resonant-induction/minecraft/dark/BasicUtilities/BlockRenderHelper.java

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package dark.BasicUtilities;
import net.minecraft.block.Block;
import net.minecraft.client.renderer.RenderBlocks;
import net.minecraft.world.IBlockAccess;
import org.lwjgl.opengl.GL11;
import cpw.mods.fml.client.FMLClientHandler;
import cpw.mods.fml.client.registry.ISimpleBlockRenderingHandler;
import cpw.mods.fml.client.registry.RenderingRegistry;
import dark.BasicUtilities.renders.models.ModelGearRod;
import dark.BasicUtilities.renders.models.ModelGenerator;
import dark.BasicUtilities.renders.models.ModelPump;
public class BlockRenderHelper implements ISimpleBlockRenderingHandler {
public static BlockRenderHelper instance = new BlockRenderHelper();
public static int renderID = RenderingRegistry.getNextAvailableRenderId();
private ModelPump modelPump = new ModelPump();
private ModelGearRod modelRod = new ModelGearRod();
private ModelGenerator modelGen = new ModelGenerator();
@Override
public void renderInventoryBlock(Block block, int metadata, int modelID, RenderBlocks renderer) {
if(block.blockID == BasicUtilitiesMain.machine.blockID && metadata < 4)
{
GL11.glPushMatrix();
GL11.glTranslatef((float) 0.0F, (float)1.1F, (float)0.0F);
GL11.glRotatef(180f, 0f, 0f, 1f);
GL11.glBindTexture(GL11.GL_TEXTURE_2D, FMLClientHandler.instance().getClient().renderEngine.getTexture(BasicUtilitiesMain.textureFile+"pumps/Pump.png"));
modelPump.renderMain(0.0725F);
modelPump.renderC1(0.0725F);
modelPump.renderC2(0.0725F);
modelPump.renderC3(0.0725F);
GL11.glPopMatrix();
}
if(block.blockID == BasicUtilitiesMain.pipe.blockID)
{
}
if(block.blockID == BasicUtilitiesMain.rod.blockID)
{
GL11.glPushMatrix();
GL11.glTranslatef((float) 0.0F, (float)1.5F, (float)0.0F);
GL11.glRotatef(180f, 0f, 0f, 1f);
GL11.glBindTexture(GL11.GL_TEXTURE_2D, FMLClientHandler.instance().getClient().renderEngine.getTexture(BasicUtilitiesMain.textureFile+"mechanical/GearRod.png"));
modelRod.render(0.0825F,0);
GL11.glPopMatrix();
}
if(block.blockID == BasicUtilitiesMain.generator.blockID)
{
GL11.glPushMatrix();
GL11.glTranslatef((float) 0.0F, (float)1.3F, (float)0.0F);
GL11.glRotatef(180f, 0f, 0f, 1f);
GL11.glBindTexture(GL11.GL_TEXTURE_2D, FMLClientHandler.instance().getClient().renderEngine.getTexture(BasicUtilitiesMain.textureFile+"mechanical/Generator.png"));
modelGen.render(null);
GL11.glPopMatrix();
}
}
public boolean renderWorldBlock(IBlockAccess world, int x, int y, int z, Block block, int modelId, RenderBlocks renderer) {
return false;
}
public boolean shouldRender3DInInventory() {
return true;
}
public int getRenderId()
{
return renderID;
}
}