icbm/src/main/java/icbm/zhapin/render/REExplosives.java

105 lines
3.2 KiB
Java

package icbm.zhapin.render;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import icbm.core.di.MICBM;
import icbm.zhapin.ICBMExplosion;
import icbm.zhapin.zhapin.EExplosive;
import icbm.zhapin.zhapin.ZhaPin;
import net.minecraft.client.renderer.RenderBlocks;
import net.minecraft.client.renderer.entity.Render;
import net.minecraft.client.renderer.texture.TextureMap;
import net.minecraft.entity.Entity;
import net.minecraft.init.Blocks;
import net.minecraft.util.ResourceLocation;
import org.lwjgl.opengl.GL11;
@SideOnly(Side.CLIENT)
public class REExplosives extends Render {
private RenderBlocks blockRenderer;
public REExplosives() {
this.blockRenderer = new RenderBlocks();
super.shadowSize = 0.5f;
}
@Override
public void doRender(
final Entity par1Entity,
final double x,
final double y,
final double z,
final float par8,
final float par9
) {
final EExplosive entityExplosive = (EExplosive) par1Entity;
final Object[] data = ZhaPin.list[entityExplosive.haoMa].getRenderData();
if (data != null) {
GL11.glPushMatrix();
GL11.glTranslatef((float) x, (float) y + 1.0f, (float) z);
this.bindTexture((ResourceLocation) data[1]);
GL11.glRotatef(180.0f, 0.0f, 0.0f, 1.0f);
((MICBM) data[0])
.render(
(Entity) entityExplosive,
(float) x,
(float) y,
(float) z,
par8,
par9,
0.0625f
);
GL11.glPopMatrix();
} else {
GL11.glPushMatrix();
GL11.glTranslatef((float) x, (float) y, (float) z);
if (entityExplosive.fuse - par9 + 1.0f < 10.0f) {
float f2 = 1.0f - (entityExplosive.fuse - par9 + 1.0f) / 10.0f;
if (f2 < 0.0f) {
f2 = 0.0f;
}
if (f2 > 1.0f) {
f2 = 1.0f;
}
f2 *= f2;
f2 *= f2;
final float f3 = 1.0f + f2 * 0.3f;
GL11.glScalef(f3, f3, f3);
}
float f2 = (1.0f - (entityExplosive.fuse - par9 + 1.0f) / 100.0f) * 0.8f;
this.bindTexture(TextureMap.locationBlocksTexture);
this.blockRenderer.renderBlockAsItem(
ICBMExplosion.bExplosives,
entityExplosive.haoMa,
entityExplosive.getBrightness(par9)
);
if (entityExplosive.fuse / 5 % 2 == 0) {
GL11.glDisable(3553);
GL11.glDisable(2896);
GL11.glEnable(3042);
GL11.glBlendFunc(770, 772);
GL11.glColor4f(1.0f, 1.0f, 1.0f, f2);
this.blockRenderer.renderBlockAsItem(Blocks.tnt, 0, 1.0f);
GL11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
GL11.glDisable(3042);
GL11.glEnable(2896);
GL11.glEnable(3553);
}
GL11.glPopMatrix();
}
}
@Override
protected ResourceLocation getEntityTexture(Entity p_110775_1_) {
return null;
}
}