Commit graph

334 commits

Author SHA1 Message Date
pahimar
dbf52792b3 Net sync for item rendering in the Glass Bell. Light levels still not immediately synced though. Working on that. 2013-05-07 15:44:39 -04:00
pahimar
4b64ffc4f7 Renaming the Aludel block to Aludel Base 2013-05-02 21:16:10 -04:00
pahimar
b7bac517c2 Add crafting recipe for the Glass Bell, and remove an old debug print statement 2013-04-27 13:17:25 -04:00
pahimar
a1de8c660f Transmutation overly no longer will render when the game is paused or the GUI turned off (nice screenshots possible again :) ) 2013-04-27 12:34:23 -04:00
pahimar
451c2d6e8d Items rendered inside the Glass Bell should appear in the correct location now (Glass Bell is still buggy however) 2013-04-27 12:15:14 -04:00
pahimar
3d32a63475 More work on Glass Bell rendering (now will mount to walls and ceilings, and will emit light based on the item in it's inventory). Still buggy and incomplete. 2013-04-27 00:31:27 -04:00
pahimar
76dde33ae1 Some work on the rendering of the Glass Bell 2013-04-25 22:54:37 -04:00
Robotic-Brain
2e4d651ff9 Renamed all references to alchemicalDust 2013-04-20 11:52:08 +02:00
Robotic-Brain
d468e6b2f8 Revert dustAlcemical String change
(Produced Missing Texture Bug)
2013-04-20 11:30:32 +02:00
Robotic-Brain
9eeaa9cbac Revert dustAlcemical String change
(Produced Missing Texture Bug)
2013-04-20 11:28:16 +02:00
pahimar
390a637b89 It's amazing how much you have to change when you want to rename something :-p 2013-04-19 11:34:45 -04:00
pahimar
4bb5278d4d Moving back, and correcting some things in the build file 2013-04-18 16:14:58 -04:00
pahimar
9b3426e088 Moving 2013-04-18 15:48:14 -04:00
pahimar
ab60c1c28f More work on making the items in the Glass Dome render "better," still more to do. Also stripped out owner from TileEE data since we don't have a use for it right now. 2013-04-17 00:02:48 -04:00
pahimar
a057b88c3d Working on a new block, the Glass Dome 2013-04-16 16:06:30 -04:00
pahimar
1b6cbd7da0 Merge pull request #305 from telinc1/master
Made the hitbox of the Alchemical Chest smaller so it fits the model.
2013-04-16 09:37:30 -07:00
pahimar
acec32c146 Merge pull request #300 from WORMSS/patch-1
Changed to getUnlocalizedName2
2013-04-16 09:35:08 -07:00
Telinc1
ee82ac2528 Changed the bounding box of the Alchemical Chest. 2013-04-13 13:08:38 +03:00
pahimar
ced91d5bf2 Added in support for auto-incrementing build numbers into the build script (and code). A nicer way to track what version folks have :) 2013-04-12 13:01:37 -04:00
WORMSS
87ee823acb Changed to getUnlocalizedName2
Changed to getUnlocalizedName2 to remove the need to use substring and index of.
2013-04-11 14:11:46 +02:00
pahimar
fea6200564 Removing my Wavefront Object loader now that it is working properly in Forge 650+
Modifying model classes to use the new Forge model loader
Set a dependency that EE3 requires Forge 650 and higher
Cleaning up source code/formatting
2013-04-10 21:04:31 -04:00
pahimar
3c93e6a62f More modelling stuff 2013-04-10 16:27:25 -04:00
pahimar
7c62c0d603 More modelling stuff 2013-04-10 16:17:46 -04:00
pahimar
6800687dd9 Some fixes to WavefrontObject, and adding in a simple interface for custom models to implement 2013-04-10 15:52:09 -04:00
pahimar
522cd16da9 Some documentation, but I think the code is pretty straightforward 2013-04-09 14:59:38 -04:00
pahimar
854efb0909 Revert mod name back to uppercase, synch up localization file names, add "w" support for vertices, and add in proper exceptions to the parsing of Wavefront Object files 2013-04-09 14:43:19 -04:00
pahimar
600654146f Merge pull request #298 from Tencha/master
Renamed no_NO to nb_NO
2013-04-09 11:27:31 -07:00
pahimar
03d75f03bf Fixed a hardcoded path separator to be more OS independent. 2013-04-08 22:25:29 -04:00
pahimar
e95fb5615c Added in exceptions 2013-04-08 15:42:38 -04:00
pahimar
bfec19364b Fingerprint check occurs prior to localizations being loaded in, so we cannot localize this text. 2013-04-07 21:52:25 -04:00
pahimar
e89109513d EE3 jars are now signed for authenticity, and just log a warning message if the jar is modified. EE3 also now uses srg names for reobf, meaning EE3 should now not require updates if there are minor MC changes. 2013-04-07 20:29:57 -04:00
Tencha
9836d05903 Renamed no_NO to nb_NO
Renamed language code no_NO to the more correct nb_NO and did some
nitpicking in the translations.
2013-04-06 15:03:52 +02:00
Kehlim
57992890e7 Fixed Mod logo not showing.
I just "slashed" the filepath :)
2013-04-03 20:01:43 +02:00
pahimar
4e65625e96 Enabled the da_DK localization that was submitted a few weeks ago (sorry for the delay!!!) 2013-04-02 21:45:45 -04:00
pahimar
dfed0727ad Cleanup accidentally removed some necessary code (because it wasn't used yet), added back the regex checks to verify that lines are valid. 2013-04-02 21:42:24 -04:00
pahimar
25d863982f Unnecessary classes, and cleaning up formatting a bit in prep for the PR to Forge 2013-04-02 21:17:40 -04:00
pahimar
fedf87c304 Adjust visibility of the parseObj method, add a URL based constructor, modified renderAll for further performance optimizations 2013-04-02 20:29:00 -04:00
pahimar
30a8bdcb94 Goofed up the colours for these two guys 2013-04-02 15:57:47 -04:00
pahimar
9ab2420425 Merge pull request #288 from DarkTrollRises/master
Transformation bug involving metadata
2013-04-02 12:56:28 -07:00
pahimar
e5228cb697 Removing the now unnecessary CustomItemRarity piece 2013-04-02 15:51:27 -04:00
pahimar
bf09bdb8a6 Reduce number of startDrawing/draw calls to the tessellator (thanks for the tip), add some render methods to WavefrontObject, removed unnecessary commenting 2013-04-02 14:38:24 -04:00
LordOfTheMine
e9b8bd5b91 Fixed transmutation recipes involving metadata 2013-04-01 01:04:26 +03:00
pahimar
ea9aa06d44 Working on more OBJ stuff 2013-03-31 15:29:39 -04:00
DarkTrollRises
a40b1a208f Transmutation bug involving metadata fixed 2013-03-31 09:48:55 +02:00
Captain of all Shadows
ca7a589f1b Transmutation Fix
Fix for a bug where the transmutation wouldn't work unless the stone was
new
2013-03-30 00:08:04 -04:00
ChrRaz
c1557d4b72 Fixed a crash involving kills by arrows
I've fixed a crash, occurring when a mob was shot with a bow, by a player.
2013-03-29 22:59:38 +01:00
pahimar
4c34caceb7 More regex support 2013-03-29 11:34:14 -04:00
pahimar
4fed6ca22d Only calculate normals as many times as needed, add support for specifying the glDrawingMode (if desired) 2013-03-28 00:02:15 -04:00
WORMSS
585ab86566 Reduced amount of computations of Face.getFaceNormal() during a Face.render() 2013-03-27 11:37:34 +00:00
pahimar
83051d7705 Update EE3 to MC 1.5.1, and more work on the OBJ importer (almost done with it!). My first MC update outside of Canada :) 2013-03-21 19:44:21 -04:00