
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75702ef5ef
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Fix for #885
Checks if tile entity has changed or if player is too far away.
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2015-05-25 14:18:57 -04:00 |
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pahimar
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a317d47b3b
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Added in some basic events to the API (only the knowledge ones fire right now). These events are cancellable, and fire just before someone learns/forgets something. Cancelling the event will stop the change from happening. Also updated Waila and removed the need for CCC/CCL in mods/.
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2015-05-21 18:41:44 -04:00 |
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ganymedes01
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e06c6f1519
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Render Tome of Alchemical Knowledge on top of the Research Station
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2015-05-15 18:00:16 -03:00 |
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pahimar
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a46b8db610
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Prelim API changes
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2015-05-07 13:45:06 -04:00 |
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pahimar
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eec200f133
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Should fix problems with FluidStacks in later Forge versions. Also prevents hoppers from putting too many items into the input slot of the Research Station
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2015-05-03 11:48:18 -04:00 |
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pahimar
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34cda981c0
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Stuffs on fire yo
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2015-05-01 14:21:59 -04:00 |
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pahimar
|
301e8b75c7
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Broken stuff
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2015-04-20 21:16:48 -04:00 |
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pahimar
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646e74e329
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Yay test cases pass successfully!
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2015-04-19 15:01:35 -04:00 |
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pahimar
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771c930c28
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Working on some improvements to the DynEMC system to make it more reliable (and faster). Also added in a test suite system using a specially crafted json file. More user documentation on how to use this to come in the future
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2015-04-13 22:27:11 -04:00 |
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Pahimar
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bd06adddc2
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Stuff that isn't complete
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2015-04-02 01:26:01 -04:00 |
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Pahimar
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66f2289f97
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Stuff that isn't complete
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2015-03-26 18:12:22 -04:00 |
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pahimar
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97b032605c
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Another whack of stuff with varying levels of won't break
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2015-03-25 18:20:57 -04:00 |
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pahimar
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91c6b6de6d
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Another whack of stuff with varying levels of won't break
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2015-03-23 11:07:47 -04:00 |
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pahimar
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bef720c614
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Another push before I go to bed!
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2015-03-21 22:02:35 -04:00 |
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pahimar
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ad045755f6
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Another push before I go to bed!
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2015-03-18 23:33:09 -04:00 |
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pahimar
|
48dbea7901
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Various states of things working, getting close now
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2015-03-18 21:52:53 -04:00 |
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pahimar
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6f94c5a6f1
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Lots of stuff before going on the cruise - various states of things
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2015-03-11 16:34:37 -04:00 |
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pahimar
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2ff0e1c74d
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Bit more stuff working before boarding the plane :)
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2015-03-05 14:01:11 -05:00 |
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pahimar
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c66dc875b4
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Dat big commit of partially working stuff before taking the laptop to PAX East and having no assurances that the code will survive the trip
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2015-03-04 23:31:43 -05:00 |
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pahimar
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a530b67e91
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Various states of working. Lots of things happening.
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2015-02-25 00:03:59 -05:00 |
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pahimar
|
7c07144237
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Get the Research Station learning things for players again
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2015-02-16 13:09:03 -05:00 |
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Pahimar
|
0d0fe18a9d
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Whole whackload of stuff. More to come in the morning Vike
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2015-02-04 23:48:07 -05:00 |
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Pahimar
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7cecdce85e
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Won't crash, but definitely not working properly
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2015-01-11 15:36:41 -05:00 |
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pahimar
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d33c0acaef
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Big broken commit with a ton of stuff that got done/started in Newfoundland
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2015-01-03 17:53:10 -05:00 |
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Pahimar
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a24c2c7f6c
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Changing up how glyphs are stored for alchemy arrays - this will make more sense soon
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2014-10-23 16:28:31 -04:00 |
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Pahimar
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6fc59ede05
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Lots of changes, things will likely not work for a bit - rethinking the structure of Alchemy Arrays
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2014-10-21 15:59:00 -04:00 |
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Pahimar
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0ee2d07b3a
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Add in (working) validation in TileEntityAlchemyArray that all of the expected dummy blocks are where they should be and set correctly. Also added protection in ItemChalk to prevent Chalk from overwriting existing alchemy arrays
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2014-10-17 21:32:35 -04:00 |
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Pahimar
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5cb00bf3d4
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Add in some basic validation checks from the Alchemy Array tile entity to verify that all of the dummy blocks that should be there are actually there, and pointing to the correct central array
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2014-10-17 16:16:14 -04:00 |
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Pahimar
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f539472174
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Intelligently determine the render bounding box for an alchemy array based off of it's orientation and largest glyph size
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2014-10-17 15:43:18 -04:00 |
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Pahimar
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38e2f64022
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More Glyph work, not much left in terms of placement/rendering/etc logic on the blocks themselves
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2014-10-17 15:04:47 -04:00 |
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Pahimar
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674aac188d
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What a dummy (block)!
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2014-10-16 16:26:11 -04:00 |
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Pahimar
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42534f3509
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More glyph work - glyphs should now render as you expect in game (for the most part)
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2014-10-15 15:51:23 -04:00 |
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Pahimar
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4b3dce914f
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Switching PCs
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2014-10-14 21:11:54 -04:00 |
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Pahimar
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5a73736076
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More glyph work. Always glyph work.
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2014-10-14 16:08:12 -04:00 |
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Pahimar
|
75eeda6cf9
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More glyph work
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2014-10-10 14:54:07 -04:00 |
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Pahimar
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6e727a5a7f
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More glyph work
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2014-10-07 16:20:41 -04:00 |
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Pahimar
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b41d4bf055
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Just a whack of work, nothing to see here
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2014-10-03 15:55:22 -04:00 |
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Pahimar
|
731ec0fc77
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Some WAILA work, some Glyph work
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2014-10-02 00:16:47 -04:00 |
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Pahimar
|
21368b49f5
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Work on Alchemy Arrays and getting symbols to render in the TE
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2014-09-25 16:23:45 -04:00 |
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Pahimar
|
745098665c
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Dear lord its been awhile since I've done rendering
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2014-09-24 16:02:45 -04:00 |
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Pahimar
|
48db29113b
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Rethought the ideas - alchemy arrays it is!
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2014-09-18 22:38:14 -04:00 |
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Pahimar
|
07fd936081
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Getting ready for transmutation and alchemy squares
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2014-09-16 22:58:54 -04:00 |
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Pahimar
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95d67e1f05
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Working on dem trans squares :)
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2014-09-16 15:36:11 -04:00 |
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