Commit graph

19 commits

Author SHA1 Message Date
pahimar
a985fc9bac Fix up some Z conflicts, seam issues, and simplified the model code further 2012-10-04 15:02:34 -04:00
pahimar
fd5e247c59 Increase the size of the Calcinator GUI, and save the GIMP image files to the resources for easier modification by the masses 2012-10-01 15:18:38 -04:00
pahimar
29b4d0a85a Calcinator GUI work in game 2012-09-16 23:04:14 -04:00
pahimar
d3333be944 Fixed the minium stone image derp 2012-09-16 01:50:05 -04:00
pahimar
089d8a2bb9 Calcinator GUI screen, credit to CurvinhO 2012-09-16 01:35:30 -04:00
pahimar
2f4f43b908 Calcinator GUI work 2012-09-16 01:34:33 -04:00
pahimar
956098d96e Cleaning up art assets, lots of EE2 included ones that are redundant/not used in EE3 2012-09-16 00:31:09 -04:00
pahimar
061e4d1769 Calcinator renders properly in game now 2012-09-16 00:26:57 -04:00
pahimar
4339c86c39 THINKING that this is going to be the final Techne and texture map for the Calcinator 2012-09-15 01:53:30 -04:00
pahimar
fd3ed9bea7 Some new sprites 2012-09-12 21:58:59 -04:00
pahimar
cce75edd86 More work on the Calcinator model. Need texture work now 2012-08-30 15:57:17 -04:00
pahimar
7683a035e6 Missed in prior commit 2012-08-24 15:38:41 -04:00
pahimar
e1ed736955 Animating textures go! (Thanks Sengir for the tip) 2012-07-31 20:36:07 -04:00
pahimar
764737a1c4 More work on Red Water - lots still to do 2012-07-20 16:07:50 -04:00
pahimar
9f7b6a5121 Move mod_EE3 to the parent ee3 package, license info in all classes, not sure if it's proper or not, introduction of the Minium Shard (might be renamed) 2012-07-17 16:03:03 -04:00
pahimar
7d1723cc33 Removing GUI that shouldn't have been commited in the first place. Old thing that was never implemented. 2012-06-08 13:39:57 -04:00
pahimar
84b9c56b96 Initial work on Localization (taken from BC) and some more work on the second p stone 2012-06-04 16:17:48 -04:00
pahimar
838335ca69 Some P Stone work 2012-05-25 15:12:52 -04:00
pahimar
785ba40965 Commiting art/sound assets to GitHub. Don't read into this that they are all going to get used however, will clean up as we get closer to release 2012-05-17 11:52:34 -04:00