pahimar
c6b6b1f301
Add in missing IInventory method
2014-02-10 20:20:55 -05:00
pahimar
683cde92fb
Fixes #625
2014-02-10 20:10:31 -05:00
Dynious
3601074945
Fixes Aludel problem of #618
2014-02-05 20:49:08 +01:00
pahimar
3e2a9e3883
Updated how the Glass Bell renders its inventory in the TESR
2014-02-01 15:22:39 -05:00
pahimar
1e67db9399
Fix up how the Aludel sends/receives data on how to display the output stack contents in world in its TESR
2014-02-01 13:38:08 -05:00
pahimar
7d46311003
Update Aludel to render the contents of the output slot (and not the input slot)
2014-02-01 12:40:22 -05:00
pahimar
e8b63a28d6
RecipeAludel now supports OreDictionary input stacks. Also, added grouping (non-localized) to the EMC tooltip
2014-02-01 12:02:30 -05:00
RedmenNL
abd00dc200
Fixes Aludel consuming wrong amount of items
2014-02-01 15:10:19 +01:00
pahimar
810232cfe0
Fixes #609
2014-01-30 22:05:46 -05:00
pahimar
ca6b8cd560
Yay Aludel :)
2014-01-30 22:03:11 -05:00
pahimar
eed4a7bdaa
Work on getting the Aludel working - to be continued on my desktop
2014-01-19 11:18:16 -05:00
pahimar
baf7d501a4
Fixes #592 . Can't even remember why that was there in the first place
2014-01-16 16:51:15 -05:00
pahimar
71b9d9a184
Optimize some code, and fix up dust stack rendering (colour) once and for all
2014-01-16 11:21:28 -05:00
pahimar
eac7f32e2b
In light of now knowing the blockEvent data payloads are limited to a byte in size, changed up the network communication for dust updates
2014-01-12 22:14:24 -05:00
pahimar
d81d5594e2
Fixing a sided error, but also discovering a dust stack colour bug in SMP
2014-01-12 13:52:52 -05:00
pahimar
58bd0a1dca
Just cleaning up some stuff
2014-01-12 12:42:41 -05:00
ganymedes01
f27b580e01
Fix for calcinator light level update
...
Force a light level update every time the tile entity state is changed.
Could also be done by sending an eventId == 6 and make that update the light level, but I think this way is simpler and it makes sure the light level is updated only after the state is changed
2014-01-12 16:50:24 +00:00
pahimar
cea970194e
Short of a light update bug, I think the Calcinator is done!
2014-01-12 10:51:26 -05:00
pahimar
07bd30b254
Just about done with the Calcinator
2014-01-11 18:47:17 -05:00
pahimar
f56791ee08
Calcinator network work
2014-01-11 17:41:28 -05:00
pahimar
a328988b28
Calcinator network work
2014-01-10 23:54:39 -05:00
pahimar
146dc0a1de
Just some more Alchemical Chest stuff :)
2014-01-05 22:22:59 -05:00
pahimar
7c20a2db99
Condensed the Alchemical Chest GUI/inventory stuff
2014-01-05 19:41:27 -05:00
pahimar
f8237d6c89
More Alchemical Chest/Inventory stuff
2014-01-05 12:16:48 -05:00
pahimar
be86ee89af
The different sized Alchemical Chests aren't quite working yet, but loads of GUI work and textures and stuff tonight
2014-01-04 23:02:06 -05:00
pahimar
49e7bb97d8
Adding some preliminary work on the Research Station
2014-01-02 22:48:09 -05:00
pahimar
898e7b44f6
Optimizing a ton of stuff in the block classes
2014-01-02 02:21:46 -05:00
pahimar
0114340844
Some preliminary work on transmutation squares
2014-01-01 21:18:10 -05:00
pahimar
3ae4e5d2ba
Other than some display related stuff, the Calcinator is pretty much "done"
2013-12-30 17:53:28 -05:00
pahimar
32615463ac
Some work on getting the Calcinators GUI to be more informative. Some small corner cases remain. That, and rendering it when its active.
2013-12-29 22:04:57 -05:00
pahimar
aad4435415
Just a few items you might know of from before
2013-12-25 08:50:07 -05:00
pahimar
60423c1421
Calcinators now produce dust
2013-12-23 22:13:57 -05:00
pahimar
f0b08b431f
Cleaning
2013-12-20 06:58:15 -05:00
pahimar
e2378f77b6
Cleaning
2013-12-19 18:41:22 -05:00
pahimar
2a7b760398
Restructuring package structure
2013-12-17 15:48:21 -05:00
pahimar
aeaad5d046
Switched to LF vs CRLF line breaks, and code formatting changes
2013-12-15 20:26:42 -05:00
AbrarSyed
1c3041ce5d
Step 2: The Reformation
2013-12-13 03:21:58 -06:00