fix: some small fixes
|
@ -1086,7 +1086,7 @@
|
|||
{
|
||||
"qualifier": "mod-basiccomponents",
|
||||
"link": [
|
||||
"https://maven.tilera.xyz/universalelectricity/basiccomponents/2.0.0/basiccomponents-2.0.0.jar"
|
||||
"https://maven.tilera.xyz/universalelectricity/basiccomponents/2.0.1/basiccomponents-2.0.1.jar"
|
||||
],
|
||||
"flags": {
|
||||
"both": ["required"]
|
||||
|
@ -1116,7 +1116,7 @@
|
|||
{
|
||||
"qualifier": "mod-assemblyline",
|
||||
"link": [
|
||||
"https://maven.tilera.xyz/universalelectricity/assemblyline/1.0.0/assemblyline-1.0.0.jar"
|
||||
"https://maven.tilera.xyz/universalelectricity/assemblyline/1.0.1/assemblyline-1.0.1.jar"
|
||||
],
|
||||
"flags": {
|
||||
"both": ["required"]
|
||||
|
@ -1161,7 +1161,7 @@
|
|||
{
|
||||
"qualifier": "mod-icbm",
|
||||
"link": [
|
||||
"https://maven.tilera.xyz/universalelectricity/icbm/1.0.1/icbm-1.0.1.jar"
|
||||
"https://maven.tilera.xyz/universalelectricity/icbm/1.0.2/icbm-1.0.2.jar"
|
||||
],
|
||||
"flags": {
|
||||
"both": ["required"]
|
||||
|
|
|
@ -1007,7 +1007,7 @@
|
|||
{
|
||||
"id": "mod-basiccomponents",
|
||||
"file": {
|
||||
"link": "https://maven.tilera.xyz/universalelectricity/basiccomponents/2.0.0/basiccomponents-2.0.0.jar",
|
||||
"link": "https://maven.tilera.xyz/universalelectricity/basiccomponents/2.0.1/basiccomponents-2.0.1.jar",
|
||||
"installer": "internal.dir:mods"
|
||||
},
|
||||
"type": "mod",
|
||||
|
@ -1035,7 +1035,7 @@
|
|||
{
|
||||
"id": "mod-assemblyline",
|
||||
"file": {
|
||||
"link": "https://maven.tilera.xyz/universalelectricity/assemblyline/1.0.0/assemblyline-1.0.0.jar",
|
||||
"link": "https://maven.tilera.xyz/universalelectricity/assemblyline/1.0.1/assemblyline-1.0.1.jar",
|
||||
"installer": "internal.dir:mods"
|
||||
},
|
||||
"type": "mod",
|
||||
|
@ -1077,7 +1077,7 @@
|
|||
{
|
||||
"id": "mod-icbm",
|
||||
"file": {
|
||||
"link": "https://maven.tilera.xyz/universalelectricity/icbm/1.0.1/icbm-1.0.1.jar",
|
||||
"link": "https://maven.tilera.xyz/universalelectricity/icbm/1.0.2/icbm-1.0.2.jar",
|
||||
"installer": "internal.dir:mods"
|
||||
},
|
||||
"type": "mod",
|
||||
|
|
177
src/overrides/config/IC2.cfg
Normal file
|
@ -0,0 +1,177 @@
|
|||
# Configuration file
|
||||
|
||||
general {
|
||||
# Master Volume for all Backpack Items that play Sounds from IC2. Please do not change it. If you really want to then do a number between 0-1
|
||||
D:"Backpack Sound Volume"=1.0
|
||||
|
||||
# If this config is true then you can use the ChargePad UpgradeKit on any side
|
||||
B:"ChargePads AnySide Upgrade"=false
|
||||
|
||||
# Enables the Nei Plugin to add extra information to the Cropseeds which make it easier for you to Breed Crops
|
||||
B:"Crop Breeding Helper"=true
|
||||
|
||||
# Disables Bronze Tools (Not wrench) and Armor for crafting/loot/CreativeTabs
|
||||
B:"Disable Bronze Tools"=false
|
||||
B:"Display All No IC2 ExpItems"=false
|
||||
|
||||
# Allows you to Change the Electric Cost per Damage of the Armor
|
||||
D:"Electric Armor Cost Modifier"=1.0
|
||||
|
||||
# Balacing Config. Allows you to decrease/Increase the Quantum&Nano Armor Damage Absorbtion 1F = Standart (100% of their Capabilities) 0.1F or smaller (10% of their Capabilities) limit up does not exsist
|
||||
D:"Electric Armor Damage Absorbtion"=1.0
|
||||
|
||||
# Enables that Electric Damage (including the downsides) charges Electric Armor
|
||||
B:"Enable Electric Armor Ability"=true
|
||||
|
||||
# Enables the Recipes for the Enriched Uranium
|
||||
B:"Enable Enriched Uranium"=true
|
||||
|
||||
# Enables that ic2Exp plates get their classic ingot version in the oredictionary. It can break the balance with other mods. Enable at own choice. (Its there for a reason)
|
||||
B:"Enable Plates = Ingots"=false
|
||||
|
||||
# Master Volume for all Items that play Sounds in your Hand from IC2. Please do not change it. If you really want to then do a number between 0-1
|
||||
D:"Equippet Item Sound Volume"=1.0
|
||||
|
||||
# IC2 Keybinding Detection is active even if a gui is Open. (Flying while having Inv Open) set to true to dissable that
|
||||
B:"Gui Dissables Keybinding"=false
|
||||
|
||||
# To make the Creation of Enriched Uran Rods harder
|
||||
B:"Harder Enriched Uran"=false
|
||||
|
||||
# IC2 Easy mode is simply IC2 without explosions. But if you try to Overpower machines/Storages then they stop accepting power, some addons get effected by that maybe!
|
||||
B:"IC2 Easy Mode"=false
|
||||
B:"Ignore Waila Config"=false
|
||||
|
||||
# Config for None IC2 Wrenches to be lossless Mode. By default disabled!
|
||||
B:"Lossless None IC2 Wrenches"=false
|
||||
S:"Magnetizer Boots Registry"=minecraft:golden_boots, minecraft:iron_boots, minecraft:chainmail_boots
|
||||
|
||||
# Master Volume that you can change ingame. Please do not change it. If you really want to then do a number between 0-1
|
||||
D:"Master Sound Volume"=0.5
|
||||
|
||||
# Sets the Max Ticks per Tick, Min: 10
|
||||
I:"Max Reactor Planner Ticks"=1000
|
||||
|
||||
# This Counter Effects how long it can max take (it will be randomly shuffeld) that the wind is changing. Default: Every 5 Min (6000 Ticks)
|
||||
I:"Max Wind Change Delay"=6000
|
||||
|
||||
# The amount you get when you convert EU to RF
|
||||
I:RF_for_EU=4
|
||||
|
||||
# The amount you need to convert RF to EU
|
||||
I:RF_per_EU=40
|
||||
|
||||
# Every Recipe that would require Refined Iron now needs Steel, also effects addons. Keep that in mind
|
||||
B:"Steel Mode"=false
|
||||
|
||||
# Master Volume for all Machines from IC2. Please do not change it. If you really want to then do a number between 0-1
|
||||
D:"Tile Sound Volume"=1.0
|
||||
|
||||
# The Custom Wind Simulator calculates Windspeed definded on Random Caclulations You can effect the time how often it will change.
|
||||
B:"Use Custom Wind Simulator"=true
|
||||
|
||||
# This allows you to setup your Block/ItemIDs by yourself. That is only a feature to prevent world corruption. Dissabled by default. (Forge will kill me for that)
|
||||
B:"enable ID selfcontroll"=false
|
||||
|
||||
# Enable burning of scrap in a generator
|
||||
B:enableBurningScrap=true
|
||||
|
||||
# Enable crafting of buckets out of tin
|
||||
B:enableCraftingBucket=true
|
||||
|
||||
# Enable crafting of Industrial Credit coins
|
||||
B:enableCraftingCoin=true
|
||||
|
||||
# Enable crafting of glowstone dust out of dusts
|
||||
B:enableCraftingGlowstoneDust=true
|
||||
|
||||
# Enable crafting of gunpowder out of dusts
|
||||
B:enableCraftingGunpowder=true
|
||||
|
||||
# Enable crafting of ITNT
|
||||
B:enableCraftingITnt=true
|
||||
|
||||
# Enable crafting of nukes
|
||||
B:enableCraftingNuke=true
|
||||
|
||||
# Enable crafting of rails out of bronze
|
||||
B:enableCraftingRail=true
|
||||
|
||||
# Enable logging of players when they remove a machine using a wrench
|
||||
B:enableLoggingWrench=true
|
||||
|
||||
# Enable usage of lapotron crystals on miners
|
||||
B:enableMinerLapotron=true
|
||||
|
||||
# Enable activation of the quantum leggings' speed boost when sprinting instead of holding the boost key
|
||||
B:enableQuantumSpeedOnSprint=true
|
||||
|
||||
# Enable hiding of secret recipes in CraftGuide/NEI
|
||||
B:enableSecretRecipeHiding=true
|
||||
|
||||
# Enable calculation of inventory weight when going through a teleporter
|
||||
B:enableTeleporterInventory=true
|
||||
|
||||
# Enable generation of copper in the world
|
||||
B:enableWorldGenOreCopper=true
|
||||
|
||||
# Enable generation of tin in the world
|
||||
B:enableWorldGenOreTin=true
|
||||
|
||||
# Enable generation of uranium in the world
|
||||
B:enableWorldGenOreUranium=true
|
||||
|
||||
# Enable generation of rubber trees in the world
|
||||
B:enableWorldGenTreeRubber=true
|
||||
|
||||
# Base energy generation values - increase those for higher energy yield
|
||||
I:energyGeneratorBase=10
|
||||
I:energyGeneratorGeo=20
|
||||
I:energyGeneratorNuclear=5
|
||||
I:energyGeneratorSolar=100
|
||||
I:energyGeneratorWater=100
|
||||
I:energyGeneratorWind=100
|
||||
|
||||
# Explosion power of a nuke, where TNT is 4
|
||||
S:explosionPowerNuke=35.0
|
||||
|
||||
# Maximum explosion power of a nuclear reactor, where TNT is 4
|
||||
S:explosionPowerReactorMax=45.0
|
||||
|
||||
# Factor to adjust the ore generation rate
|
||||
S:oreDensityFactor=1.0
|
||||
S:recyclerBlacklist=minecraft:glass_pane, minecraft:stick, minecraft:snowball, IC2:scaffold
|
||||
|
||||
# Maximum number of audio sources, only change if you know what you're doing
|
||||
I:soundSourceLimit=32
|
||||
|
||||
# Enable sounds
|
||||
B:soundsEnabled=true
|
||||
|
||||
# List of valuable ores the miner should look for. Comma separated, format is id-metadata:value (id can be a number or a Block name) where value should be at least 1 to be considered by the miner
|
||||
S:valuableOres=
|
||||
}
|
||||
|
||||
|
||||
idsettings {
|
||||
I:"Block Start ID"=3500
|
||||
I:"Item StartID"=5000
|
||||
}
|
||||
|
||||
|
||||
modules {
|
||||
B:Baubles=true
|
||||
B:BuildCraft=true
|
||||
B:CraftingGuide=true
|
||||
B:NotEnoughItems=true
|
||||
B:NotEnoughResources=true
|
||||
B:ProjectE=true
|
||||
B:RedstoneFlux=true
|
||||
B:Thaumcraft=true
|
||||
B:TinkersConstruct=true
|
||||
B:Waila=true
|
||||
B:WrenchPlugin=true
|
||||
B:appliedenergistics2=false
|
||||
}
|
||||
|
||||
|
211
src/overrides/config/Thaumcraft.cfg
Normal file
|
@ -0,0 +1,211 @@
|
|||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# biomes
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Biomes and effects
|
||||
##########################################################################################################
|
||||
|
||||
biomes {
|
||||
# Eerie biome id
|
||||
I:biome_eerie=194
|
||||
|
||||
# Eldritch Lands biome id
|
||||
I:biome_eldritch=195
|
||||
|
||||
# Magical Forest biome id
|
||||
I:biome_magical_forest=193
|
||||
|
||||
# Taint biome id
|
||||
I:biome_taint=192
|
||||
|
||||
# higher values increases number of magical forest biomes. If you are using biome addon mods you probably want to increase this weight quite a bit
|
||||
I:magical_forest_biome_weight=0
|
||||
I:outer_lands_dim=-42
|
||||
|
||||
# higher values increases number of taint biomes. If you are using biome addon mods you probably want to increase this weight quite a bit
|
||||
I:taint_biome_weight=0
|
||||
}
|
||||
|
||||
|
||||
##########################################################################################################
|
||||
# enchantments
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Custom enchantments
|
||||
##########################################################################################################
|
||||
|
||||
enchantments {
|
||||
I:ench_haste=150
|
||||
I:ench_repair=151
|
||||
}
|
||||
|
||||
|
||||
general {
|
||||
# Enables a version of the Thauminomicon in creative mode that grants you all the research when you first use it.
|
||||
B:allow_cheat_sheet=false
|
||||
|
||||
# Setting this to false will disable arcane mirror research and crafting recipes.
|
||||
B:allow_mirrors=true
|
||||
|
||||
# If set to false, warded stone, doors and glass will just be cosmetic in nature and not have its hardened properties (everyone will be able to break it with equal ease).
|
||||
B:allow_warded_stone=true
|
||||
|
||||
# Can Taint be caused by flux effects.
|
||||
B:biome_taint_from_flux=true
|
||||
|
||||
# The chance per block update (1 in n) of the Taint biome spreading. Setting it to 0 prevents the spread of Taint biomes.
|
||||
I:biome_taint_spread=200
|
||||
|
||||
# Set this to true to get the old blue magical forest back.
|
||||
B:blue_magical_forest=false
|
||||
|
||||
# Setting this to true will make certain colors higher contrast or darker to prevent them from being 'invisible' to color blind people.
|
||||
B:color_blind=false
|
||||
|
||||
# Hate crooked labels, kittens, puppies and all things awesome? If yes, set this to false.
|
||||
B:crooked=true
|
||||
|
||||
# Item aspects are hidden by default and pressing shift reveals them. Changing this setting to 'true' will reverse this behaviour and always display aspects unless shift is pressed.
|
||||
B:display_aspects=false
|
||||
|
||||
# Setting this to false will remove the glowing purple nodules from taint fibres. This might prevent crashes some people experience and improve performance.
|
||||
B:glowing_taint=true
|
||||
|
||||
# If set to true golems will attempt to play the chest opening animations and sounds whenever they interact with them.
|
||||
B:golem_chest_interact=true
|
||||
|
||||
# How many ticks a golem waits between checking for tasks. Setting it higher will save server ticks, but will make the golems slower to react.
|
||||
I:golem_delay=5
|
||||
|
||||
# How many milliseconds a golem will ignore an item after it has failed to find a destination or use for it. Min value 1000
|
||||
I:golem_ignore_delay=10000
|
||||
|
||||
# The fx quality of the line connecting golems to marked blocks. Setting this below 4 deactives the effect entirely.
|
||||
I:golem_link_quality=16
|
||||
|
||||
# Negative nodes like hungry, tainted or dark nodes will have additional, much nastier, effects.
|
||||
B:hard_mode_nodes=true
|
||||
|
||||
# How rare nodes are in the world. The number means there will be (on average) one node per N chunks.
|
||||
I:node_rarity=36
|
||||
|
||||
# Determines how fast notifications scroll downwards.
|
||||
I:notification_delay=5000
|
||||
|
||||
# The maximum amount of notifications that are displayed onscreen.
|
||||
I:notification_max=15
|
||||
|
||||
# This is a comma-delimited list of any block names the portable hole is not allowed to pass through.
|
||||
S:portablehole_blacklist=iron_door
|
||||
|
||||
# This setting will disable certain thaumcraft shaders for those who experience FPS drops.
|
||||
B:shaders=true
|
||||
|
||||
# The chance of a node being special (pure, dark, unstable, etc.). The number means roughly 1 in N nodes will be special, so setting the number to 5 will mean 1 in 5 nodes may be special.
|
||||
I:special_node_rarity=18
|
||||
|
||||
# Thaumcraft banker villager id
|
||||
I:thaumcraft_banker_id=191
|
||||
|
||||
# Thaumcraft wizard villager id
|
||||
I:thaumcraft_villager_id=190
|
||||
|
||||
# Set to true to have the wand dial display in the bottom left instead of the top left.
|
||||
B:wand_dial_bottom=false
|
||||
|
||||
# Setting this to true disables Warp and similar mechanics. You wuss.
|
||||
B:wuss_mode=false
|
||||
}
|
||||
|
||||
|
||||
##########################################################################################################
|
||||
# monster_spawning
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Will these mobs spawn
|
||||
##########################################################################################################
|
||||
|
||||
monster_spawning {
|
||||
# Setting this to false will disable spawning champion mobs. Even when false they will still have a greatly reduced chance of spawning in certain dangerous places.
|
||||
B:champion_mobs=true
|
||||
B:spawn_angry_zombies=true
|
||||
B:spawn_eldercreatures=true
|
||||
B:spawn_fire_bats=true
|
||||
B:spawn_pechs=true
|
||||
B:spawn_taint_spores=true
|
||||
B:spawn_taintacles=true
|
||||
B:spawn_wisps=true
|
||||
}
|
||||
|
||||
|
||||
##########################################################################################################
|
||||
# research
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Various research related things.
|
||||
##########################################################################################################
|
||||
|
||||
research {
|
||||
# The total amount of RP you can have in your pool per aspect before the scanning soft cap kicks in.
|
||||
I:aspect_total_cap=100
|
||||
|
||||
# 0 = normal, -1 = easy (all research items are directly purchased with RP), 1 = Hard (all research items need to be solved via the research table)
|
||||
I:research_difficulty=0
|
||||
}
|
||||
|
||||
|
||||
##########################################################################################################
|
||||
# runic_shielding
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Runic Shielding
|
||||
##########################################################################################################
|
||||
|
||||
runic_shielding {
|
||||
# How much aer and terra centi-vis (0.01 vis) it costs to reacharge a single unit of shielding. Minimum of 0.
|
||||
I:runic_cost=50
|
||||
|
||||
# How many game ticks pass after a shield has been reduced to zero before it can start recharging again. Minimum of 0.
|
||||
I:runic_recharge_delay=80
|
||||
|
||||
# How many milliseconds pass between runic shielding recharge ticks. Lower values equals faster recharge. Minimum of 500.
|
||||
I:runic_recharge_speed=2000
|
||||
}
|
||||
|
||||
|
||||
##########################################################################################################
|
||||
# world_generation
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Settings to turn certain world-gen on or off.
|
||||
##########################################################################################################
|
||||
|
||||
world_generation {
|
||||
B:generate_amber_ore=true
|
||||
B:generate_aura_nodes=false
|
||||
B:generate_cinnibar_ore=true
|
||||
B:generate_infused_stone=true
|
||||
B:generate_structures=false
|
||||
|
||||
# Can taint biomes generate at worldgen
|
||||
B:generate_taint=false
|
||||
B:generate_trees=true
|
||||
}
|
||||
|
||||
|
||||
##########################################################################################################
|
||||
# world_regeneration
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# If a chunk is encountered that skipped TC worldgen, then the game will attempt to regenerate certain world features if they are set to true. CAUTION: Best used for worlds created before you added this mod, and only if you know what you are doing. Backups are advised.
|
||||
##########################################################################################################
|
||||
|
||||
world_regeneration {
|
||||
B:amber_ore=false
|
||||
B:aura_nodes=false
|
||||
B:cinnibar_ore=false
|
||||
B:infused_stone=false
|
||||
|
||||
# This key is used to keep track of which chunk have been generated/regenerated. Changing it will cause the regeneration code to run again, so only change it if you want it to happen. Useful to regen only one world feature at a time.
|
||||
S:regen_key=DEFAULT
|
||||
B:structures=false
|
||||
B:taint=false
|
||||
B:trees=false
|
||||
}
|
||||
|
||||
|
BIN
src/overrides/resources/ic2/textures/gui/GUIAdvMiner.png
Normal file
After Width: | Height: | Size: 4.7 KiB |
BIN
src/overrides/resources/ic2/textures/gui/GUIBlastFurnace.png
Normal file
After Width: | Height: | Size: 7.8 KiB |
BIN
src/overrides/resources/ic2/textures/gui/GUIBlockCutter.png
Normal file
After Width: | Height: | Size: 2.8 KiB |
BIN
src/overrides/resources/ic2/textures/gui/GUIBottler.png
Normal file
After Width: | Height: | Size: 4.9 KiB |
BIN
src/overrides/resources/ic2/textures/gui/GUICanner.png
Normal file
After Width: | Height: | Size: 5.2 KiB |
BIN
src/overrides/resources/ic2/textures/gui/GUIChargepadBlock.png
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BIN
src/overrides/resources/ic2/textures/gui/GUICompressor.png
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BIN
src/overrides/resources/ic2/textures/gui/GUICondenser.png
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BIN
src/overrides/resources/ic2/textures/gui/GUIContainmentbox.png
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After Width: | Height: | Size: 3.2 KiB |
BIN
src/overrides/resources/ic2/textures/gui/GUICropHavester.png
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After Width: | Height: | Size: 1.8 KiB |
BIN
src/overrides/resources/ic2/textures/gui/GUICropmatron.png
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After Width: | Height: | Size: 2.3 KiB |
BIN
src/overrides/resources/ic2/textures/gui/GUICropnalyzer.png
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After Width: | Height: | Size: 1.3 KiB |
BIN
src/overrides/resources/ic2/textures/gui/GUIElecFurnace.png
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After Width: | Height: | Size: 1.8 KiB |
BIN
src/overrides/resources/ic2/textures/gui/GUIElectricBlock.png
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After Width: | Height: | Size: 2.1 KiB |
After Width: | Height: | Size: 1.9 KiB |
After Width: | Height: | Size: 1.4 KiB |
BIN
src/overrides/resources/ic2/textures/gui/GUIElectrolyzer.png
Normal file
After Width: | Height: | Size: 2 KiB |
BIN
src/overrides/resources/ic2/textures/gui/GUIEnergyOMatClosed.png
Normal file
After Width: | Height: | Size: 1.2 KiB |
BIN
src/overrides/resources/ic2/textures/gui/GUIEnergyOMatOpen.png
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After Width: | Height: | Size: 1.3 KiB |
BIN
src/overrides/resources/ic2/textures/gui/GUIExtractor.png
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After Width: | Height: | Size: 1.9 KiB |
BIN
src/overrides/resources/ic2/textures/gui/GUIFermenter.png
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After Width: | Height: | Size: 5.5 KiB |
BIN
src/overrides/resources/ic2/textures/gui/GUIFluidDistributor.png
Normal file
After Width: | Height: | Size: 5 KiB |
BIN
src/overrides/resources/ic2/textures/gui/GUIFluidGenerator.png
Normal file
After Width: | Height: | Size: 2.8 KiB |
After Width: | Height: | Size: 2.7 KiB |
BIN
src/overrides/resources/ic2/textures/gui/GUIFluidRegulator.png
Normal file
After Width: | Height: | Size: 5.3 KiB |
BIN
src/overrides/resources/ic2/textures/gui/GUIFurnace.png
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After Width: | Height: | Size: 1.7 KiB |
BIN
src/overrides/resources/ic2/textures/gui/GUIGenerator.png
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After Width: | Height: | Size: 2.3 KiB |
BIN
src/overrides/resources/ic2/textures/gui/GUIHeatSourceFluid.png
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After Width: | Height: | Size: 4.9 KiB |
BIN
src/overrides/resources/ic2/textures/gui/GUIInduction.png
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After Width: | Height: | Size: 1.8 KiB |
BIN
src/overrides/resources/ic2/textures/gui/GUIItemBuffer.png
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After Width: | Height: | Size: 1.5 KiB |
BIN
src/overrides/resources/ic2/textures/gui/GUIKineticGenerator.png
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After Width: | Height: | Size: 1.9 KiB |
BIN
src/overrides/resources/ic2/textures/gui/GUILathe.png
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After Width: | Height: | Size: 1.7 KiB |
BIN
src/overrides/resources/ic2/textures/gui/GUIMacerator.png
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After Width: | Height: | Size: 1.9 KiB |
BIN
src/overrides/resources/ic2/textures/gui/GUIMagnetizer.png
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BIN
src/overrides/resources/ic2/textures/gui/GUIMatter.png
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After Width: | Height: | Size: 1.7 KiB |
BIN
src/overrides/resources/ic2/textures/gui/GUIMetalFormer.png
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After Width: | Height: | Size: 2.1 KiB |
BIN
src/overrides/resources/ic2/textures/gui/GUIMiner.png
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After Width: | Height: | Size: 1.7 KiB |
BIN
src/overrides/resources/ic2/textures/gui/GUINuclearReaktor.png
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After Width: | Height: | Size: 2.2 KiB |
After Width: | Height: | Size: 6.4 KiB |
BIN
src/overrides/resources/ic2/textures/gui/GUINuke.png
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After Width: | Height: | Size: 18 KiB |
BIN
src/overrides/resources/ic2/textures/gui/GUIOreWashingPlant.png
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After Width: | Height: | Size: 5.6 KiB |
BIN
src/overrides/resources/ic2/textures/gui/GUIOverlay.png
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After Width: | Height: | Size: 2.3 KiB |
BIN
src/overrides/resources/ic2/textures/gui/GUIPatternStorage.png
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BIN
src/overrides/resources/ic2/textures/gui/GUIPersonalChest.png
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After Width: | Height: | Size: 2.7 KiB |
BIN
src/overrides/resources/ic2/textures/gui/GUIPump.png
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After Width: | Height: | Size: 2.6 KiB |
BIN
src/overrides/resources/ic2/textures/gui/GUIRTGenerator.png
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BIN
src/overrides/resources/ic2/textures/gui/GUIRTHeatGenerator.png
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After Width: | Height: | Size: 1.6 KiB |
BIN
src/overrides/resources/ic2/textures/gui/GUIReactorFluidPort.png
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BIN
src/overrides/resources/ic2/textures/gui/GUIRecycler.png
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BIN
src/overrides/resources/ic2/textures/gui/GUIReplicator.png
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src/overrides/resources/ic2/textures/gui/GUIScanner.png
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BIN
src/overrides/resources/ic2/textures/gui/GUISolarDestiller.png
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BIN
src/overrides/resources/ic2/textures/gui/GUISolarGenerator.png
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BIN
src/overrides/resources/ic2/textures/gui/GUISolidCanner.png
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After Width: | Height: | Size: 1.8 KiB |
After Width: | Height: | Size: 2.4 KiB |
BIN
src/overrides/resources/ic2/textures/gui/GUISortingMachine.png
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BIN
src/overrides/resources/ic2/textures/gui/GUISteamGenerator.png
Normal file
After Width: | Height: | Size: 12 KiB |
After Width: | Height: | Size: 2.2 KiB |
After Width: | Height: | Size: 1.9 KiB |
After Width: | Height: | Size: 3.2 KiB |
BIN
src/overrides/resources/ic2/textures/gui/GUITermalCentrifuge.png
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BIN
src/overrides/resources/ic2/textures/gui/GUIToolEUMeter.png
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BIN
src/overrides/resources/ic2/textures/gui/GUIToolScanner.png
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BIN
src/overrides/resources/ic2/textures/gui/GUIToolbox.png
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BIN
src/overrides/resources/ic2/textures/gui/GUITradeOMatClosed.png
Normal file
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BIN
src/overrides/resources/ic2/textures/gui/GUITradeOMatOpen.png
Normal file
After Width: | Height: | Size: 1.3 KiB |
BIN
src/overrides/resources/ic2/textures/gui/GUITransfomer.png
Normal file
After Width: | Height: | Size: 1.5 KiB |
BIN
src/overrides/resources/ic2/textures/gui/GUIWaterGenerator.png
Normal file
After Width: | Height: | Size: 1.6 KiB |
After Width: | Height: | Size: 1.6 KiB |
BIN
src/overrides/resources/ic2/textures/gui/GUIWindGenerator.png
Normal file
After Width: | Height: | Size: 1.4 KiB |
After Width: | Height: | Size: 1.6 KiB |
BIN
src/overrides/resources/ic2/textures/gui/ScrapboxRecipes.png
Normal file
After Width: | Height: | Size: 2.9 KiB |
BIN
src/overrides/resources/ic2/textures/gui/infobutton.png
Normal file
After Width: | Height: | Size: 668 B |
43
src/overrides/scripts/projecte.zs
Normal file
|
@ -0,0 +1,43 @@
|
|||
import mods.mekanism.chemical.Elementizer;
|
||||
|
||||
recipes.remove(<ProjectE:item.pe_repair_talisman>);
|
||||
recipes.remove(<ProjectE:item.pe_divining_rod_1>);
|
||||
recipes.remove(<ProjectE:item.pe_divining_rod_2>);
|
||||
recipes.remove(<ProjectE:item.pe_divining_rod_3>);
|
||||
recipes.remove(<ProjectE:transmutation_table>);
|
||||
recipes.remove(<ProjectE:condenser_mk1>);
|
||||
recipes.remove(<ProjectE:condenser_mk2>);
|
||||
recipes.remove(<ProjectE:item.pe_transmutation_tablet>);
|
||||
|
||||
recipes.remove(<ProjectE:item.pe_philosophers_stone>);
|
||||
Elementizer.addOutput(<ProjectE:item.pe_philosophers_stone>);
|
||||
|
||||
recipes.remove(<ProjectE:collector_mk1>);
|
||||
recipes.addShaped(
|
||||
<ProjectE:collector_mk1>,
|
||||
[
|
||||
[<ore:glowstone>, <minecraft:glass>, <ore:glowstone>],
|
||||
[<ore:glowstone>, <ProjectE:fuel_block:2>, <ore:glowstone>],
|
||||
[<ore:glowstone>, <minecraft:furnace>, <ore:glowstone>]
|
||||
]
|
||||
);
|
||||
|
||||
recipes.remove(<ProjectE:relay_mk1>);
|
||||
recipes.addShaped(
|
||||
<ProjectE:relay_mk1>,
|
||||
[
|
||||
[<minecraft:obsidian>, <minecraft:glass>, <minecraft:obsidian>],
|
||||
[<minecraft:obsidian>, <ProjectE:fuel_block:2>, <minecraft:obsidian>],
|
||||
[<minecraft:obsidian>, <minecraft:obsidian>, <minecraft:obsidian>]
|
||||
]
|
||||
);
|
||||
|
||||
recipes.remove(<ProjectE:alchemical_chest>);
|
||||
recipes.addShaped(
|
||||
<ProjectE:alchemical_chest>,
|
||||
[
|
||||
[<ProjectE:item.pe_covalence_dust:0>, <ProjectE:item.pe_covalence_dust:1>, <ProjectE:item.pe_covalence_dust:2>],
|
||||
[<minecraft:stone>, <ProjectE:item.pe_fuel:2>, <minecraft:stone>],
|
||||
[<minecraft:iron_ingot>, <minecraft:chest>, <minecraft:iron_ingot>]
|
||||
]
|
||||
);
|