Commit graph

26 commits

Author SHA1 Message Date
pahimar
0ecca70ffe Move art/sprite related constants out of the general Reference class into their out Sprites lib class, move the RenderTickHandler into the client package (where it belongs), 2012-11-30 15:28:42 -05:00
pahimar
aa0b4219f6 Clean up, and realizing I don't have to send custom sound packets 2012-11-26 13:30:01 -05:00
pahimar
218fc8ceef Cleaned up detection of hostile mobs 2012-11-20 15:39:32 -05:00
pahimar
01304fb4c4 Refactored the remote version check to check against the GitHub repo instead of my DropBox folder, added some colourized text to the result message on the client, and reformatted some of the localization. 2012-11-20 14:42:39 -05:00
pahimar
b0d0e13a22 Proper fix for Pull #75 2012-11-07 13:32:34 -05:00
Minerman
b1f15e0050 Fixing minor Auto-detected smelting issue
Auto-detected portable smelting recipes should now take into account the output number of the recipe.

Example here (Wheat Block smelts to 3 Bread each) : http://puu.sh/1nuLD
2012-11-07 11:09:48 -05:00
pahimar
62872b13ee Improved GUI calling for the portable crafting interface, fixing an inefficient Red Water check, get more of the PStone functionality working, and included some texture work from spikeof2010 2012-10-28 23:16:32 -04:00
pahimar
e3ef89d38e Javadoc update 2012-10-27 17:41:02 -04:00
pahimar
942f97eda3 Custom EE3 Creative Tab and working in world transmutation. Just some testing and updated javadoc to go! 2012-10-27 16:04:43 -04:00
pahimar
16d9d6dedb Work on a recursive method for transmuting equivalent blocks in world - switching PCs so easier to commit 2012-10-27 12:33:04 -04:00
pahimar
f3fc5f48e0 Misc cleanup 2012-10-26 11:34:05 -04:00
pahimar
3e9c60a39c Getting closer to pre1! 2012-10-25 20:55:26 -04:00
pahimar
040500292d tab cleanup in comments, might take the whole table out of the comments 2012-10-15 21:45:38 -04:00
pahimar
fa94dc6d5e Some work on the DynEMC system 2012-10-15 21:42:57 -04:00
pahimar
51bd858f8b First fledging steps into in world transmutation again (more tomorrow), and localized the key bindings 2012-10-11 21:47:35 -04:00
pahimar
156eaa9d17 After catching that ExtraBiomes and BuildCraft had their own Logger (and how they did it), I went about doing it for EE3 :) 2012-10-11 21:17:40 -04:00
pahimar
4f188ca935 Config options to enable/disable the version check, updated lang (en_US) with final version check text, reports in the log where it is checking the version number 2012-10-11 13:23:21 -04:00
pahimar
1cbfb94d86 Simplify the loading of localization files now that our localization PR has been merged into FML and Forge 2012-09-29 21:48:44 -04:00
pahimar
289de4abfd Simple log helper class, cleaned up some logging, and added listing for a Dutch translation file of EE3 (incoming PR merge) 2012-09-26 14:28:23 -04:00
pahimar
d2c456b76f Localization is done, see the format of the en_US.xml file for how to specify your own custom localization files. Feel free to contribute your translations to the GitHub as appropriate. 2012-09-26 14:02:35 -04:00
pahimar
cabe68356d Remote version check implemented, now on to Localization 2012-09-25 15:01:39 -04:00
pahimar
99f08bada7 Note to self: remember to come back to the container item stuff in SlotCrafting re: playerdestroyitem event 2012-09-24 15:58:15 -04:00
pahimar
098a719bb4 Red Water work, lots to do still 2012-09-10 22:07:59 -04:00
pahimar
76f56ee86c Cleaning up some config stuff and loading of options from the config file 2012-09-07 15:41:43 -04:00
pahimar
bd161cc77d More work on transmutation again 2012-09-06 16:17:59 -04:00
pahimar
5a6fc15b2c Getting back on board with pstone functionality 2012-09-05 15:55:58 -04:00