pahimar
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de22edc3eb
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Re-jigging how modders can set things as being learnable/not learnable, and recoverable/not recoverable
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2015-02-02 23:12:08 -05:00 |
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Pahimar
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07fd936081
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Getting ready for transmutation and alchemy squares
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2014-09-16 22:58:54 -04:00 |
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Pahimar
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5066ec80f1
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Made the sync threshold configurable (server admins can tune how long clients have to wait before they can sync their energy values with the server again)
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2014-09-16 12:53:22 -04:00 |
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Pahimar
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4372294d61
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Added in some debug configuration for helping mods interacting with EE3 (more debug options to come as API matures)
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2014-07-24 22:03:36 -04:00 |
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Pahimar
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644f07dd20
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Commmitting another whack of code
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2014-07-24 16:01:42 -04:00 |
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Pahimar
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e1c677d3d8
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Some new textures from BigBadChris, got conditional player mod sounds working again (same as in older versions of EE3), and worked on a bit of tool functionality
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2014-07-21 14:47:00 -04:00 |
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Pahimar
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ad8f6d5a3d
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Too distracted to code, so committing a whack of stuff
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2014-07-20 21:32:23 -04:00 |
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pahimar
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8a0da1b572
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Add in a template system for player transmutation knowledge
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2014-07-19 18:15:40 -04:00 |
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Pahimar
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4ea086f1b8
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Coming back to configurations tonight
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2014-07-18 16:06:37 -04:00 |
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Pahimar
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24a2ae35bc
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Move some interfaces into the util package
Remove the client configuration
Work on configuration
Implement bspkrs graphical configuration system
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2014-07-18 15:55:10 -04:00 |
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Pahimar
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b82bb5b4b0
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Add in Augmentation Table GUI xcf, add some more NBT name constants, implement a basic PlayerKnowledge object for storing transmutation data, and add in a basic save handler for the PlayerKnowledge
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2014-07-18 12:58:35 -04:00 |
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Pahimar
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8a2226d483
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When player data is loaded from disk, store the location it's reading the data from. Also, create a file for the player should one not already exist.
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2014-06-26 15:19:59 -04:00 |
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