pahimar
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d841fbef4f
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Work on Glass Bell & Aludel interaction :)
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2013-05-12 22:08:11 -04:00 |
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pahimar
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435cbc9164
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Light update network syncs properly now, and some code style cleanup
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2013-05-12 20:30:23 -04:00 |
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pahimar
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dbf52792b3
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Net sync for item rendering in the Glass Bell. Light levels still not immediately synced though. Working on that.
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2013-05-07 15:44:39 -04:00 |
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pahimar
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a1de8c660f
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Transmutation overly no longer will render when the game is paused or the GUI turned off (nice screenshots possible again :) )
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2013-04-27 12:34:23 -04:00 |
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pahimar
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451c2d6e8d
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Items rendered inside the Glass Bell should appear in the correct location now (Glass Bell is still buggy however)
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2013-04-27 12:15:14 -04:00 |
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pahimar
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3d32a63475
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More work on Glass Bell rendering (now will mount to walls and ceilings, and will emit light based on the item in it's inventory). Still buggy and incomplete.
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2013-04-27 00:31:27 -04:00 |
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pahimar
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76dde33ae1
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Some work on the rendering of the Glass Bell
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2013-04-25 22:54:37 -04:00 |
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pahimar
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390a637b89
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It's amazing how much you have to change when you want to rename something :-p
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2013-04-19 11:34:45 -04:00 |
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pahimar
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ab60c1c28f
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More work on making the items in the Glass Dome render "better," still more to do. Also stripped out owner from TileEE data since we don't have a use for it right now.
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2013-04-17 00:02:48 -04:00 |
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pahimar
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a057b88c3d
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Working on a new block, the Glass Dome
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2013-04-16 16:06:30 -04:00 |
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pahimar
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fea6200564
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Removing my Wavefront Object loader now that it is working properly in Forge 650+
Modifying model classes to use the new Forge model loader
Set a dependency that EE3 requires Forge 650 and higher
Cleaning up source code/formatting
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2013-04-10 21:04:31 -04:00 |
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pahimar
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7c62c0d603
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More modelling stuff
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2013-04-10 16:17:46 -04:00 |
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pahimar
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6800687dd9
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Some fixes to WavefrontObject, and adding in a simple interface for custom models to implement
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2013-04-10 15:52:09 -04:00 |
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pahimar
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bf09bdb8a6
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Reduce number of startDrawing/draw calls to the tessellator (thanks for the tip), add some render methods to WavefrontObject, removed unnecessary commenting
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2013-04-02 14:38:24 -04:00 |
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pahimar
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4fed6ca22d
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Only calculate normals as many times as needed, add support for specifying the glDrawingMode (if desired)
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2013-03-28 00:02:15 -04:00 |
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pahimar
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83051d7705
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Update EE3 to MC 1.5.1, and more work on the OBJ importer (almost done with it!). My first MC update outside of Canada :)
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2013-03-21 19:44:21 -04:00 |
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pahimar
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bbf22cace7
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Finished up writing our own method of parsing WavefrontOBJ model files into a useable object. Proper documentation is still needed, as is some more validation stuff, and the load should throw an exception in the event that it can't load the model properly from file.
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2013-03-21 09:55:28 -04:00 |
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pahimar
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4da1c0e455
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The start of some comments, and writing my own Wavefront OBJ parser (the one from the lib was needlessly complex)
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2013-03-19 15:21:10 -04:00 |
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pahimar
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e118cb78a7
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Reverting back the version check mechanic I was trying out (different release streams), and some source code cleanup
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2013-03-19 12:15:09 -04:00 |
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pahimar
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bf864e3f88
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Simplify some stuff related to the new OBJ loading
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2013-03-18 22:37:03 -04:00 |
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pahimar
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1f9f579663
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More pruning
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2013-03-15 15:18:01 -04:00 |
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pahimar
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51df757c9c
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Faces now store the GL drawing mode for them, and updated the Models of EE3 to reflect this (it simplifies things). More work still coming on the OBJ stuff before its ready for MCForge
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2013-03-14 22:31:47 -04:00 |
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pahimar
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d27009d621
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Source cleanup pass
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2013-03-14 22:23:02 -04:00 |
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pahimar
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164affe403
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Shrink the block boundaries of the Calcinator to match its model, clean up the WavefrontObject class some more
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2013-03-14 22:22:01 -04:00 |
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pahimar
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3ea9614926
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Fix the Transmutation Overlay to work with MC 1.5, and temporarily storing some classes I'm working on for OBJ model loading in MCForge
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2013-03-14 22:14:02 -04:00 |
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pahimar
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2a4d2eedcb
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Code cleanup
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2013-03-11 23:24:05 -04:00 |
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pahimar
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bfc28d6597
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Working implementation of custom models for the Calcinator and Aludel (Requires OBJ Loader lib)
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2013-03-11 23:23:06 -04:00 |
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pahimar
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811bbfe9f7
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Not all of this will make sense; working on implementing custom models from Wavefront OBJ model files.
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2013-03-10 22:26:55 -04:00 |
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pahimar
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4e7c8ebdc5
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Javadoc related updates and code cleanup
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2013-03-08 13:40:59 -05:00 |
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pahimar
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509cc8f6ca
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Calcinator and Aludel now support custom names, some work on getting Alchemical Bags to support being dyed
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2013-03-07 21:26:42 -05:00 |
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pahimar
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ec7c35e604
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Work on enabling custom inventory names
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2013-03-06 21:46:19 -05:00 |
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pahimar
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30d3e3aef5
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Standardize "alchemical" over "alchemy" for names, get all the items rendering again as they were prior to MC 1.5
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2013-03-06 18:46:19 -05:00 |
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pahimar
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c9cb29ede5
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Fix up more of the rendering stuff for 1.5
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2013-03-05 16:17:54 -05:00 |
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pahimar
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e3f6491c4f
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More 1.5 port work (and general cleanup). Still doesn't build yet.
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2013-03-04 16:02:24 -05:00 |
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pahimar
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e43ba7463b
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Initial bit of work on 1.5 compatibility
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2013-03-04 11:40:40 -05:00 |
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pahimar
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87c0dfea75
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Lots of work on various things
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2013-02-26 16:08:43 -05:00 |
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pahimar
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3c4c6a60f8
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Alchemical Chest renders in world now, only thing remaining is TE data on the lid angle. Will handle in the morning.
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2013-02-25 00:33:21 -05:00 |
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pahimar
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0f53144c8f
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Alchemical Chests have a working inventory/gui now, but still needs the render finished. Alchemical Bags have a half completed inventory/gui (still needs UUIDs and bag data). Commiting for the night because I'm tired :)
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2013-02-24 23:03:45 -05:00 |
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pahimar
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df33604c43
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Some sided work, and the skin for the alchemical chest
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2013-02-23 20:25:04 -05:00 |
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pahimar
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dc74e1cf7b
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Lots of work!
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2013-02-18 20:13:24 -05:00 |
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pahimar
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4192236cd8
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Some more rendering work on the new block, and a simplification to the Calcinator model
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2013-02-18 18:00:25 -05:00 |
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pahimar
|
214bb9e7d5
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More work on the new block!
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2013-02-18 13:55:57 -05:00 |
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pahimar
|
0a5f552deb
|
Some work on a new EE machine!
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2013-02-17 21:30:11 -05:00 |
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pahimar
|
e8c31c468a
|
Move around some sprites
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2013-02-13 15:52:00 -05:00 |
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pahimar
|
113e36572f
|
Some more portable transmutation work, added a new NBT tag for it and refactored the existing one. GUI/Container for it still to be finished
|
2013-01-29 22:15:59 -05:00 |
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pahimar
|
6a0329f73a
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Some work on the portable transmutation mode for the transmutation stones
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2013-01-28 15:52:28 -05:00 |
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pahimar
|
b63c9dfb46
|
EE3 transmutation stones now properly take durability damage when used for portable crafting
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2013-01-22 15:40:15 -05:00 |
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pahimar
|
4b9c42f3c4
|
Fixed the double packet bug thanks to @cpw
|
2013-01-03 21:43:30 -05:00 |
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pahimar
|
cd5f58196e
|
Player specific sound options, and various other things
|
2013-01-03 21:17:49 -05:00 |
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pahimar
|
6bc714a704
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Transmutation target block overlay (the spinny thing) can now be placed in any of the four corners of the screen, and the beginnings of a /ee3 command system
|
2012-12-20 16:45:50 -05:00 |
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