Commit graph

33 commits

Author SHA1 Message Date
ΛAZ27
9861d701cd RU localization file update 2012-10-12 22:23:05 +06:00
pahimar
51bd858f8b First fledging steps into in world transmutation again (more tomorrow), and localized the key bindings 2012-10-11 21:47:35 -04:00
pahimar
156eaa9d17 After catching that ExtraBiomes and BuildCraft had their own Logger (and how they did it), I went about doing it for EE3 :) 2012-10-11 21:17:40 -04:00
pahimar
792543eaac Localized the name of the Calcinator in its Gui 2012-10-11 13:33:50 -04:00
pahimar
4f188ca935 Config options to enable/disable the version check, updated lang (en_US) with final version check text, reports in the log where it is checking the version number 2012-10-11 13:23:21 -04:00
pahimar
a985fc9bac Fix up some Z conflicts, seam issues, and simplified the model code further 2012-10-04 15:02:34 -04:00
pahimar
fd5e247c59 Increase the size of the Calcinator GUI, and save the GIMP image files to the resources for easier modification by the masses 2012-10-01 15:18:38 -04:00
pahimar
f8786ceb5b UTF-8 encoded pt_PT localization 2012-09-28 11:28:36 -04:00
pahimar
ea92584788 Adding a bunch of user contributed localizations (thanks guys!) 2012-09-28 11:19:13 -04:00
Dion Williams
317abb063b Add Welsh Localisation 2012-09-26 21:29:37 +01:00
Bram Van der Sype
7687e8c628 Adjusted connection_error 2012-09-26 21:05:17 +02:00
Bram Van der Sype
03bb2facc2 Added Dutch (NL) Localization
Wondering if we should keep the item names more similar to the English
ones. At the moment I chose "Steen der Wijzen" as that's the Harry
Potter translation for Philosopher's stone.
2012-09-26 20:24:57 +02:00
pahimar
d2c456b76f Localization is done, see the format of the en_US.xml file for how to specify your own custom localization files. Feel free to contribute your translations to the GitHub as appropriate. 2012-09-26 14:02:35 -04:00
pahimar
29b4d0a85a Calcinator GUI work in game 2012-09-16 23:04:14 -04:00
pahimar
d3333be944 Fixed the minium stone image derp 2012-09-16 01:50:05 -04:00
pahimar
089d8a2bb9 Calcinator GUI screen, credit to CurvinhO 2012-09-16 01:35:30 -04:00
pahimar
2f4f43b908 Calcinator GUI work 2012-09-16 01:34:33 -04:00
pahimar
956098d96e Cleaning up art assets, lots of EE2 included ones that are redundant/not used in EE3 2012-09-16 00:31:09 -04:00
pahimar
061e4d1769 Calcinator renders properly in game now 2012-09-16 00:26:57 -04:00
pahimar
4339c86c39 THINKING that this is going to be the final Techne and texture map for the Calcinator 2012-09-15 01:53:30 -04:00
pahimar
fd3ed9bea7 Some new sprites 2012-09-12 21:58:59 -04:00
pahimar
515a7f5a04 More changes to the model 2012-09-12 21:57:25 -04:00
pahimar
99359f3c32 Techne model for the Calcinator 2012-09-10 06:51:56 -04:00
pahimar
cce75edd86 More work on the Calcinator model. Need texture work now 2012-08-30 15:57:17 -04:00
pahimar
7683a035e6 Missed in prior commit 2012-08-24 15:38:41 -04:00
pahimar
e1ed736955 Animating textures go! (Thanks Sengir for the tip) 2012-07-31 20:36:07 -04:00
pahimar
764737a1c4 More work on Red Water - lots still to do 2012-07-20 16:07:50 -04:00
pahimar
fc83d9dd16 Updated build script, localization support, some stubbed in classes 2012-07-19 15:53:59 -04:00
pahimar
9f7b6a5121 Move mod_EE3 to the parent ee3 package, license info in all classes, not sure if it's proper or not, introduction of the Minium Shard (might be renamed) 2012-07-17 16:03:03 -04:00
pahimar
7d1723cc33 Removing GUI that shouldn't have been commited in the first place. Old thing that was never implemented. 2012-06-08 13:39:57 -04:00
pahimar
84b9c56b96 Initial work on Localization (taken from BC) and some more work on the second p stone 2012-06-04 16:17:48 -04:00
pahimar
838335ca69 Some P Stone work 2012-05-25 15:12:52 -04:00
pahimar
785ba40965 Commiting art/sound assets to GitHub. Don't read into this that they are all going to get used however, will clean up as we get closer to release 2012-05-17 11:52:34 -04:00