generated from tilera/1710mod
112 lines
5.9 KiB
Java
112 lines
5.9 KiB
Java
package calclavia.lib;
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import java.util.Iterator;
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import java.util.List;
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import net.minecraft.entity.Entity;
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import net.minecraft.util.AxisAlignedBB;
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import net.minecraft.util.MovingObjectPosition;
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import net.minecraft.util.Vec3;
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import net.minecraft.world.World;
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import universalelectricity.core.vector.Vector3;
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public class CalculationHelper {
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public static void rotateByAngle(Vector3 vector, double yaw) {
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double yawRadians = Math.toRadians(yaw);
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double x = vector.x;
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double z = vector.z;
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if(yaw != 0.0D) {
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vector.x = x * Math.cos(yawRadians) - z * Math.sin(yawRadians);
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vector.z = x * Math.sin(yawRadians) + z * Math.cos(yawRadians);
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}
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}
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public static void rotateByAngle(Vector3 vector, double yaw, double pitch) {
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rotateByAngle(vector, yaw, pitch, 0.0D);
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}
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public static void rotateByAngle(Vector3 vector, double yaw, double pitch, double roll) {
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double yawRadians = Math.toRadians(yaw);
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double pitchRadians = Math.toRadians(pitch);
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double rollRadians = Math.toRadians(roll);
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double x = vector.x;
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double y = vector.y;
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double z = vector.z;
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vector.x = x * Math.cos(yawRadians) * Math.cos(pitchRadians) + z * (Math.cos(yawRadians) * Math.sin(pitchRadians) * Math.sin(rollRadians) - Math.sin(yawRadians) * Math.cos(rollRadians)) + y * (Math.cos(yawRadians) * Math.sin(pitchRadians) * Math.cos(rollRadians) + Math.sin(yawRadians) * Math.sin(rollRadians));
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vector.z = x * Math.sin(yawRadians) * Math.cos(pitchRadians) + z * (Math.sin(yawRadians) * Math.sin(pitchRadians) * Math.sin(rollRadians) + Math.cos(yawRadians) * Math.cos(rollRadians)) + y * (Math.sin(yawRadians) * Math.sin(pitchRadians) * Math.cos(rollRadians) - Math.cos(yawRadians) * Math.sin(rollRadians));
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vector.y = -x * Math.sin(pitchRadians) + z * Math.cos(pitchRadians) * Math.sin(rollRadians) + y * Math.cos(pitchRadians) * Math.cos(rollRadians);
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}
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public static Vector3 getDeltaPositionFromRotation(float rotationYaw, float rotationPitch) {
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rotationYaw += 90.0F;
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rotationPitch = -rotationPitch;
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return new Vector3(Math.cos(Math.toRadians((double)rotationYaw)), Math.sin(Math.toRadians((double)rotationPitch)), Math.sin(Math.toRadians((double)rotationYaw)));
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}
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public static MovingObjectPosition raytraceEntities(World world, Vector3 startPosition, float rotationYaw, float rotationPitch, boolean collisionFlag, double reachDistance) {
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MovingObjectPosition pickedEntity = null;
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Vec3 startingPosition = startPosition.toVec3();
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Vec3 look = getDeltaPositionFromRotation(rotationYaw, rotationPitch).toVec3();
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Vec3 reachPoint = Vec3.createVectorHelper(startingPosition.xCoord + look.xCoord * reachDistance, startingPosition.yCoord + look.yCoord * reachDistance, startingPosition.zCoord + look.zCoord * reachDistance);
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double playerBorder = 1.1D * reachDistance;
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AxisAlignedBB boxToScan = AxisAlignedBB.getBoundingBox(-playerBorder, -playerBorder, -playerBorder, playerBorder, playerBorder, playerBorder);
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List entitiesHit = world.getEntitiesWithinAABBExcludingEntity((Entity)null, boxToScan);
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double closestEntity = reachDistance;
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if(entitiesHit != null && !entitiesHit.isEmpty()) {
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Iterator i$ = entitiesHit.iterator();
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while(i$.hasNext()) {
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Entity entityHit = (Entity)i$.next();
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if(entityHit != null && entityHit.canBeCollidedWith() && entityHit.boundingBox != null) {
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float border = entityHit.getCollisionBorderSize();
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AxisAlignedBB aabb = entityHit.boundingBox.expand((double)border, (double)border, (double)border);
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MovingObjectPosition hitMOP = aabb.calculateIntercept(startingPosition, reachPoint);
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if(hitMOP != null) {
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if(aabb.isVecInside(startingPosition)) {
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if(0.0D < closestEntity || closestEntity == 0.0D) {
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pickedEntity = new MovingObjectPosition(entityHit);
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if(pickedEntity != null) {
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pickedEntity.hitVec = hitMOP.hitVec;
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closestEntity = 0.0D;
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}
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}
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} else {
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double distance = startingPosition.distanceTo(hitMOP.hitVec);
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if(distance < closestEntity || closestEntity == 0.0D) {
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pickedEntity = new MovingObjectPosition(entityHit);
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pickedEntity.hitVec = hitMOP.hitVec;
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closestEntity = distance;
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}
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}
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}
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}
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}
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return pickedEntity;
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} else {
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return null;
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}
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}
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public static MovingObjectPosition raytraceBlocks(World world, Vector3 startPosition, float rotationYaw, float rotationPitch, boolean collisionFlag, double reachDistance) {
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Vector3 lookVector = getDeltaPositionFromRotation(rotationYaw, rotationPitch);
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Vector3 reachPoint = Vector3.add(startPosition, Vector3.multiply(lookVector, reachDistance));
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return world.rayTraceBlocks(startPosition.toVec3(), reachPoint.toVec3(), collisionFlag);
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}
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public static MovingObjectPosition doCustomRayTrace(World world, Vector3 startPosition, float rotationYaw, float rotationPitch, boolean collisionFlag, double reachDistance) {
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MovingObjectPosition pickedBlock = raytraceBlocks(world, startPosition, rotationYaw, rotationPitch, collisionFlag, reachDistance);
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MovingObjectPosition pickedEntity = raytraceEntities(world, startPosition, rotationYaw, rotationPitch, collisionFlag, reachDistance);
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if(pickedBlock == null) {
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return pickedEntity;
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} else if(pickedEntity == null) {
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return pickedBlock;
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} else {
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double dBlock = startPosition.distanceTo(new Vector3(pickedBlock.hitVec));
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double dEntity = startPosition.distanceTo(new Vector3(pickedEntity.hitVec));
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return dEntity < dBlock?pickedEntity:pickedBlock;
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}
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}
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}
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