Commit graph

13 commits

Author SHA1 Message Date
LordMZTE 97a3dc12a6
chore: format code 2023-01-03 17:47:36 +01:00
Pahimar 43a384a2e6 Change how the we get the transparency value for rendering a pulsing quad as per @tterag1098's suggestion (https://github.com/pahimar/Equivalent-Exchange-3/issues/1054#issuecomment-220881225) 2016-05-27 09:19:40 -04:00
Pahimar bd09bc96c4 More work on my own generalized gui framework 2015-12-18 15:55:19 -05:00
pahimar 91c6b6de6d Another whack of stuff with varying levels of won't break 2015-03-23 11:07:47 -04:00
Pahimar a9bf0e6bea Add some more functionality to sending sounds, and some preliminary work on an abstract way to spawn particles from the server side 2015-03-22 18:52:04 -04:00
pahimar d33c0acaef Big broken commit with a ton of stuff that got done/started in Newfoundland 2015-01-03 17:53:10 -05:00
Pahimar 42534f3509 More glyph work - glyphs should now render as you expect in game (for the most part) 2014-10-15 15:51:23 -04:00
Pahimar 5a73736076 More glyph work. Always glyph work. 2014-10-14 16:08:12 -04:00
Pahimar 75eeda6cf9 More glyph work 2014-10-10 14:54:07 -04:00
Pahimar 528e79ac1c Holy moley more glyph work 2014-10-09 16:13:06 -04:00
Pahimar b41d4bf055 Just a whack of work, nothing to see here 2014-10-03 15:55:22 -04:00
Pahimar e1c677d3d8 Some new textures from BigBadChris, got conditional player mod sounds working again (same as in older versions of EE3), and worked on a bit of tool functionality 2014-07-21 14:47:00 -04:00
pahimar 664387f063 Machines: Getting them to render in world. Still not functional. 2014-04-11 16:01:11 -04:00