pahimar
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a985fc9bac
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Fix up some Z conflicts, seam issues, and simplified the model code further
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2012-10-04 15:02:34 -04:00 |
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pahimar
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fd5e247c59
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Increase the size of the Calcinator GUI, and save the GIMP image files to the resources for easier modification by the masses
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2012-10-01 15:18:38 -04:00 |
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pahimar
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29b4d0a85a
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Calcinator GUI work in game
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2012-09-16 23:04:14 -04:00 |
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pahimar
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d3333be944
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Fixed the minium stone image derp
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2012-09-16 01:50:05 -04:00 |
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pahimar
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089d8a2bb9
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Calcinator GUI screen, credit to CurvinhO
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2012-09-16 01:35:30 -04:00 |
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pahimar
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2f4f43b908
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Calcinator GUI work
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2012-09-16 01:34:33 -04:00 |
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pahimar
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956098d96e
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Cleaning up art assets, lots of EE2 included ones that are redundant/not used in EE3
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2012-09-16 00:31:09 -04:00 |
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pahimar
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061e4d1769
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Calcinator renders properly in game now
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2012-09-16 00:26:57 -04:00 |
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pahimar
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4339c86c39
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THINKING that this is going to be the final Techne and texture map for the Calcinator
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2012-09-15 01:53:30 -04:00 |
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pahimar
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fd3ed9bea7
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Some new sprites
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2012-09-12 21:58:59 -04:00 |
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pahimar
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cce75edd86
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More work on the Calcinator model. Need texture work now
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2012-08-30 15:57:17 -04:00 |
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pahimar
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7683a035e6
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Missed in prior commit
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2012-08-24 15:38:41 -04:00 |
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pahimar
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e1ed736955
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Animating textures go! (Thanks Sengir for the tip)
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2012-07-31 20:36:07 -04:00 |
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pahimar
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764737a1c4
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More work on Red Water - lots still to do
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2012-07-20 16:07:50 -04:00 |
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pahimar
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9f7b6a5121
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Move mod_EE3 to the parent ee3 package, license info in all classes, not sure if it's proper or not, introduction of the Minium Shard (might be renamed)
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2012-07-17 16:03:03 -04:00 |
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pahimar
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7d1723cc33
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Removing GUI that shouldn't have been commited in the first place. Old thing that was never implemented.
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2012-06-08 13:39:57 -04:00 |
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pahimar
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84b9c56b96
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Initial work on Localization (taken from BC) and some more work on the second p stone
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2012-06-04 16:17:48 -04:00 |
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pahimar
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838335ca69
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Some P Stone work
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2012-05-25 15:12:52 -04:00 |
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pahimar
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785ba40965
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Commiting art/sound assets to GitHub. Don't read into this that they are all going to get used however, will clean up as we get closer to release
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2012-05-17 11:52:34 -04:00 |
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