Commit graph

130 commits

Author SHA1 Message Date
RedmenNL
abd00dc200 Fixes Aludel consuming wrong amount of items 2014-02-01 15:10:19 +01:00
pahimar
810232cfe0 Fixes #609 2014-01-30 22:05:46 -05:00
pahimar
ca6b8cd560 Yay Aludel :) 2014-01-30 22:03:11 -05:00
pahimar
eed4a7bdaa Work on getting the Aludel working - to be continued on my desktop 2014-01-19 11:18:16 -05:00
pahimar
baf7d501a4 Fixes #592. Can't even remember why that was there in the first place 2014-01-16 16:51:15 -05:00
pahimar
71b9d9a184 Optimize some code, and fix up dust stack rendering (colour) once and for all 2014-01-16 11:21:28 -05:00
pahimar
eac7f32e2b In light of now knowing the blockEvent data payloads are limited to a byte in size, changed up the network communication for dust updates 2014-01-12 22:14:24 -05:00
pahimar
d81d5594e2 Fixing a sided error, but also discovering a dust stack colour bug in SMP 2014-01-12 13:52:52 -05:00
pahimar
58bd0a1dca Just cleaning up some stuff 2014-01-12 12:42:41 -05:00
ganymedes01
f27b580e01 Fix for calcinator light level update
Force a light level update every time the tile entity state is changed.
Could also be done by sending an eventId == 6 and make that update the light level, but I think this way is simpler and it makes sure the light level is updated only after the state is changed
2014-01-12 16:50:24 +00:00
pahimar
cea970194e Short of a light update bug, I think the Calcinator is done! 2014-01-12 10:51:26 -05:00
pahimar
07bd30b254 Just about done with the Calcinator 2014-01-11 18:47:17 -05:00
pahimar
f56791ee08 Calcinator network work 2014-01-11 17:41:28 -05:00
pahimar
a328988b28 Calcinator network work 2014-01-10 23:54:39 -05:00
pahimar
146dc0a1de Just some more Alchemical Chest stuff :) 2014-01-05 22:22:59 -05:00
pahimar
7c20a2db99 Condensed the Alchemical Chest GUI/inventory stuff 2014-01-05 19:41:27 -05:00
pahimar
f8237d6c89 More Alchemical Chest/Inventory stuff 2014-01-05 12:16:48 -05:00
pahimar
be86ee89af The different sized Alchemical Chests aren't quite working yet, but loads of GUI work and textures and stuff tonight 2014-01-04 23:02:06 -05:00
pahimar
49e7bb97d8 Adding some preliminary work on the Research Station 2014-01-02 22:48:09 -05:00
pahimar
898e7b44f6 Optimizing a ton of stuff in the block classes 2014-01-02 02:21:46 -05:00
pahimar
0114340844 Some preliminary work on transmutation squares 2014-01-01 21:18:10 -05:00
pahimar
3ae4e5d2ba Other than some display related stuff, the Calcinator is pretty much "done" 2013-12-30 17:53:28 -05:00
pahimar
32615463ac Some work on getting the Calcinators GUI to be more informative. Some small corner cases remain. That, and rendering it when its active. 2013-12-29 22:04:57 -05:00
pahimar
aad4435415 Just a few items you might know of from before 2013-12-25 08:50:07 -05:00
pahimar
60423c1421 Calcinators now produce dust 2013-12-23 22:13:57 -05:00
pahimar
f0b08b431f Cleaning 2013-12-20 06:58:15 -05:00
pahimar
e2378f77b6 Cleaning 2013-12-19 18:41:22 -05:00
pahimar
2a7b760398 Restructuring package structure 2013-12-17 15:48:21 -05:00
pahimar
aeaad5d046 Switched to LF vs CRLF line breaks, and code formatting changes 2013-12-15 20:26:42 -05:00
AbrarSyed
1c3041ce5d Step 2: The Reformation 2013-12-13 03:21:58 -06:00